DPS is never as accurate as people think, at least in a real combat situation. You might very well be able to build a ship outfitted with all engineered frags that gets 1500 DPS... on paper.
But frags kinda suck past 500m (with Pacifiers it's about double that but they don't do as much dmg as normal frags), and the DPS assumes every pellet from the frag cannon (or volley from all the frag cannons) hits. Then you add resistances on top of that.
It's not only that. DPS figures displayed ingame are accurate, but weapon reload times are not taken into account. This is especially misleading in the case of weapons like frags that can quickly fire a 3-shot burst, after which they need to be reloaded for quite a long time.
An OC pacifier actually has 300 something dps (as displayed in the outfitting screen) - for like 0.6 seconds every 5 seconds or something like that (and during the majority of that period it has 0 dps). Hence the large difference between the displayed and the actual (sustained) dps.
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