Hello friends!
I have a suggestion about engineering.
Backstory: One of my squadron mates found out a while back, when you remote sell and then rebuy a module in Odyssey, it would be instantly teleported into your ship.
I know, I know, it's a glitch and an exploit and all that, but think about what this actually meant and who you're harming with using that.
Positives:
+No time spent waiting for modules to be transferred to you
+You can just travel to engineers with a Jumpaconda and teleport (almost) all the modules to you (armor, thrusters class 1-4 and 8, sensors not class 8 and class 8 optional internals being the exception)
+If you forget some module you need when you have for example traveled to the guardians or pleiades, you can just instantly get it without travel time loss
Negatives:
-Now obviously, you're having a pretty large advantage over Horizons players, since you have access to the bug and they have not (I've tested that), so it can be considered P2W
-It's mildly immersion-breaking I guess (more on that later)
-People don't like abusing glitches
So. Now that the glitch is removed, I find myself wondering how Elite and the general gameplay can be improved, of course focusing on engineering as the main area.
Why not deleting all transfer time from the game?
Yes, it's "unrealistic", but it's a video game after all. In my opinion fun should always trump realism, to a degree. There's already tons of mechanics and lore things that don't make any sense and it's perfectly fine. This would just be one more mechanic that has to be fitted into someone's head canon somehow.
You would have the same positive and negative points as above, but you would make it an official mechanic, so people won't complain it's a bug anymore. Also if you make it so Horizons players also have no transfer time, it's not P2W anymore.
And, what is a "penalty" for transfering the modules to you via making you wait even meant to accomplish? Punishing the player for using the ingame mechanics? Rewarding players for finding and abusing such a glitch? I can see no good arguments why it should remain in the game.
My last argument is, have you played ty mobile games that make you wait 40 mins, 1 hour, something like that until you can play the next level, just to make you buy a ***** premium? Are these mechanics fun? I'd argue they're not. But that is what engineering ships is for me at least. Travel somewhere, transfer modules, wait 40 mins. That's not fun gameplay.
So, please Fdev, please remove transfer times from the game. They accomplish nothing but the annoyance and precious life time of players everywhere. They're not that important for realism and encourage the search for bugs/exploits because waiting 40 mins until you can do something is stupid.
Sincerely,
CMDR Ketaknight
I have a suggestion about engineering.
Backstory: One of my squadron mates found out a while back, when you remote sell and then rebuy a module in Odyssey, it would be instantly teleported into your ship.
I know, I know, it's a glitch and an exploit and all that, but think about what this actually meant and who you're harming with using that.
Positives:
+No time spent waiting for modules to be transferred to you
+You can just travel to engineers with a Jumpaconda and teleport (almost) all the modules to you (armor, thrusters class 1-4 and 8, sensors not class 8 and class 8 optional internals being the exception)
+If you forget some module you need when you have for example traveled to the guardians or pleiades, you can just instantly get it without travel time loss
Negatives:
-Now obviously, you're having a pretty large advantage over Horizons players, since you have access to the bug and they have not (I've tested that), so it can be considered P2W
-It's mildly immersion-breaking I guess (more on that later)
-People don't like abusing glitches
So. Now that the glitch is removed, I find myself wondering how Elite and the general gameplay can be improved, of course focusing on engineering as the main area.
Why not deleting all transfer time from the game?
Yes, it's "unrealistic", but it's a video game after all. In my opinion fun should always trump realism, to a degree. There's already tons of mechanics and lore things that don't make any sense and it's perfectly fine. This would just be one more mechanic that has to be fitted into someone's head canon somehow.
You would have the same positive and negative points as above, but you would make it an official mechanic, so people won't complain it's a bug anymore. Also if you make it so Horizons players also have no transfer time, it's not P2W anymore.
And, what is a "penalty" for transfering the modules to you via making you wait even meant to accomplish? Punishing the player for using the ingame mechanics? Rewarding players for finding and abusing such a glitch? I can see no good arguments why it should remain in the game.
My last argument is, have you played ty mobile games that make you wait 40 mins, 1 hour, something like that until you can play the next level, just to make you buy a ***** premium? Are these mechanics fun? I'd argue they're not. But that is what engineering ships is for me at least. Travel somewhere, transfer modules, wait 40 mins. That's not fun gameplay.
So, please Fdev, please remove transfer times from the game. They accomplish nothing but the annoyance and precious life time of players everywhere. They're not that important for realism and encourage the search for bugs/exploits because waiting 40 mins until you can do something is stupid.
Sincerely,
CMDR Ketaknight
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