The Module Teleport Glitch

Hello friends!

I have a suggestion about engineering.

Backstory: One of my squadron mates found out a while back, when you remote sell and then rebuy a module in Odyssey, it would be instantly teleported into your ship.
I know, I know, it's a glitch and an exploit and all that, but think about what this actually meant and who you're harming with using that.
Positives:
+No time spent waiting for modules to be transferred to you
+You can just travel to engineers with a Jumpaconda and teleport (almost) all the modules to you (armor, thrusters class 1-4 and 8, sensors not class 8 and class 8 optional internals being the exception)
+If you forget some module you need when you have for example traveled to the guardians or pleiades, you can just instantly get it without travel time loss
Negatives:
-Now obviously, you're having a pretty large advantage over Horizons players, since you have access to the bug and they have not (I've tested that), so it can be considered P2W
-It's mildly immersion-breaking I guess (more on that later)
-People don't like abusing glitches

So. Now that the glitch is removed, I find myself wondering how Elite and the general gameplay can be improved, of course focusing on engineering as the main area.
Why not deleting all transfer time from the game?
Yes, it's "unrealistic", but it's a video game after all. In my opinion fun should always trump realism, to a degree. There's already tons of mechanics and lore things that don't make any sense and it's perfectly fine. This would just be one more mechanic that has to be fitted into someone's head canon somehow.
You would have the same positive and negative points as above, but you would make it an official mechanic, so people won't complain it's a bug anymore. Also if you make it so Horizons players also have no transfer time, it's not P2W anymore.
And, what is a "penalty" for transfering the modules to you via making you wait even meant to accomplish? Punishing the player for using the ingame mechanics? Rewarding players for finding and abusing such a glitch? I can see no good arguments why it should remain in the game.
My last argument is, have you played ty mobile games that make you wait 40 mins, 1 hour, something like that until you can play the next level, just to make you buy a ***** premium? Are these mechanics fun? I'd argue they're not. But that is what engineering ships is for me at least. Travel somewhere, transfer modules, wait 40 mins. That's not fun gameplay.

So, please Fdev, please remove transfer times from the game. They accomplish nothing but the annoyance and precious life time of players everywhere. They're not that important for realism and encourage the search for bugs/exploits because waiting 40 mins until you can do something is stupid.

Sincerely,

CMDR Ketaknight
 
Last edited:
Hello friends!

I have a suggestion about engineering.

Backstory: One of my squadron mates found out a while back, when you remote sell and then rebuy a module in Odyssey, it would be instantly teleported into your ship.
I know, I know, it's a glitch and an exploit and all that, but think about what this actually meant and who you're harming with using that.
Positives:
+No time spent waiting for modules to be transferred to you
+You can just travel to engineers with a Jumpaconda and teleport (almost) all the modules to you (armor, thrusters class 1-4 and 8, sensors not class 8 and class 8 optional internals being the exception)
+If you forget some module you need when you have for example traveled to the guardians or pleiades, you can just instantly get it without travel time loss
Negatives:
-Now obviously, you're having a pretty large advantage over Horizons players, since you have access to the bug and they have not (I've tested that), so it can be considered P2W
-It's mildly immersion-breaking I guess (more on that later)
-People don't like abusing glitches

So. Now that the glitch is removed, I find myself wondering how Elite and the general gameplay can be improved, of course focusing on engineering as the main area.
Why not deleting all transfer time from the game?
Yes, it's "unrealistic", but it's a video game after all. In my opinion fun should always trump realism, to a degree. There's already tons of mechanics and lore things that don't make any sense and it's perfectly fine. This would just be one more mechanic that has to be fitted into someone's head canon somehow.
You would have the same positive and negative points as above, but you would make it an official mechanic, so people won't complain it's a bug anymore. Also if you make it so Horizons players also have no transfer time, it's not P2W anymore.
And, what is a "penalty" for transfering the modules to you via making you wait even meant to accomplish? Punishing the player for using the ingame mechanics? Rewarding players for finding and abusing such a glitch? I can see no good arguments why it should remain in the game.
My last argument is, have you played ty mobile games that make you wait 40 mins, 1 hour, something like that until you can play the next level, just to make you buy a ***** premium? Are these mechanics fun? I'd argue they're not. But that is what engineering ships is for me at least. Travel somewhere, transfer modules, wait 40 mins. That's not fun gameplay.

So, please Fdev, please remove transfer times from the game. They accomplish nothing but the annoyance and precious life time of players everywhere. They're not that important for realism and encourage the search for bugs/exploits because waiting 40 mins until you can do something is stupid.

Sincerely,

CMDR Ketaknight
I think the transfer times are important and somehow realistic. You are forced to think about your loadout before starting a journey. What mechanic would allow insta transport? Imagine how you first must send an transport order to interstellar logistic, then some sort of bulk carrier ship has to take over your modules / ships from the present location and travel to your current location where all has to be unloaded again. If you think about that, the transfer times are really fast.
 
I think the transfer times are important and somehow realistic. You are forced to think about your loadout before starting a journey. What mechanic would allow insta transport? Imagine how you first must send an transport order to interstellar logistic, then some sort of bulk carrier ship has to take over your modules / ships from the present location and travel to your current location where all has to be unloaded again. If you think about that, the transfer times are really fast.
That's what I meant. If a mechanic is realistic, but is a seriously un-fun, should the mechanic still be in the game? Is it really more important that your game is realistic instead of being fun?
 
The difference is, if you travel to BP, it's your choice. If you wait 40 mins for your shield generator to arrive, it's forced onto you, without any good reason for it.
 
It was voted in before it was introduced & the majority of players that voted in a very well publicised vote chose that mechanic over insta-transfer.
I don't know anything about that, since I haven't been playing that long, but my best guess is it was before engineering was a thing? Since before that, yes, the module transfer thing isn't really that important. Ever since engineering was put in, people were complaining it's a grindy mechanic. This would work to severely reduce the grind.
 
I don't know anything about that, since I haven't been playing that long, but my best guess is it was before engineering was a thing? Since before that, yes, the module transfer thing isn't really that important. Ever since engineering was put in, people were complaining it's a grindy mechanic. This would work to severely reduce the grind.
Actually, it was about the same time / after engineering came in, so not the best guess, but a guess none the less.

In any case, your fun is not necesarilly the same as everyone / anyone else's fun, your suggestion also hasn't received much traction before (it's a horse that has been flogged many times in the past & comes up every now & again) I doubt it'll get much more this time either.
 
Agreed, it isn't fun having to wait for modules to transfer and it makes engineering much more of a chore than it needs to be.

Certain things are already simplified and unrealistic. Imagine having to wait for real time repairs or refuels, why can we instantly repair and refuel a battle damaged ship the size of a Cutter/T-10/Corvette? Wouldn't it take hours of work much like it can take upwards of an hour to transfer modules? Realistic yes, but that wouldn't be fun at all.

Engineering is due an overhaul, and to say that the community voted on module transfer times is pretty redundant now that years have passed and it's proved itself to be just another pointless waiting mechanic that adds nothing but a false sense of "realism."
 
Is it really more important that your game is realistic instead of being fun?

It's more important that the game is fun. However, my idea of fun gameplay has constraints bound by verisimilitude and too much instant gratification detracts from that.

If it cannot be explained in a plausible in-setting context, I'm not going to find it enjoyable. Some degree of handwavium may be a necessity, but should be kept to an absolute minimum.

Of course the game craps all over this philosophy, and has increasingly sacrificed verisimilitude for bad gameplay, but I don't consider that an excuse to further undermine constraints I find reasonable.
 
It's more important that the game is fun. However, my idea of fun gameplay has constraints bound by verisimilitude and too much instant gratification detracts from that.

If it cannot be explained in a plausible in-setting context, I'm not going to find it enjoyable. Some degree of handwavium may be a necessity, but should be kept to an absolute minimum.

Of course the game craps all over this philosophy, and has increasingly sacrificed verisimilitude for bad gameplay, but I don't consider that an excuse to further undermine constraints I find reasonable.
I don't even consider the loss of transfer times to be that much of an unrealistic mechanic. Sure, teleportation is not possible ingame, but in my head-canon everything I do ingame would take hours or days. For example when trading, you will probably dock at a station, order a refuel (and maybe repairs and restocks) find traders to sell your stuff, find another trader to buy other stuff from, maybe even find a hotel to sleep in, ... This will take a long time. Ingame it's just 10 seconds.
I don't think that's hurtful to any good head-canon. You just imagine that time has passed. The same can be applied to module transfers.
 
I don't even consider the loss of transfer times to be that much of an unrealistic mechanic. Sure, teleportation is not possible ingame, but in my head-canon everything I do ingame would take hours or days. For example when trading, you will probably dock at a station, order a refuel (and maybe repairs and restocks) find traders to sell your stuff, find another trader to buy other stuff from, maybe even find a hotel to sleep in, ... This will take a long time. Ingame it's just 10 seconds.
I don't think that's hurtful to any good head-canon. You just imagine that time has passed. The same can be applied to module transfers.

If this were a single player game where in-game time could advance at an arbitrary pace, I would demand away to fast forward through this stuff.

However, this is not the case. This is a multiplayer game (in any mode) and the passage of game time is fixed for everyone involved. Head-canon, where it conflicts with what is objectively described, is just delusion. These time constraints matter. If I need parts for a combat ship to go out and help someone oppose a foe, for example, and those parts aren't on hand, I have to take suboptimal parts, launch with missing parts, or not help at all. This is an important factor that still (despite Frontier trying their darnest to make everything as instant as possible) dictates a fair bit of my own, and my character's competitors, gameplay.
 
If this were a single player game where in-game time could advance at an arbitrary pace, I would demand away to fast forward through this stuff.

However, this is not the case. This is a multiplayer game (in any mode) and the passage of game time is fixed for everyone involved. Head-canon, where it conflicts with what is objectively described, is just delusion. These time constraints matter. If I need parts for a combat ship to go out and help someone oppose a foe, for example, and those parts aren't on hand, I have to take suboptimal parts, launch with missing parts, or not help at all. This is an important factor that still (despite Frontier trying their darnest to make everything as instant as possible) dictates a fair bit of my own, and my character's competitors, gameplay.
The thing is, yes, there's situations where it could give you an actual advantage to teleport any module to you, but those situations are so rare, I don't think they're on the same scale as the entire field of engineering (which by the way isn't all that optional in certain gameplay loops like PvP or AX) being a mindless grind everyone hates.
 
The difference is, if you travel to BP, it's your choice. If you wait 40 mins for your shield generator to arrive, it's forced onto you, without any good reason for it.

That's how you look at it, other players look at differently and think it's not fair that us explorers who don't mind doing lots of jumps get to go there but they hate all the jumps but still want to go there, so to get what they want they are forced to do many, many jumps they don't like! It's simply un-fun.
 
That's how you look at it, other players look at differently and think it's not fair that us explorers who don't mind doing lots of jumps get to go there but they hate all the jumps but still want to go there, so to get what they want they are forced to do many, many jumps they don't like! It's simply un-fun.
This is a serious straw man, I didn't say anything about jumping, exploring etc.
 
I don't even consider the loss of transfer times to be that much of an unrealistic mechanic. Sure, teleportation is not possible ingame, but in my head-canon everything I do ingame would take hours or days. For example when trading, you will probably dock at a station, order a refuel (and maybe repairs and restocks) find traders to sell your stuff, find another trader to buy other stuff from, maybe even find a hotel to sleep in, ... This will take a long time. Ingame it's just 10 seconds.
I don't think that's hurtful to any good head-canon. You just imagine that time has passed. The same can be applied to module transfers.
It is depending strongly on your personal preferences and playstyle. I would appreciate if all the in game activities need a special amount of time, like you mentioned cargo unloading or refueling etc. But I am roleplaying a little bit hardcore, so more immersun is always good for me even if that mean I have to wait for things to be finished. You know what I do when waiting for module / ship transfer? I disembark and go to the bar. Then I make a RL Coffee and drink it while I imagine I stand at the bar and drink coffee... Go shopping then at Pionier and so on. I know that's MY preference and that other players are likely to be directly opposed with their opinion.
 
It is depending strongly on your personal preferences and playstyle. I would appreciate if all the in game activities need a special amount of time, like you mentioned cargo unloading or refueling etc. But I am roleplaying a little bit hardcore, so more immersun is always good for me even if that mean I have to wait for things to be finished. You know what I do when waiting for module / ship transfer? I disembark and go to the bar. Then I make a RL Coffee and drink it while I imagine I stand at the bar and drink coffee... Go shopping then at Pionier and so on. I know that's MY preference and that other players are likely to be directly opposed with their opinion.
I completely disagree, but I respect your opinion.
 
I completely disagree, but I respect your opinion.
That is what I mean. It is heavily depending on your playstyle. I can imagine that someone who just wants to do organized PvP in a specific system has no need for waiting times and there are for sure plenty of situations for other players where time sink is not fun. So I can comprehend your demands. Should FDev implement e.g. Insta-Modul-Transport some players surely appreciate it. I won't.
 
That is what I mean. It is heavily depending on your playstyle. I can imagine that someone who just wants to do organized PvP in a specific system has no need for waiting times and there are for sure plenty of situations for other players where time sink is not fun. So I can comprehend your demands. Should FDev implement e.g. Insta-Modul-Transport some players surely appreciate it. I won't.
But that's the thing - Who said "Oh I'm looking forward to engineering my ship!", ever? The response to the engineering grind is negative from all people involved, different play style or not.
 

Robert Maynard

Volunteer Moderator
Why not deleting all transfer time from the game?
.... because, after first proposing a change to the long expected delayed ship transfer Frontier then suggested implementing it as instant (to save development time to squeeze it in as a QoL improvement) which incurred a backlash from some of the player-base, when Frontier conducted an official poll of the player-base asking whether they wanted instant ship and module transfer or delayed - the overwhelming result was in favour of delayed ship and module transfer. Not all players are happy with that result, of course.
 
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