The Module Teleport Glitch

You don't get a thing...
imagine I want that 20 of top shield booster which can be done in Colonia only.
What I do normally? 2-3 hours to get there, then 63 hours deliver modules from bubble to Colonia for big price. Engee that there, 2-3 hours jump back, wait 63 hours + even more price to deliver it back.
What you ask ...is that I will spend 3 hours there, 3 hours back and will have 20 of those shields boosters in no time / price. Ready to kill.
No, that will not work.

If you don't like to wait - go play another games. Plenty of them with 15 mins instant fights.
Yes that's what I'm saying.

And I know there are other games, you keep reminding us and I do play other games, I think it's such a redundant argument to say that we cannot criticise a game while also enjoying it.
 

Robert Maynard

Volunteer Moderator
Okay, so why doesn't transferring 784 tonnes of cargo to a station take any time? Or repairing a Cutter sized ship? Or refuelling? I could go on.
Ask Frontier - they decided that these regularly repeated actions would not take time before the game launched. To change them now would likely meet with resistance, from some of the player-base at least.
These should all take time because travel takes time right?
Not really - not least because they don't require the ship to move.
It's because that would be no fun waiting hours/days each time you docked at a station, much like it's no fun waiting that long for modules to transfer.
Very likely so - however there's no need to wait around doing nothing while waiting for modules to arrive at a destination - that's the player's choice to do nothing else instead of wait.
 
And I know there are other games, you keep reminding us and I do play other games, I think it's such a redundant argument to say that we cannot criticise a game while also enjoying it.
Simple, if we do as u want I will stop to enjoy 100% and will have to delete it. While you enjoy current as is. So solution is to keep as is.
 
You don't get a thing...
imagine I want that 20 of top shield booster which can be done in Colonia only.
What I do normally? 2-3 hours to get there, then 63 hours deliver modules from bubble to Colonia for big price. Engee that there, 2-3 hours jump back, wait 63 hours + even more price to deliver it back.
What you ask ...is that I will spend 3 hours there, 3 hours back and will have 20 of those shields boosters in no time / price. Ready to kill.
No, that will not work.

If you don't like to wait - go play another games. Plenty of them with 15 mins instant fights.
This was never an "I hate the game" post. If I'd hate the game I would have stopped playing years ago. It's just the game can be extremely enjoyable and give me experiences no other game can, and then I have to spend hours just to do basic stuff and I'm constantly wondering why I bother with this at all.
I seriously don't understand why you're apparently not able to grasp that people can love something but still wanting it to improve.

(Unrelated post scriptum: Why are you traveling to Colonia instead of just using Lori Jameson? You can pin blueprints, right? And then add the experimental in Shinrarta Dezhra.)
 

Robert Maynard

Volunteer Moderator
I seriously don't understand why you're apparently not able to grasp that people can love something but still wanting it to improve.
Whether a proposed change would constitute an improvement, or not, to each player's gameplay depends on the player and their preferences - and we don't all want the same things nor would we all want the game to change in the same ways.
 
I seriously don't understand why you're apparently not able to grasp that people can love something but still wanting it to improve.
Because game was designed with initial rules set. That what you like. Which says:
1. everything "in-station" is immediate and free.
2. everything "between-stations" takes time and costs credits.

Modules transfer follows this rules. If you start to break the rules it will be another game in result. We don't need "another" game. We like those basic rules that's why we paid for the game.
 
You can't fit an entire build to another ship. The Anaconda for example only has a single class 7 slot, so you can't fit two modules if you want to engineer, say, a Corvette.
Yep, and I said "module" as in "one single module".

If you are engineering bodging entire ships of modules at a time, maybe consider using a large jump range ship and the ship transfer functionality available at most space stations and outposts.
 
Whether a proposed change would constitute an improvement, or not, to each player's gameplay depends on the player and their preferences - and we don't all want the same things nor would we all want the game to change in the same ways.
Yes, but I was specifically referring to them telling me to just play another game as if that was the solution.
Because game was designed with initial rules set. That what you like. Which says:
1. everything "in-station" is immediate and free.
2. everything "between-stations" takes time and costs credits.

Modules transfer follows this rules. If you start to break the rules it will be another game in result. We don't need "another" game. We like those basic rules that's why we paid for the game.
This is not true, nor is that even relevant.
Restock, refuel, repair, advanced maintenance, buying cargo/limpets and buying modules all costs credits.
On top of that, I don't think anyone would complain about the cost of something, at least once they're hundreds or thousands of hours in.
Yep, and I said "module" as in "one single module".

If you are engineering bodging entire ships of modules at a time, maybe consider using a large jump range ship and the ship transfer functionality available at most space stations and outposts.
That's circular logic. I shouldn't be complaining about 40 mins transfer time because I can just transfer the ship and wait 40 minutes?
 
Yes, but I was specifically referring to them telling me to just play another game as if that was the solution.

This is not true, nor is that even relevant.
Restock, refuel, repair, advanced maintenance, buying cargo/limpets and buying modules all costs credits.
On top of that, I don't think anyone would complain about the cost of something, at least once they're hundreds or thousands of hours in.

That's circular logic. I shouldn't be complaining about 40 mins transfer time because I can just transfer the ship and wait 40 minutes?
This is going to nowhere...modules teleportation will break sense of the Galaxy size. You will be able to teleport modules from Colonia to bubble in no time/cost. While now 1 module would cost 63 hrs + credits like new ship. Just this limit makes traveling to Colonia long prepared task. People spend weeks making modules lists, what they will do while it delivers etc. And those preparations are part of game. And you ask to cut off everything like that.
Next step will be immediate ships transfer, then yourself (already asked "apex is too long") - and bam, we have 15 mins sessions of battlefield instead Elite.
 
That's circular logic. I shouldn't be complaining about 40 mins transfer time because I can just transfer the ship and wait 40 minutes?
Almost like suggesting that a exploit/glitch that was removed from the game be reintroduced, because you don't understand why it was considered an exploit/glitch in the first place?

Well you can always transfer a Corvettes worth of modules one at a time if you want. Or, I don't know... do it all at the same time.

The choice is all yours.
 
Hello friends!

I have a suggestion about engineering.

Backstory: One of my squadron mates found out a while back, when you remote sell and then rebuy a module in Odyssey, it would be instantly teleported into your ship.
I know, I know, it's a glitch and an exploit and all that, but think about what this actually meant and who you're harming with using that.
Positives:
+No time spent waiting for modules to be transferred to you
+You can just travel to engineers with a Jumpaconda and teleport (almost) all the modules to you (armor, thrusters class 1-4 and 8, sensors not class 8 and class 8 optional internals being the exception)
+If you forget some module you need when you have for example traveled to the guardians or pleiades, you can just instantly get it without travel time loss
Negatives:
-Now obviously, you're having a pretty large advantage over Horizons players, since you have access to the bug and they have not (I've tested that), so it can be considered P2W
-It's mildly immersion-breaking I guess (more on that later)
-People don't like abusing glitches

So. Now that the glitch is removed, I find myself wondering how Elite and the general gameplay can be improved, of course focusing on engineering as the main area.
Why not deleting all transfer time from the game?
Yes, it's "unrealistic", but it's a video game after all. In my opinion fun should always trump realism, to a degree. There's already tons of mechanics and lore things that don't make any sense and it's perfectly fine. This would just be one more mechanic that has to be fitted into someone's head canon somehow.
You would have the same positive and negative points as above, but you would make it an official mechanic, so people won't complain it's a bug anymore. Also if you make it so Horizons players also have no transfer time, it's not P2W anymore.
And, what is a "penalty" for transfering the modules to you via making you wait even meant to accomplish? Punishing the player for using the ingame mechanics? Rewarding players for finding and abusing such a glitch? I can see no good arguments why it should remain in the game.
My last argument is, have you played ty mobile games that make you wait 40 mins, 1 hour, something like that until you can play the next level, just to make you buy a ***** premium? Are these mechanics fun? I'd argue they're not. But that is what engineering ships is for me at least. Travel somewhere, transfer modules, wait 40 mins. That's not fun gameplay.

So, please Fdev, please remove transfer times from the game. They accomplish nothing but the annoyance and precious life time of players everywhere. They're not that important for realism and encourage the search for bugs/exploits because waiting 40 mins until you can do something is stupid.

Sincerely,

CMDR Ketaknight
Ironically, I think time sinks like material gathering could use some tweaking so that it’s less of a grind, focusing specifically on the grade 5. But I would offset this with things like cargo load timers, ship and suit mods taking time, ship and module shortages at stations based on a stations amount of trade.
While the folks in horizons didn’t enjoy the instant transfer glitch, they do enjoy a very CHEAP transfer fee. Cost me 300 credits total to get my FSD from Colonia shipped to the bubble.
 
This is going to nowhere...modules teleportation will break sense of the Galaxy size. You will be able to teleport modules from Colonia to bubble in no time/cost. While now 1 module would cost 63 hrs + credits like new ship. Just this limit makes traveling to Colonia long prepared task. People spend weeks making modules lists, what they will do while it delivers etc. And those preparations are part of game. And you ask to cut off everything like that.
Next step will be immediate ships transfer, then yourself (already asked "apex is too long") - and bam, we have 15 mins sessions of battlefield instead Elite.
What is it with you and battlefield? What makes you think transferring modules instantly has anything to do with battlefield?! Battlefield doesn't have modules because, and I can not stress this enough, it is not a space game!
On top of that, it still costs more than just buying the module to transfer that to Colonia. The 60h wait time isn't a big deal for those.
You're making up straw mans because you have no arguments left. Please stop.
 
Almost like suggesting that a exploit/glitch that was removed from the game be reintroduced, because you don't understand why it was considered an exploit/glitch in the first place?

Well you can always transfer a Corvettes worth of modules one at a time if you want. Or, I don't know... do it all at the same time.

The choice is all yours.
Have you read the post in the beginning? Serious question. Because I have mentioned that. It was a bug, yes, but one that let us test and inadvertant QoL change. That's why I posted it.
 
What is it with you and battlefield? What makes you think transferring modules instantly has anything to do with battlefield?! Battlefield doesn't have modules because, and I can not stress this enough, it is not a space game!
On top of that, it still costs more than just buying the module to transfer that to Colonia. The 60h wait time isn't a big deal for those.
You're making up straw mans because you have no arguments left. Please stop.
yes and part of Elite is that the galaxy is BIG, and this and similiar suggestion to reduced transfer/travel time, is all going in the direction of games like Battlefield, login to game, get into the action "directly".
Because we know that it will nto stop with instant module transfer... this generate more preassure to remvoe travel time, allow us to teleport between stations, and teleport our far away ships to us etc, etc.

That is why we have CQC, no travel times, no module transfers, but only combat, and as it turns out, not as popular to sustain healthy player base. but what you ask for is there.
 
Have you read the post in the beginning? Serious question. Because I have mentioned that.
Yep. Its how I found out about the exploit in the first place.
It was a bug,
That enabled an exploit. So something to be mended then.
yes, but one that let us test and inadvertant QoL change. That's why I posted it.
"Inadvertent" you say, so in essence, not intended functionality.

The fact that you label an "exploit" as a "Quality of Life" change just underlines your lack of understanding of a significant part of the games design. Something that most of the rest of the game is designed around and on top of.

I mean, just look at all of the different ways outlined by others in this thread, that FDev have implemented in their game, to give players options and choices with regard to solving the logistical challenges of Elite Dangerous.
 
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