watch this -
[video=youtube;jOjIAiJCNIk]https://www.youtube.com/watch?v=jOjIAiJCNIk[/video]
Simply put,
I'm getting tired of frontier can only do wrong narrative. On everypage of the forum there are a 2-4 complaits threads, and has a couple of megathreads
From "this update is not space legs nor atmospheric landings",
to they have implemented only 1/4 of what this feature could offer.
From stop adding features and just fix the base game, to
why are you trying to fix the base game, we need more features.
and of course anyone who tries to just try to knock the hyperbole on the head and bring the complaints to some rational sensible feedback,
automatically get attacked that we're FD-lovers / Defenders.
Basically, the complaints boils down to a frustrated feeling of impatience. The only fact that is relevant to this feeling is the game people imagined at the kickstarter, is not in their hands right now.
The game has things that need to be done. FD are working on that.
you might not agree with the prioritising, but credit given to where it's due.
We got a game that works and is a lot of fun to inhabit.
From a massive procedurally generated galaxy, to a working political and background simulation, that ticks away quite nicely.
It works.
Yeah, there are bugs and issues, but for the main part, you have to agree, stuff actually works and works well enough to be enjoyable.
But it's taking so long, the impatient complain, and even some of the patient people who have waited for a couple of years now for space legs.
Sure it's simple to knee-jerk and think Beyond is not giving us space-legs nor atmospheric planets.
However it *is* the path that leads us there.
Having things like atmospheric *dead* planets, detailed enough to fly around, drive around and walk around - requires "2018's beyond" update.
But even the ushering in of the beige plague of 2017 was due to developmental increments in terrain rendering that had atmospherics in the design process.
People are suddenly realising like a simple idea of mining "Just blow up some rocks and collect the goods and that's mining done",
Actually requires way more work, and many many many iterations, and each iteration is based on player-based feedback.
Suddenly adding in these features, takes time, effort and then even more time. And it's daunting. Yes. Development *is* daunting. And getting the rough versions that land roughly in the ballpark takes a long time, refining it can take even longer.
Some features like the crime-and-punishment really needs to feel it's way forward - (and please use the relevant discussion forum HERE for that )
Frontier Are listening, and they want *you* to be a part of the development process to really *nail* the careers and the base game as they move forward in parallel with new features and storylines, missions and ships.
So please engange your brains, think before you type and adding more chorus to the conformation bias, and keep this negative narative rolling.
The game *is* work in progress, and ergo it *is* underdeveloped in certain areas and it requires your help and patience to get it in place.
And you get a say in this process too, unlike other games with development going on behind doors with aspirations they will hit the mmo ball out of the park straight off the bat.
*you* get to steer the game to where *you* want.
--------------------- extra post lost in the flotsam --------------------------
Demanding change (constructively) is something I encourage.
I myself said the game was underdeveloped since it is being continously developed on and admitted certain aspects of the game are functional to a degree but miss the mark.
You'll see posts of mine asking for material, station facility filtering in the system maps.
I've made multiple posts and added my voice to the posts about having heat-sinks to be synthesized, and how I believed it could be implemented (over time) as to not be exploitable.
Because "nice to haves" are logged, and if other likeminded people discuss rationally about the same feature gathering momentum behind that quality of life change, the more that feature bubbles up on the developer radar. If people try to mentally debug the feature on the forums, before it gets coded and play-tested, all the better.
And having been a developer, and a QA tester (and being a massive Valve fan hunkering down fruitlessly I might add, on Forum 81 (the official steampowered half life 2 episode 2 disccusion forum) waiting for the 3rd half life chapter - I've learned a thing or two about the length of time it takes to develop something successfully)
I know that complaints and suggestions can be enthusastically logged, and fixes can be in the pipeline: either they are already implemented by an enthusiastic developer or planned to be implemented.
Whether or not that code is actually scheduled for release, is a different story. It might never be shipped, it could fail QA by causing a catastrophic bug in another part of the code.
If all goes well, It might be months from a "hitting the nail on the head forum comment", to that specific bug fix or feature actually shipping, because there was scheduled maintenance or a planned overhaul of that area for or it makes sense to pack that micro-patch with some other patches that serves the narrative of that specific large update well.
I just want people to use their voices well, and help develop the game, not add their voices to a harmony of discontent - as that creates a bias that others players base their own discontent in when voicing the issue they wish to discuss.
Everyones opinions are valid, and tell a part of the story from a certain perspective (even if the language can be colourfull at times)
[video=youtube;jOjIAiJCNIk]https://www.youtube.com/watch?v=jOjIAiJCNIk[/video]
Simply put,
I'm getting tired of frontier can only do wrong narrative. On everypage of the forum there are a 2-4 complaits threads, and has a couple of megathreads
From "this update is not space legs nor atmospheric landings",
to they have implemented only 1/4 of what this feature could offer.
From stop adding features and just fix the base game, to
why are you trying to fix the base game, we need more features.
and of course anyone who tries to just try to knock the hyperbole on the head and bring the complaints to some rational sensible feedback,
automatically get attacked that we're FD-lovers / Defenders.
Basically, the complaints boils down to a frustrated feeling of impatience. The only fact that is relevant to this feeling is the game people imagined at the kickstarter, is not in their hands right now.
The game has things that need to be done. FD are working on that.
you might not agree with the prioritising, but credit given to where it's due.
We got a game that works and is a lot of fun to inhabit.
From a massive procedurally generated galaxy, to a working political and background simulation, that ticks away quite nicely.
It works.
Yeah, there are bugs and issues, but for the main part, you have to agree, stuff actually works and works well enough to be enjoyable.
But it's taking so long, the impatient complain, and even some of the patient people who have waited for a couple of years now for space legs.
Sure it's simple to knee-jerk and think Beyond is not giving us space-legs nor atmospheric planets.
However it *is* the path that leads us there.
Having things like atmospheric *dead* planets, detailed enough to fly around, drive around and walk around - requires "2018's beyond" update.
But even the ushering in of the beige plague of 2017 was due to developmental increments in terrain rendering that had atmospherics in the design process.
People are suddenly realising like a simple idea of mining "Just blow up some rocks and collect the goods and that's mining done",
Actually requires way more work, and many many many iterations, and each iteration is based on player-based feedback.
Suddenly adding in these features, takes time, effort and then even more time. And it's daunting. Yes. Development *is* daunting. And getting the rough versions that land roughly in the ballpark takes a long time, refining it can take even longer.
Some features like the crime-and-punishment really needs to feel it's way forward - (and please use the relevant discussion forum HERE for that )
Frontier Are listening, and they want *you* to be a part of the development process to really *nail* the careers and the base game as they move forward in parallel with new features and storylines, missions and ships.
So please engange your brains, think before you type and adding more chorus to the conformation bias, and keep this negative narative rolling.
The game *is* work in progress, and ergo it *is* underdeveloped in certain areas and it requires your help and patience to get it in place.
And you get a say in this process too, unlike other games with development going on behind doors with aspirations they will hit the mmo ball out of the park straight off the bat.
*you* get to steer the game to where *you* want.
--------------------- extra post lost in the flotsam --------------------------
Demanding change (constructively) is something I encourage.
I myself said the game was underdeveloped since it is being continously developed on and admitted certain aspects of the game are functional to a degree but miss the mark.
You'll see posts of mine asking for material, station facility filtering in the system maps.
I've made multiple posts and added my voice to the posts about having heat-sinks to be synthesized, and how I believed it could be implemented (over time) as to not be exploitable.
Because "nice to haves" are logged, and if other likeminded people discuss rationally about the same feature gathering momentum behind that quality of life change, the more that feature bubbles up on the developer radar. If people try to mentally debug the feature on the forums, before it gets coded and play-tested, all the better.
And having been a developer, and a QA tester (and being a massive Valve fan hunkering down fruitlessly I might add, on Forum 81 (the official steampowered half life 2 episode 2 disccusion forum) waiting for the 3rd half life chapter - I've learned a thing or two about the length of time it takes to develop something successfully)
I know that complaints and suggestions can be enthusastically logged, and fixes can be in the pipeline: either they are already implemented by an enthusiastic developer or planned to be implemented.
Whether or not that code is actually scheduled for release, is a different story. It might never be shipped, it could fail QA by causing a catastrophic bug in another part of the code.
If all goes well, It might be months from a "hitting the nail on the head forum comment", to that specific bug fix or feature actually shipping, because there was scheduled maintenance or a planned overhaul of that area for or it makes sense to pack that micro-patch with some other patches that serves the narrative of that specific large update well.
I just want people to use their voices well, and help develop the game, not add their voices to a harmony of discontent - as that creates a bias that others players base their own discontent in when voicing the issue they wish to discuss.
Everyones opinions are valid, and tell a part of the story from a certain perspective (even if the language can be colourfull at times)
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