That's odd it's not showing up. I will try and paste it here:
I have a couple of ideas of how to cater to the PvP/Guild/Competitive portion of the player base without upsetting the current solo/group/open modes. These proposals would also not require a separate background simulation or extra server as they would still take place in the same shared galaxy we have now.
So here are my two ideas:
Guild Galaxy Area
Place spacestations, npcs and a duplicate Powerplay in a completely remote area of the map far from civilised space where we won't upset other people. An area so far from civilised space that it would take many years to conquer territory to get even a fraction of the distance to civilised space.
Create a story-line that these participating Guild players are pioneers sent to populate a new area of space in slow moving generation ships or have been in cryostasis.
Create a new Guild save slot that is restricted to Open and only players using this Guild save slot can interact with the duplicate Powerplay. Also possibly create a stargate/wormhole to civilised space so commanders can travel back and forth (but this might be immersion breaking).
Players from Open or other modes such as explorers/traders could make the trek out to Guild space and trade etc but couldn't participate in the Guild Powerplay without using a Guild save slot but could still interact with stations (and players if they are in Open).
Allow Guilds to be the figureheads of Powerplay instead of existing factions. The guild leader chooses from a list of the already established ethos, what their ethos will be. i.e. uses Archon's policies, uses Hudsons policies etc.
Each new guild starts with ONE system a certain distance from other guilds and their space station is a scuttled generation ship (maybe use capital ship assets with some landing pads added). Guilds can prepare and expand into systems. When that happens a new outpost appears.
Duplicate the process with Xbox Guild players in their own remote area of the galaxy.
With galnet - leave galnet as it is for non-guild players so they do not see Guild related stuff they dislike (or they could opt into it if they want). For guild players have their galnet where player made Guild submissions enter their galnet feed along with the regular galnet stuff. That way FD don't have to make galnet stuff for guild activities, only approve player made articles like they do already
Guild Mode
Similar to the ideas above create a PC Guild mode and a Xbox Guild mode which both require new Guild save slots to access.
As seen in my previous idea, place spacestations, npcs and a duplicate powerplay with Guild's as the figureheads. Do the same for Xbox Guilds in another remote region.
Flag the guild players, npcs, spacestations and Guild Powerplay to be invisible to players from other modes much like how solo players are invisible to Open players.
If an explorer from another mode entered that region they would just find empty systems.
For guild players have their galnet where player made Guild submissions enter their galnet feed along with the regular galnet stuff. That way FD don't have to make galnet stuff for guild activities, only approve player made articles like they do already.
I like both of them! Very clever.