The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
That's odd it's not showing up. I will try and paste it here:

I have a couple of ideas of how to cater to the PvP/Guild/Competitive portion of the player base without upsetting the current solo/group/open modes. These proposals would also not require a separate background simulation or extra server as they would still take place in the same shared galaxy we have now.

So here are my two ideas:

Guild Galaxy Area



Place spacestations, npcs and a duplicate Powerplay in a completely remote area of the map far from civilised space where we won't upset other people. An area so far from civilised space that it would take many years to conquer territory to get even a fraction of the distance to civilised space.



Create a story-line that these participating Guild players are pioneers sent to populate a new area of space in slow moving generation ships or have been in cryostasis.



Create a new Guild save slot that is restricted to Open and only players using this Guild save slot can interact with the duplicate Powerplay. Also possibly create a stargate/wormhole to civilised space so commanders can travel back and forth (but this might be immersion breaking).



Players from Open or other modes such as explorers/traders could make the trek out to Guild space and trade etc but couldn't participate in the Guild Powerplay without using a Guild save slot but could still interact with stations (and players if they are in Open).


Allow Guilds to be the figureheads of Powerplay instead of existing factions. The guild leader chooses from a list of the already established ethos, what their ethos will be. i.e. uses Archon's policies, uses Hudsons policies etc.



Each new guild starts with ONE system a certain distance from other guilds and their space station is a scuttled generation ship (maybe use capital ship assets with some landing pads added). Guilds can prepare and expand into systems. When that happens a new outpost appears.


Duplicate the process with Xbox Guild players in their own remote area of the galaxy.



With galnet - leave galnet as it is for non-guild players so they do not see Guild related stuff they dislike (or they could opt into it if they want). For guild players have their galnet where player made Guild submissions enter their galnet feed along with the regular galnet stuff. That way FD don't have to make galnet stuff for guild activities, only approve player made articles like they do already


Guild Mode


Similar to the ideas above create a PC Guild mode and a Xbox Guild mode which both require new Guild save slots to access.



As seen in my previous idea, place spacestations, npcs and a duplicate powerplay with Guild's as the figureheads. Do the same for Xbox Guilds in another remote region.


Flag the guild players, npcs, spacestations and Guild Powerplay to be invisible to players from other modes much like how solo players are invisible to Open players.



If an explorer from another mode entered that region they would just find empty systems.



For guild players have their galnet where player made Guild submissions enter their galnet feed along with the regular galnet stuff. That way FD don't have to make galnet stuff for guild activities, only approve player made articles like they do already.

I like both of them! Very clever.
 
How about instead of a player controlled station maybe giving guilds a building inside the station to use as a base of operations/command center? Seems far more viable then any one player or group of players literally owning a station
 
How about instead of a player controlled station maybe giving guilds a building inside the station to use as a base of operations/command center? Seems far more viable then any one player or group of players literally owning a station

Would that prevent other guilds from using that station?
 
I want my own station. I will get SJA's minions employed as System Security, promote them all to Elite and equip them all with Pythons and Anacondas. I will only have one faction on my station, and it will be set so everyone else is Hostile.
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How all I have to do is sit back, let my Security Minions blow every ship that comes into my system away (as they will all be marked as wanted), and rake in the cash in credits :D
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Seriously, this all sounds like a lot of ego boosting for a select group of people who want to be able to dominate those around them. How long before a Guild decides that anyone coming into their system is fair game, players having to pay a 'tax' to dock or even refuel/rearm. Like anything associated with computer games, if there is a way someone will exploit or abuse a game feature, someone will do it.
 
I want my own station. I will get SJA's minions employed as System Security, promote them all to Elite and equip them all with Pythons and Anacondas. I will only have one faction on my station, and it will be set so everyone else is Hostile.
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How all I have to do is sit back, let my Security Minions blow every ship that comes into my system away (as they will all be marked as wanted), and rake in the cash in credits :D
.
Seriously, this all sounds like a lot of ego boosting for a select group of people who want to be able to dominate those around them. How long before a Guild decides that anyone coming into their system is fair game, players having to pay a 'tax' to dock or even refuel/rearm. Like anything associated with computer games, if there is a way someone will exploit or abuse a game feature, someone will do it.

My feelings exactly......gangland warfare is what it would boil down to with pk'ing excused as "you was trespassing on our turf" :rolleyes:
 
I want my own station. I will get SJA's minions employed as System Security, promote them all to Elite and equip them all with Pythons and Anacondas. I will only have one faction on my station, and it will be set so everyone else is Hostile.
.
How all I have to do is sit back, let my Security Minions blow every ship that comes into my system away (as they will all be marked as wanted), and rake in the cash in credits :D
.
Seriously, this all sounds like a lot of ego boosting for a select group of people who want to be able to dominate those around them. How long before a Guild decides that anyone coming into their system is fair game, players having to pay a 'tax' to dock or even refuel/rearm. Like anything associated with computer games, if there is a way someone will exploit or abuse a game feature, someone will do it.

As archon, when I go to another PP's home system, I get attacked on sight by NPCS and players.

People would still be able to pass through the system. Just the station is player controlled. This happens right now as I travel through systems there are NPCs who try to interdict me before I can jump. They never succeed.

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My feelings exactly......gangland warfare is what it would boil down to with pk'ing excused as "you was trespassing on our turf" :rolleyes:

PP does this already.
 
PP does this already.

It does indeed....which explains part of why I and a lot of other players have an extreme dislike for PP....frankly I think it is total garbage.

But at least if you stay unpledged not all pledged PP'ers will harass you.....with your every guild gets a station idea it would be yet one more awful mechanic with the exception that PP you can choose to not take part in it and with the every guild gets a system idea the lone wolf player would have no control over and would effectively lock them out of whole sections of the inhabited bubble or a separate section of the game.....in short....no thanks
 
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This thread blew up the last couple of days on reddit. It is 83% in favor of player guilds, and SOME player-owned stations. Not every station. Or even most stations. Just SOME player-owned stations.

In the thread there is a particularly ingenious solution. When someone plays solo, they still show up in the normal universe with everyone in open. BUT they are a different color on the radar. They can't be targeted or anything. They can still chat with open players too!

Just think how more alive the universe would be!
Firstly I want to say, Elite will NEVER have player owned stations. WHY? Because Elite has never been and never will be that type of game. It is not a station management game. There are other space sim games that allow you to own stations, if that's what you want, please consider those games.

I'm all for suggestions, but this is an example of players coming to Elite and trying to change what it is to suit them. If I were to start playing EvE (I'm using EvE as an example because it is a very popular online space sim game) and I started campaigning for something that isn't what EvE is, long term established players would be 100% correct to tell me that's not what the game is about, and if that's what I want, go somewhere else. That's all I am doing here, and I'm sorry if you don't like me saying it yet again, but yet again people who don't seem to understand what the Elite series is (and I say this based on the mere suggestion) are suggesting something that simply does not fit in the game's ethos.

As for solo players being part of open, I think it's fair to say solo players don't want that, that's why they play solo! As a solo player myself, it isn't just that I don't want to be attacked at random by someone I have no idea who they are, I also don't want to chat with someone I don't know ... call me an unsociable git if you like.
 
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You know they have a system for dealing with the douchebags who like to attack everyone. It is called not flagged for pvp so they can target me. Problem solved. Want to be left alone don't fly the pvp flag
 
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Firstly I want to say, Elite will NEVER have player owned stations. WHY? Because Elite has never been and never will be that type of game. It is not a station management game. There are other space sim games that allow you to own stations, if that's what you want, please consider those games.

I'm all for suggestions, but this is an example of players coming to Elite and trying to change what it is to suit them. If I were to start playing EvE (I'm using EvE as an example because it is a very popular online space sim game) and I started campaigning for something that isn't what EvE is, long term established players would be 100% correct to tell me that's not what the game is about, and if that's what I want, go somewhere else. That's all I am doing here, and I'm sorry if you don't like me saying it yet again, but yet again people who don't seem to understand what the Elite series is (and I say this based on the mere suggestion) are suggesting something that simply does not fit in the game's ethos.

As for solo players being part of open, I think it's fair to say solo players don't want that, that's why they play solo! As a solo player myself, it isn't just that I don't want to be attacked at random by someone I have no idea who they are, I also don't want to chat with someone I don't know ... call me an unsociable git if you like.

As a huge, socially awkward introvert, I completely understand. If the poll goes for no guilds or player stations, so be it. The old poll was done when they released alpha 1.0, so this should be a better representation.

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No I don't think that would be particularly fair excluding anyone from any station would be detrimental especially if you were disrupting people's trading routes just wouldn't be cool

The idea with player stations is to have some things to fight over for people who enjoy that. But command centers would be nice too.
 
As a huge, socially awkward introvert, I completely understand. If the poll goes for no guilds or player stations, so be it. The old poll was done when they released alpha 1.0, so this should be a better representation.

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The idea with player stations is to have some things to fight over for people who enjoy that. But command centers would be nice too.

Maybe if they like put it on cycles say for example once or Twice a month for a few days or a week the system that the station is in becomes a conflict zone and the clans can battle for control in the conflict zones around the station and whoever wins controls that station till the next war time that way the war doesn't get in regular players way but still allows for player controlled stations

Edit: and whoever controls the station can't charge taxes but instead gets a portion of all the money the station earns from regular trading
 
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I agree with FD decision not to support a guild mechanic. But, with all of the hoopla over the reddit thing I have devised a way I could support the idea. How about Guilds can only operate in Group? You join a Guild, and you can only access their benefits/holdings in that guilds private group. You can all group up and co-ordinate, but you can't have a system in open that you can dominate. And I don't want to hear anything about guild sized content.
 
As a huge, socially awkward introvert, I completely understand. If the poll goes for no guilds or player stations, so be it. The old poll was done when they released alpha 1.0, so this should be a better representation.
Feedback, input and ideas from players is always a good thing, but a poll on whether players should own and/or manage stations either as a single player or as a group, is a waste of time. Elite is not that type of game. David Braben does not want Elite to be a station management game, and it's not the game Frontier are making.

And also, let's say hypothetically now, Elite Dangerous was possibly that type of game, suggesting it now is two years too late. We have a hard enough time getting the ability to name ships or have passenger missions or even have the ships now look like the ships from previous games *cough*courier*cough* To try to get Frontier to completely change the game's ethos NOW, is too late.

But do keep the ideas coming, just remember 1) Does it fit into what the game "is"? 2) Are Frontier likely to do it?
 
Maybe if they like put it on cycles say for example once or Twice a month for a few days or a week the system that the station is in becomes a conflict zone and the clans can battle for control in the conflict zones around the station and whoever wins controls that station till the next war time that way the war doesn't get in regular players way but still allows for player controlled stations

Edit: and whoever controls the station can't charge taxes but instead gets a portion of all the money the station earns from regular trading

That's a good idea. I like it.
 
My feeling is I want better communication tools for my group...which is all guild tools really ate. Never understood what people's issue is I have played in games with guilds and have never experienced your horror stories. Likely because if you use a pvp flagging system you just turn the I want to have douchebags screw with me flag off. Proble solved. Call it high grade ecm.
 
As archon, when I go to another PP's home system, I get attacked on sight by NPCS and players.

People would still be able to pass through the system. Just the station is player controlled. This happens right now as I travel through systems there are NPCs who try to interdict me before I can jump. They never succeed.

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PP does this already.
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You get attacked because you are aligned to a major faction vide Power Play. I, on the other hand, have not pledged with anyone in PP so I can freely go into any system. But I will guarantee that if a guild owns a station, eventually anyone who enters their system will be considered targets.
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Lets take your synopsis a step further. What happens if a guild manages to get the only station in a system. How easy would it be to blockade that system, just have a few of the guild members fly around in SC near the Nav Beacon, interdicting anyone who drops out of FSD. There is always that 30 second time delay from dropping out, finding the next waypoint, aligning to that waypoint then engaging your FSD. Enough time for someone to jump you. And what if that system is the only one around with a station, someone needing fuel or repairs it could be their only option. Players will be forced to use the station (unless they have a fuel scoop and not everyone has one remember).

And for your last line "PP does this already" - as far as I am aware, PP isn't compulsory to participate in, in fact a good proportion of the player base are not involved in PP at all. But if you have a guild owned station, that effects everyone in open!
 
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You get attacked because you are aligned to a major faction vide Power Play. I, on the other hand, have not pledged with anyone in PP so I can freely go into any system. But I will guarantee that if a guild owns a station, eventually anyone who enters their system will be considered targets.
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Lets take your synopsis a step further. What happens if a guild manages to get the only station in a system. How easy would it be to blockade that system, just have a few of the guild members fly around in SC near the Nav Beacon, interdicting anyone who drops out of FSD. There is always that 30 second time delay from dropping out, finding the next waypoint, aligning to that waypoint then engaging your FSD. Enough time for someone to jump you. And what if that system is the only one around with a station, someone needing fuel or repairs it could be their only option. Players will be forced to use the station (unless they have a fuel scoop and not everyone has one remember).

And for your last line "PP does this already" - as far as I am aware, PP isn't compulsory to participate in, in fact a good proportion of the player base are not involved in PP at all. But if you have a guild owned station, that effects everyone in open!

If the player stations are way out in the middle of nowhere, I don't think this will be a problem. The universe is so big, no one could see it all in their lifetime.

Or a corner of civilized space. People can stay away from the area.

There's even better ideas in this thread than mine for how to do this.
 
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