I just got mine today... the day when it hits that no mans sky is elite dangerous...
take off one point for copying elite dangerous, add 5 for actually being built.
- What it took was realising the cost for antimatter is really cheap, and picking up a mission that was in another system, and not giving up this time. They made it seem like it was really special and exotic from the old tutorials.
- When you add up all the pieces, its exactly the same as what we do today in elite but with space legs and of course more things to do. Good luck frontier. Infinite rng planets, supercruise, mission boards, coriolis stations, exploration (that rewards more than a table of random figures and rp), credits, tagging, its all there. Im sure they were inspired by elite, but in contrast they've actually done it.
- The status quo dismissal of the flight model means that people use a hotas and dont know about kbm flight. I bet pvp people don't have a problem with nms?. It makes sense, because when you use a joystick, the act of flying is literally a different thing to moving a mouse cursor in and out of a circle, and the first time you really need control in nms is probably combat, hence the stressful experience and the "the flight model sucks in nms" comment. Same with docking in elite dangerous.
Wow. If you do it today like i did, the years of QOL fall into place and make sense too. Its just a shame about the filthy hipster theme they picked.
Makes sense why sean murry is an elite fanboy on twitter.
ps. I was thinking that space legs would be more like a realised version of freelancer + some percentage of star citizen. Might have missed the mark completely. Adjusting speculation accordingly. Also if frontier return the tribute and copy nms for space legs.. should be amazing, just do the usual adjustment inceasing for aliens and decreasing for skeleton barely finished and non integrated features.