Game Discussions The No Man's Sky Thread

Brilliant!

Let the NMS/whale speculation begin: space whales? deeper oceans? with or without new planet type? o_O
That's my thoughts too. But one thing it most likely means is... another expedition. Feels like I just finished the Outlaws, and now another one? I love that they're so much on top of this game and produce with such a speed, but I'm starting to feel I have to constantly keep up. They're not running or sprinting, they're going in ludicrous speed. And I just started playing Satisfactory and having a great time there... do I have to leave that for NMS? Oh, my life sucks doesn't it? 😆

Now, I wonder if they're going to re-open all the expeditions on the switch version when it comes out?
 
Outlaws was new content with E6 to follow soon after.
That's my thoughts too. But one thing it most likely means is... another expedition. Feels like I just finished the Outlaws, and now another one? I love that they're so much on top of this game and produce with such a speed, but I'm starting to feel I have to constantly keep up. They're not running or sprinting, they're going in ludicrous speed. And I just started playing Satisfactory and having a great time there... do I have to leave that for NMS? Oh, my life sucks doesn't it? 😆

Now, I wonder if they're going to re-open all the expeditions on the switch version when it comes out?
I expect a expedition redux around the holidays, just like they did with E1-4 last year. Each expedition reduced to 2 weeks, run consecutively.
 
NEXT v3.1 - Tue, Nov, 10, 2020
Companions v3.2 - Wed, Feb, 17, 2021
Expeditions v3.3 - Wed, Mar, 31, 2021
Expedition 2 v3.4 - Mon, May, 17, 2021
Prisms v3.5 - Wed, June 2, 2021
Frontiers v3.6 - Wed, Sept, 1, 2021
Expedition 3 - Mon, Sept, 6, 2021
Expedition 4 - Wed, Oct 28, 2021
Expeditions Revisited v3.73 - Wed, Nov, 24, 2021
Sentinel v3.8 - Wed, Feb, 16, 2022
Outlaws v3.85 - Wed, Apr, 13, 2022
Leviathan v3.9 - WED, MAY 25, 2022
 
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3.90 Patch Notes

  • Expedition Seven, the Leviathan, will begin shortly.
  • This expedition takes players on a narrative-driven roguelike adventure to break a time-loop curse, where each death means a reset of the loop.
  • Players can work together to assist Specialist Polo as they research the loop, increasing the quality of rewards and upgrades for each new iteration.
  • Rewards include new posters; a Whalestalker Cloak; a juvenile cosmic leviathan suitable for construction within a base; and a chance to come face to face with the fully-grown Leviathan itself…
  • PvP will default to off during this expedition.
  • Fixed a GPU crash on PlayStation 4.
  • Introduced a significant memory optimisation for Xbox Series S.
  • Fixed an issue that could cause a mission blocker if players were sent to an outlaw station to speak with an NPC or terminal not present in outlaw systems.
  • Fixed an issue that could cause a mission blocker if players were sent to speak to an NPC on the Space Station (typically a recruit for their base) who had taken part in the tutorial sequence.
  • Fixed an issue that could cause doors to fail to open on derelict freighters if several slime pieces were destroyed at the same time.
  • Fixed a rare mission blocker that could occur when attempting to locate a planet with high sentinel activity.
  • Fixed a rare mission blocker in the Trace of Metal mission, which would cause players to be sent to a Sentinel Hive many tens of thousands of light years away.
  • Fixed a number of issues that could occur when joining players from the friends list page.
  • Fixed an issue that could cause settlement charts to fail to find a settlement, yet still be consumed.
  • Fixed a number of significant visual issues with wire placement.
  • Fixed an issue that could cause a small number of X-class procedural upgrades to have unexpectedly low stats.
  • Solar-class starships now display their sails on the inventory page.
  • Fixed a small number of cases where items received from dismantling products or opening other items would be placed into the wrong inventory.
  • The default craft amount for Creature Pellets has been increased, allowing more pellets to be crafted for the same cost.
  • Fixed an issue that could cause Traveller NPCs to manifest on outlaw stations, resulting in badly generated text.
  • Fixed an issue that could cause Traveller NPCs to manifest using Apollo or Null’s appearance.
  • Fixed an issue that could cause the ship damaged VFX to continue playing even after the ship was repaired.
  • Fixed an issue that could cause freighter battle missions to fail to trigger properly while the player was on the Under a Rebel Star mission.
  • Fixed a visual issue with some specific underground creatures.
  • Fixed a rare issue that could prevent interaction with some objects during specific network conditions.
  • Fixed a rare issue that could prevent atmospheric frigate flybys on planets with high mountains.
  • Fixed a UI issue that could cause the ship upgrade screen to automatically close after installing a new cargo slot, even if the player could afford to purchase additional slots.
  • Fixed a number of minor text issues.
  • Fixed a number of audio issues.
 
For me, it's NMS and Hardspace: Shipbreaker which is a new purchase today - released out of EA a few days ago.
Looks really interesting. I bought that one too because I had it on my wishlist. Must've looked at it at some other time and liking it. It's less than 1 GB so it should still fit on my laptop after the NMS update. LOL!
 
Well thats EXP was fun.... not...
spent ages on the first planet as the blue print for ships parts are linked to Dieing... and despite what hello games wrote not dieing is easy to do...
EXP 7 done technically,
The first weeks Bugs and social community goals stop completion 100%...
 
Well thats EXP was fun.... not...
spent ages on the first planet as the blue print for ships parts are linked to Dieing... and despite what hello games wrote not dieing is easy to do...
EXP 7 done technically,
The first weeks Bugs and social community goals stop completion 100%...
I think the dying part of the expedition is optional steps. All other steps are required, but the dying-reboots aren't required to finish.
 
I think the dying part of the expedition is optional steps. All other steps are required, but the dying-reboots aren't required to finish.
Phase 1. mile stone 4 requires you to DIE... no choice, no death, no milestone collection. you cant progress of planet with out dieing... so you are forced to die... it should have been mile stone 1... Instead of 4...
Doing the first death is not a choice...
 
NMS is no longer working for me, no matter which proton version I choose, the games fails to start, error msg not helpful.
Shame, I had gone quite far in the game.
 
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