Game Discussions The No Man's Sky Thread

Is there actually any great benefit to be had from this expedition? I have had about five tries at starting it and each time the loading of the save takes forever (or just "stops responding") and on success, the game itself freezes. Really frustrating - is having a living frigate actually worth it? (I assume that apart from the cloak and posters that is the only cross-save benefit?)
 
Is there actually any great benefit to be had from this expedition? I have had about five tries at starting it and each time the loading of the save takes forever (or just "stops responding") and on success, the game itself freezes. Really frustrating - is having a living frigate actually worth it? (I assume that apart from the cloak and posters that is the only cross-save benefit?)
The benefit to this one (as well as the Normandy SR-1 from Beachhead) is that it has high stats on all types of missions. It's more of an all-rounded and not specialized frigate, so it's great to fill any frigate expedition or even send it on its own. That's pretty much the only real benefit you get from having the living frigate. Besides that, it's only posters and a new cape, like you said.

One benefit of having these frigates is that whenever you start a new game and get the freighter is that you can activate both these from the Nexus and have basically start with 3 frigates from get go, instead of the single one you get with the free freighter.
 
The benefit to this one (as well as the Normandy SR-1 from Beachhead) is that it has high stats on all types of missions. It's more of an all-rounded and not specialized frigate, so it's great to fill any frigate expedition or even send it on its own. That's pretty much the only real benefit you get from having the living frigate. Besides that, it's only posters and a new cape, like you said.

One benefit of having these frigates is that whenever you start a new game and get the freighter is that you can activate both these from the Nexus and have basically start with 3 frigates from get go, instead of the single one you get with the free freighter.

OK thanks for that - yes well worth it if is like that. I shall have to persevere then.
 
More bug fixes (core fixes for PS4 consoles. )

Bug fixes

  • Fixed an issue which incorrectly caused players to take damage while on planet.
  • Fixed an issue that allowed players to kill their own companions.
  • Fixed an issue that caused some newly collected items to create a new stack rather than add to existing stacks within the player’s inventory.
  • Fixed an issue that could cause items to be added to the wrong inventory.
  • Fixed a number of issues with the Fleet Command tutorial mission during an expedition that begins with a freighter.
  • Fixed an issue that could cause some players to not know the correct frigate fuel recipes.

  • Fixed a GPU crash on PlayStation 4. (finaly. woot)
  • Fixed a creature-related crash that could occur when quitting to the main menu.
 
New topic (got a half decent B class freighter in the end. Named it 'Shrimp').

Having unlocked Autonomous Mining Units, I put three on a Uranium deposit in a cave, and because they're so hard to find again without the marker, which I have other uses for, I built a base computer and a portal next to it. That led to making a small habitation which one of the AMU was merged into. I widened the base to include all three, and that made made Uranium mining very convenient.

In hindsight, I just wish I'd done it with a Cobalt deposit (unless they're not a thing, in which case, copper).
 
Another day, another base and more wormholes to damage the spaceship...
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New topic (got a half decent B class freighter in the end. Named it 'Shrimp').

Having unlocked Autonomous Mining Units, I put three on a Uranium deposit in a cave, and because they're so hard to find again without the marker, which I have other uses for, I built a base computer and a portal next to it. That led to making a small habitation which one of the AMU was merged into. I widened the base to include all three, and that made made Uranium mining very convenient.

In hindsight, I just wish I'd done it with a Cobalt deposit (unless they're not a thing, in which case, copper).
The AMUs are great, but watch out, they're a bit buggy. Occasionally you load the carbon in it, and leave to do other things, come back and it's empty. No carbon, and no output either. It's a bit the same bug as the materials disappearing in the refiners sometimes.
 
NMS is coming to the Switch on October 7th. I don't have a Switch, but I'll hopefully have a Steam Deck by then, so NMS is going on the move!

Also nice to see and hear Sean Murray himself do the announcement video.

Speaking of...

Source: https://www.youtube.com/watch?v=hBa_L0m0pX0
I got my Steam Deck 10 days ago... and it's the MOST AMAZING MACHINE EVERZZZ!!!!! Sorry for shouting. :LOL:

I tried NMS, Elite Dangerous, and several other games, and seems like they all work fine. The only obstacle is to map the controller settings to the game actions, and the occasional issue of text on the screen being too small to read.

But here's the kewliest part of it all. I got a stand and a USB hub, so now I have network cable plugged in, external monitor, BT keyboard and mouse, and then switch it to desktop mode. I'm currently posting this from the Steam Deck... And in desktop mode, it's a regular, full-fledged Linux machine. Only issue is that the core OS is read-only so updating and installing some stuff from flathub doesn't always work. But then, I don't want to bog down the computer with a bunch of installs just because it's fun to try.

It replaced my desktop gaming computer essentially. One of my kids got his too some weeks ago, and he replaced his gaming laptop (which was expensive and quite high-end 5 years ago). He did so because the deck plays his games better! Except the graphic resolution isn't as high. Oh, well, you won't get everything.

I also got an extra 512 GB SD card, and you can install the games on that one instead of the internal disk, only drawback is that it's slower to load the games.
 
Shout away... especially if it's positive. I'm in the "July to September" shipping cycle, so I'm expecting the email from Steam any day now.

Can't wait to try it.
Hope you like it. One thing that's a bit bummer is the battery. It lasts for about 2 hours, but you can do some optimizations to extend the time. Also, the % charge seems to be logarithmic or such, because when you reach 10% there's about 30 seconds left. While the other 90% is the 1.5-2 hours. It wouldn't surprise me if there'll be upgrades and after-market mods etc soon to put in better battery or wahtever.

Which model/size did you get?
 
Drop a save beacon on any points of interest you find, it stays there, doesn't require a base and saves your location marker for more immediate needs.

That certainly did the job. Sadly, I've used it so far only on a Uranium deposit I never need to go back to, but it's proof of concept.
 
The AMUs are great, but watch out, they're a bit buggy. Occasionally you load the carbon in it, and leave to do other things, come back and it's empty. No carbon, and no output either. It's a bit the same bug as the materials disappearing in the refiners sometimes.

I noticed that. Also that a load of copper came out of an AMU that was mining cobalt one time, but I didn't mind that.

The current annoying glitch is that my overseer, scientist and weapons developer for the The Settlers mission seemed to be missing last night. That aside, everyone should do this one, because you get a bunch of recipes and blueprints that you need to spend salvage data and nannites on, otherwise.
 
I noticed that. Also that a load of copper came out of an AMU that was mining cobalt one time, but I didn't mind that.

The current annoying glitch is that my overseer, scientist and weapons developer for the The Settlers mission seemed to be missing last night. That aside, everyone should do this one, because you get a bunch of recipes and blueprints that you need to spend salvage data and nannites on, otherwise.
If they're gone, you should be able to call them back by just go to their station and interact with it ("X" button on controller). In the past, I had multiple bases with their work stations, and they would only show up at one of them, whichever one that I had activated.

I like having them in the freighter actually. Make a couple of rooms in my freighter base and put their workbenches there and call them there. You can do the missions from there too. The only worker you can't put on the freighter is the exocraft guy, if I remember right.
 
I haven't been asked to hire an exocraft guy yet, primarily because I can't find the Overseer. Weird thing is, the HUD is pointing towards one of my other bases, but I can't find him when I travel there either (I say 'him', it all seems to be 'them' in NMS).

At least I've found the weapons developer and their station, although they seem to have forgotten about asking for a Vy'keen Dagger. I put the Overseer station in a small house (practically a shed) next to a landing bay, but I can't find it either, so can't call them.

On a related note, I also put a storage container by the same landing bay, but that's disappeared. along with whatever was in it. Had two crashes since starting the game, so wonder if there's a connection?
 
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