Game Discussions The No Man's Sky Thread

Build bases and own freighters? , gosh that should get the hype train chugging!

That's what I'm talking about increasing the scope by adding more meaningful stuff to do! If they can keep those updates chugging along nicely this game has a lot of potential to keep growing and growing, the fact that they went with a cartoony art style works well for them much like it worked in favour of Blizzard approach to World of Warcraft and now Overwatch, it holds much longer before looking outdated than photo-realistic games.
 
That's what I'm talking about increasing the scope by adding more meaningful stuff to do! If they can keep those updates chugging along nicely this game has a lot of potential to keep growing and growing, the fact that they went with a cartoony art style works well for them much like it worked in favour of Blizzard approach to World of Warcraft and now Overwatch, it holds much longer before looking outdated than photo-realistic games.

Yeah, the art style was my main criticism of the game but it is growing on me.
 
Update posted for unreleased game, colour me confused....
That said, the update was what I was expected, the pure on disk 'gold' version had all the basic information but was still "unpolished" polish came with this. Sounds interesting.
 
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Discovery Tracking and Journal tool for No Man's Sky players

Hi forum members. I am the developer of a new tool for No Man's Sky called NMS Tracker.

NMS Tracker is a planet discovery management system for No Man's Sky PC and PS4 game players. A No Man's Sky social web platform for tagging planets, sharing planet discoveries, statuses, and screenshots with other players. Each player gets its personal dedicated No Man's Sky travel log page, in which other players can comment, like and follow his discoveries.


I'm updating the site with many new cool features every week. Get your own online No Man's Sky journal and share it with others under a unique URL.

nms-tracker-screenshot.jpg



For all the cool features, check out http://nmstracker.com/
 
Oh that update has me seriously excited :D I have avoided watching any spoilers or leaked gameplay, but judging from that list his game should suit me perfectly :) Next weekend should be great! :D
 
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...Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources....

Okay, I'm now fully convinced that SM/HG is/are properly mad*

Great, can't wait!!!

* it's a good mad...
 
Update posted for unreleased game, colour me confused....
That said, the update was what I was expected, the pure on disk 'gold' version had all the basic information but was still "unpolished" polish came with this. Sounds interesting.

Day zero patches are a thing now... Games get more complicated, dev times get longer and what is written to a disk a month before the game is sold is a month old code if the game is continually updated. :p Also political reasons like preventing people from getting access early.


Edit: Base building and large freighters in upcoming patches? I'd like to see at least the former in Elite at some point. And I wouldn't mind non controllable (but loot-able ;) ) large scale NPC freighters as well.
 
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As shout-from-the-rooftops as these last-minute changes sound, they're still last-minute. I can't help being slightly skeptical about a smooth launch. My pre-order stands though.
 
http://www.no-mans-sky.com/news/

For 99.9% of people, all you have to do is install the update before you begin to play.
If you had an early copy somehow, your save game will technically work post update, but you will miss out on new content and experiences if you don’t delete your save before updating (should be obvious why from notes below). We highly recommend deleting your save if you have played before updating your game (we won’t do this in future, but it’s a day zero update).

Servers will be wiped on Sunday and again Monday in the lead up to launch.

Beware these notes contain some spoilers. Here are some things our little team has been up to over the last four or five weeks:

  • The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
  • The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
  • Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
  • Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
  • Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
  • Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
  • Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
  • Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
  • Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
  • Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
  • Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
  • Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
  • Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
  • Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
  • Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
  • Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
  • Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
  • Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
  • Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
  • Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
  • Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
  • Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
  • Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

I grew up reading Carmack’s .plan files for Quake, so it’s fun to be writing one of my own :)

Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.

wow! That is some patch! Lots of great stuff in there and it sounds like the base engine must be pretty flexible which is great news for any future modding efforts :D

I have not pre-ordered yet (didn't want the bonus reward ship for doing so that i saw was mentioned on the GOG pre-order), but if this is the quality of patches we are likely to see going forward i will not be waiting too long after launch to jump in. Excellent work Hello Games :)
 
... the fact that they went with a cartoony art style works well for them much like it worked in favour of Blizzard approach to World of Warcraft and now Overwatch, it holds much longer before looking outdated than photo-realistic games.

That's very true - stylized art has a more timeless look, and is it's own justification as an artwork. It also allows for endless flexibility instead of being limited to imaginable variations on "reality" (whatever that is :rolleyes:).

It works well as a polished look for voxel-based graphics too, which can otherwise look a bit clunky in comparison with something like Elite. I think HG have made some very solid and well-considered development decisions with this game.
 
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That's what I'm talking about increasing the scope by adding more meaningful stuff to do! If they can keep those updates chugging along nicely this game has a lot of potential to keep growing and growing, the fact that they went with a cartoony art style works well for them much like it worked in favour of Blizzard approach to World of Warcraft and now Overwatch, it holds much longer before looking outdated than photo-realistic games.

I think you need to reign your expectations in a little.

A great day 1 patch to be sure, but from what I have seem of the game so far these additions with still be simplistic / arcadey at best. Also give me photo realistic (ED) over hyper unrealistic (NMS) any day of the week. Sill looking forward to playing it though.
 
I'm kinda hoping there will be a story similar to freelancer. At least at the beginning. Some exposition with some tutorials on how to fly, shoot, trade ect. Flesh out the universe a bit, introduce your character, any wingmen you might be flying with (before they start dropping off one by one). Maybe even put a bit of a clock on getting to the center of the galaxy (the stated goal of NMS), like your racing against an enemy.
 
I'm kinda hoping there will be a story similar to freelancer. At least at the beginning. Some exposition with some tutorials on how to fly, shoot, trade ect. Flesh out the universe a bit, introduce your character, any wingmen you might be flying with (before they start dropping off one by one). Maybe even put a bit of a clock on getting to the center of the galaxy (the stated goal of NMS), like your racing against an enemy.

From the streams I have seen there isn't any of that, as stated its very arcadey and simplistic. You have no control over where you go in reality, you choose a planet and hit the boost button, and thats it, no super cruise style flying around, taking it all in. The landings are all automated, and so on. The game to me seems to be designed for planetary exploration and thats about it. However even that is dumbed down to the extreme level. It has even less depth than ED. Nothing wrong with having that sort of game of course, just hope people set their expectations accordingly.
 
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