Game Discussions The No Man's Sky Thread

I bought NMS on PS4 last night and spent a few hours on it today.

I'm not sure what I think of it yet but I suspect I won't be sticking with it for long. I like it, but it isn't a space sim.
 
I will guess - they also use compute shaders to do surfaces of planets. As older cards doesn't support this drivers run them on CPUs instead. Welcome to slowdowns and crashes.

All this is public knowledge. Does Hello Games even have QA?

It doesn't look like it, does it? They're such a tiny team though. For a project this large they really should have either hired more people or outsourced QA to another company.

If the revelations about multiplayer overshadowed the games release on the PS4 these technical issues have, if anything, been even worse for it. Frontier are probably breathing a big sigh of relief.
 
Though of creating a separate topic because CTD posts were lost in FPS stutter and tons of other issues.

Basically if your CPU doesn't support SSE 4.1, the game crashes to desktop. Nothing you do can launch it.
This means All AMD Phenom II CPUs and older Intel CPUs don't support this game.

Links proving this:
http://steamcommunity.com/app/275850...2137535529618/

http://steamcommunity.com/app/275850...2137535484117/

All older CPUs.
I have AMD Phenom XII 1055T and GTX 1060. I can max out Witcher 3, Doom etc on 1080p. But this game won't even start.

So if you have such CPUs, DON'T BUY THE GAME ON PC till it's fixed.


EDIT:

SSE 4.1 support is the issue confirmed. I tried with SSE 4.1 emulator and game launched.

EDIT 2:

Minimum requirements only said i3. Nothing about SSE 4.1 instructions was mentioned.
AMD Phenom II 1055T beats the crap out of i3 530 in benchmarks:

http://cpuboss.com/cpus/Intel-Core-i...om-II-X6-1055T

http://www.neogaf.com/forum/showthread.php?t=1262187
 
It doesn't look like it, does it? They're such a tiny team though. For a project this large they really should have either hired more people or outsourced QA to another company.

If the revelations about multiplayer overshadowed the games release on the PS4 these technical issues have, if anything, been even worse for it. Frontier are probably breathing a big sigh of relief.


I dunno, there are still 200 thousand Steam users ingame, so depending on the NMS's marketing budget the release might still be a big success, even if HG won't fix any bugs (and that's not a given).
 
been playing for the last 2 hours.


It's....


it's...


it's not good guys. It really isn't. I'm gonna plow on in case it gets my interest but it's just....you can't even crash. i repeat, you CANNOT crash your ship. your ship will NOT touch the surface of the planet unless you initiate landing sequence.


See, I can get why something like this would be an utter deal breaker for some. But for me, I was thrilled to see it. Not for my sake, I HATE that about the game, but for my wife. Gill is not a hard core gamer in any way, and this game is actually the perfect sweet spot for her to do it all on her own without throwing the controller at me any time she needs help.

It's disappointing to me in a space-sim sense, but then I got Elite Dangerous for that ;) But as an exploration game I can share with Gillian, it's perfect.
 
Pretty sure I'd seen a post about them expanding their QA team, something like they had taken on twice as many QA as they have developers.

The way the PC launch has gone reminds me of Arkham Knight.
 
http://steamcommunity.com/app/275850/discussions/1/360672137535529618/?ctp=21

For those that have the same crash as me and have a older AMD processor. Its a problem with the game only running on a SSE4.1. You can try using a emulator for it or it will never work unless the developers bring out a legacy build.

I just wait that i can finally refund my game on steam...still waiting on the buy confirmation from steam, in order to be able to.

I suspect they are using SSE4.1 instructions so I doubt it will get fixed. And in all honesty for someone not to have a CPU that doesn't support they must have pretty archaic hardware. SSE4.1 has been a thing for 10 years now .. Time to upgrade!
 
Hmm On my Nvidia 970GTZ, NMS runs nicely. Yeah there is the occasional stutter or micro-freeze while it does something but it's more than tolerable and doesn't harm gameplay.

Basically I'm loving it. Amazing game. Multiplayer it may be but don't expect it to act like one :) Apparently it's very rare to run into someone else, especially in the same instance.
Also I don't think this is an 'either/or' thing with Elite Dangerous. They are both enjoyable as different games in their own way.
But I've had more fun in 2hrs of NMS than 2 weeks with ED. That's gotta say something.
 
I bought NMS on PS4 last night and spent a few hours on it today.

I'm not sure what I think of it yet but I suspect I won't be sticking with it for long. I like it, but it isn't a space sim.

Why would you think it was a space sim? The description for it on their own website is:
A SCIENCE-FICTION GAME SET IN AN INFINITE PROCEDURALLY GENERATED GALAXY
 
I suspect they are using SSE4.1 instructions so I doubt it will get fixed. And in all honesty for someone not to have a CPU that doesn't support they must have pretty archaic hardware. SSE4.1 has been a thing for 10 years now .. Time to upgrade!
AMD processors have SSE 4.1 just since 2011. So that change is pretty recent.
 
I suspect they are using SSE4.1 instructions so I doubt it will get fixed. And in all honesty for someone not to have a CPU that doesn't support they must have pretty archaic hardware. SSE4.1 has been a thing for 10 years now .. Time to upgrade!

I have that crash problem, i use a Phenom(tm) x4 955 Processor 3.2 Ghz, i can play all modern games just fine for my standard. I dont see a reason to upgrade right now at all. If i still can play all games fine. MGS Phantom Pain had the same problem, they fixed it in hours/days?

But even if it runs, it runs like crap on a 5000€+ PC....sooo
 
...I'm not sure what I think of it yet but I suspect I won't be sticking with it for long. I like it, but it isn't a space sim.

Yup, my feelings too, so far.

I am having fun, but it's not grabbed me yet. Just bumbling around my first planet was fun and I took my time exploring, the draw distances looked pretty good and some of the views were impressive. The (space) flight felt a bit rubbish compared to ED, so I'll need time to acclimatise... if I can... but in fairness to HG, FDev pretty much nailed ship handling.

Depite the reports on PC issues I have had none (zero, nada, zilch) so far after 3+ hours play, and on a not very powerful rig - FPS is fine, I've set it to 60 synched, and I've adjusted the FoV to 90. I'm not sure if relevant, but I got it from GOG not Steam, so I have no Steam client 'in the way'.

As an aside, on the assumption you can get the game to load, all the settings' changes I've seen suggested can be achieved through the relevant options in-game, no need for editing files.
 
Yup, my feelings too, so far.

I am having fun, but it's not grabbed me yet. Just bumbling around my first planet was fun and I took my time exploring, the draw distances looked pretty good and some of the views were impressive. The (space) flight felt a bit rubbish compared to ED, so I'll need time to acclimatise... if I can... but in fairness to HG, FDev pretty much nailed ship handling.

Depite the reports on PC issues I have had none (zero, nada, zilch) so far after 3+ hours play, and on a not very powerful rig - FPS is fine, I've set it to 60 synched, and I've adjusted the FoV to 90. I'm not sure if relevant, but I got it from GOG not Steam, so I have no Steam client 'in the way'.

As an aside, on the assumption you can get the game to load, all the settings' changes I've seen suggested can be achieved through the relevant options in-game, no need for editing files.

How's view distance comparing to PS4? Can it be changed? Curious.
 
How's view distance comparing to PS4? Can it be changed? Curious.

Can't really say mate - I've not seen it first hand on a PS4, but from the videos I have seen, what I am getting seems better, to my mind at least - will try to post a relevant screeny!

I don't see any options for changing the draw-distance, but I've not looked. I'm finding their slightly wobbly menus a bit off-putting.

Edit: oh and less noticably popping... (so far!)
 
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jut leaving these during development quotes out there. some pretty good Molyneuxisms here:

"When art director Grant Duncan wanted the possibility of green skies over a planet, the development team at Hello Games had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength."


"While the basic behaviors themselves are simple, the interactions can be impressively complex. Artistic director Grant Duncan recalled roaming an alien planet once shooting at birds out of boredom. “I hit one and it fell into the ocean,” he recalled. “It was floating there on the waves when suddenly, a shark came up and ate it. The first time it happened, it totally blew me away.”"

“When you die, you regenerate in the same location,” Murray explained, “but you do lose a great deal of things. We wanted the loss to be meaningful—for you to know that if you make a decision, it has significance.”



they also claimed that the appearance of creatures would reflect the procedural biome of the planet



This game reeks of consolitis. I hate to put it this way but it's true. The default controls are completely counterintuitive to any space game i ever played. I'm convinced there's a lot of elements that would have made this game better that were removed or toned down because Joe Public in playtesting phase complained.
 
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Can't really say mate - I've not seen it first hand on a PS4, but from the videos I have seen, what I am getting seems better, to my mind at least - will try to post a relevant screeny!

I don't see any options for changing the draw-distance, but I've not looked. I'm finding their slightly wobbly menus a bit off-putting.

Edit: oh and less noticably popping... (so far!)

Often such things are hidden in ini files, espescially when its heavily pushed as a major console release. Wouldnt surprise me if in the coming days loads of tweaks are being suggested online.
 
PSA from someone else.

On the PC - do NOT press and hold multiple keys simultaneously - it  kills the input system and suddenly the computer will accept no more keyboard input. I had to hit the actual physical reset button on my PC to get out. I haven't had to do that in a LONG time...
 
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