Steam concurrent players just broke through the floor of 10,000 since Next release: https://steamcharts.com/app/275850
The game's dead, it's official....
Steam concurrent players just broke through the floor of 10,000 since Next release: https://steamcharts.com/app/275850
The game's dead, it's official....![]()
Not sure I would agree with finding that funny. I think its more sad than anything.The game's dead, it's official....![]()
Steam concurrent players just broke through the floor of 10,000 since Next release: https://steamcharts.com/app/275850
Not sure I would agree with finding that funny. I think its more sad than anything.
I think NEXT probably piqued people's interest for a while before they realised there just wasn't enough new content to sustain long-term play. If I could play it with better performance than I currently could I might have spent a week or two on it but there was no reason to do anything. It's not that I dislike sandboxes per se, and I appreciated their efforts to include some kind of mission giver but they were so uninspired and boring as to evoke a coma response in me.
Thing about steam is that it only really represents pc players...it doesnt count console players at all.
I think it's completely normal for a Buy2Play game, which got an expansion. Steam (and PC in general) is a F2P and card trading platform first and foremost.Not sure I would agree with finding that funny. I think its more sad than anything.
I think NEXT probably piqued people's interest for a while before they realised there just wasn't enough new content to sustain long-term play. If I could play it with better performance than I currently could I might have spent a week or two on it but there was no reason to do anything. It's not that I dislike sandboxes per se, and I appreciated their efforts to include some kind of mission giver but they were so uninspired and boring as to evoke a coma response in me.
The game's dead, it's official....![]()
Not sure I would agree with finding that funny. I think its more sad than anything.....
I think it's completely normal for a Buy2Play game, which got an expansion. Steam (and PC in general) is a F2P and card trading platform first and foremost.
Apart from that, its improving but yesterdays patch has messed up the lod loading times when entering planet atmosphere...doesnt look worse just causes some clipping where it was fairly smooth before.
Still dont have a save in creative mode...I find I appreciate my base building efforts more when one has to work fer them as opposed to having all resources and never having to farm or progress...its too easy basically ^
After the 1.57 patch yesterday I got some clipping in stations, when I'm on the balcony looking over the landingpads a big brown plate appears over the entire landing bay, reloading the game solves it usually.
I've started a Creative save yesterday, it's a bit boring but good for trying things out.
I want to build my first bigger base in Normal but trying some things out first in Creative is quite convenient.
People buying these B2P games on Steam are a minority. The vast majority of Steam accounts have less than a dozen games registered on them with most of them being free to play.Sorry but that is a total misunderstanding of the position regarding Steam. Some titles can only be purchased (and played) on Steam for PCs - Planet Coaster and JWE are examples of products from Frontier that can only be played via Steam for PC.
We were discussing concurrent players and by player numbers it is a F2P platform. B2P is a niche on Steam, there is no doubt about this.There are countless (well I am not going to try to count them) other games only available to PC users via Steam. So it is by no stretch of the imagination a card-trading and F2P platform and your inclusion of "and PC in general" with that is just inexplicable.
People buying these B2P games on Steam are a minority. The vast majority of Steam accounts have less than a dozen games registered on them with most of them being free to play.
Only 1 percent the audience spends a substantial amount of money on B2P games. The majority of Valve's revenue is due to card trading and F2P micro-transactions.
We were discussing concurrent players and by player numbers it is a F2P platform. B2P is a niche on Steam, there is no doubt about this.
Here is the metrics: https://galyonk.in/your-target-audience-doesn-t-exist-999b78aa77ae
credits received:
'No Man’s Sky raked in $24 million last month':
https://www.onmsft.com/news/no-mans...onth-and-fortnite-may-finally-be-slowing-down
Not too shabby for a small dev!