Game Discussions The No Man's Sky Thread

Jex =TE=

Banned
My understanding is that the only way to play multiplayer is via steam, but you can buy the game from other sources and play single player.

Hellogames says they are working on multiplayer implementation for the GOG version, but they are probably lieing.

I assume it's cheaper then on GOG but I don't know how you can make 2 versions of the game. It's a total dumbass move by Hello Games and 2018 and they actually made and released a version that doesn't have MP?
 

Jex =TE=

Banned
I actually put NMS "on the shelf" again and have been playing Elite, though more as a side-game rather my "primary" game like it used to be. I started to feel the grind of NMS, particularly in all these missions required to unlock blueprints. I'm hoping Hello Games takes my request to add an "Engineer" gameplay mode (which would be Normal mode except with all blueprints unlocked from the start), and then I might get back into the game.

The other reason I started to get bored with it is that I think I've been to just about every planet type, and there aren't that many. I also am painfully aware of the lack of proper geological features - rivers, mountain ranges formed by tectonics, different biomes on the same planet, etc. Truth be told, I can explore much more interesting worlds by playing ESO, HZD, GOW, etc. And when it comes to experiencing realistic moons and barren planets (and realistic space), ED is still the king.

There's dozens of planet types. Have to been to the Cadmium and (the other one lol) systems? Not only that, but different species of plants and animals always show up.

You probably should have followed the story more but all games have a shelf life. My friends and I have put maybe 250 hours into the game which is huge. We're now looking for stuff to do as we've pretty much finished the story (no of us want to jump 700,000 LY's to the centre) but there isn't really any coop gameplay afaik.

The other issue is that there's nothing else to really find other than new species. so there's no space monsters in region X or pirates in region Y or ancient ruins in region Z so you know pretty much exactly what to expect. If the devs want to the game to last longer they need to add more into it but then it comes down to how much do they want to keep adding before moving on to another game? 250+ hours is more than enough playtime.
 

Jex =TE=

Banned
This is informative, because I've been tempted by PC gaming of late, but I forgot about the Steam takeover of the desktop. Some time ago I had picked up Skyrim for PC on disc, not that I could play it on my humble laptop, but it was a really good price. I did install it, but even though it came on a DVD, it still forced me to install Steam in order to play it...

Yeah, I think I'll pass.

Steam gets a bad name. Time to get with the times of permanent internet connections and automatic updates of your games not to mention things like steam workshop. I've rarely had issues with steam and all the games I own run great and have been great games. It also makes MP easy peasy.
 
I assume it's cheaper then on GOG but I don't know how you can make 2 versions of the game. It's a total dumbass move by Hello Games and 2018 and they actually made and released a version that doesn't have MP?
No Man's Sky was released in 2016 without no multiplayer on any platform. IIRC it was released on PS4 and GOG first and then came to Steam other platforms later.
 
No Man's Sky was released in 2016 without no multiplayer on any platform. IIRC it was released on PS4 and GOG first and then came to Steam other platforms later.

9th August 2016 (first release) on PS. 12th August 2016 pc/steam. Not sure about gog, I would imagine around the 12th too. Xbox 2018 (next).
 
There's dozens of planet types. Have to been to the Cadmium and (the other one lol) systems? Not only that, but different species of plants and animals always show up.

You probably should have followed the story more but all games have a shelf life. My friends and I have put maybe 250 hours into the game which is huge. We're now looking for stuff to do as we've pretty much finished the story (no of us want to jump 700,000 LY's to the centre) but there isn't really any coop gameplay afaik.

The other issue is that there's nothing else to really find other than new species. so there's no space monsters in region X or pirates in region Y or ancient ruins in region Z so you know pretty much exactly what to expect. If the devs want to the game to last longer they need to add more into it but then it comes down to how much do they want to keep adding before moving on to another game? 250+ hours is more than enough playtime.
Totally agree with this. A game that gives me 200-300 hours of a complete game play is a complete game, even if it's a sandbox oriented game. Wicker 3 takes between 100-250 hours for a completion of main story and side quests, and I don't think anyone is crying foul for paying 40-50 bucks for it.

What's great with NMS is that with each major update, I go back and play another couple of hundred hours. Few (or any game) have that allure.
 
I assume it's cheaper then on GOG but I don't know how you can make 2 versions of the game. It's a total dumbass move by Hello Games and 2018 and they actually made and released a version that doesn't have MP?

It's both the fault of Steam and Hello Games. Steam offers devs tools for certain aspects of game dev, and when you use them you effectively get 'locked in' to Steam (it's one of the principle reason behind Steam Workshop for modders too). This is what Steam does, what it is about and why i'll never use it. Doing so just harms the overall 'freedom' of PC gaming vs a console.

Hello Games fault was to use Steams MP code (for integration into Steam application) rather than build an agnostic system that plugged into Steam/GOG etc. This was why MP did not work on GOG, as it had been created for Steam only, using steam propriety code etc. It is the classic trap from a small dev struggling under pressure.

I've been pushing GOG to create a specific legal agreement for devs that wish to release on GOG, while running Steam releases of the same game. The idea is to stop what people have been calling 'cash grab' releases on GOG where a dev just wants the release time sales, but has no desire or plan to carry on supporting the GOG specific version after that period. It is not just NMS that has done this, and it is a growing issue for GOG users.

But yeah Steam (like Windows in the OS debate) is actually all about control of games on PC, and gabe as an ex MS employee probably has had a great insight in how to shape a monopoly etc. It is part of the reasons i will never use steam, it's just bad for PC gaming overall (if you want choice and freedom of a platform etc).
 

verminstar

Banned
I haven't been yet, but I'm certainly going to. ;)

Galactic Hub (video by KhrazeGaming)

Prepare fer a shock...last time I went there, my lobby was filled with other players within a minute. Its like they just waiting fer the fresh meat who forgot to change their network settings and all of a sudden the peaceful silence was filled with the voices, burps, coughs, farts and the odd baby crying in the background.

Id forgotten how crazy the lobbys could get when ye left them wide open fer anyone and everyone...last 3 big games Ive played, including ED all taught me how to play alone fer long extended periods of time...Im outta practice with other ppl and I wasnt exactly sober...in my defence yer honour.

Oh and those lag spikes are very real and doesnt always clear as quickly.

Im just a tourist though, just there to mingle and get ideas from some the base designs...speaking of which, Ive sorta messed up cos I found the perfect planet fer my new base. Low security sentinels, rich flora full fauna and resourses are activated indium and star bulb and best of all, the rain which is pretty much constant all day and night, never stops...is electric rain which hurts like hell. Ive already put down several beacons and destroyed them cos I wasnt happy with the location but they dont get deleted from the teleporter address book...thats becoming quite vexing truth be told.

But the sunsets here...I actually got aroused in a weird and somewhat disturbing sorta way. And Im still not on their forums cos Im staying away intentionally...I get too involved, too much into it and I end up falling out with the game like I have with elite. Exact same thing happened in the game before elite, I got too involved too much into the behind the scenes forums and such.

Even this forum has by and large lost me fer good...even if I do play again, Im all but done with devs and forums.Im off to go play games with ppl...adios amigos ^
 
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I assume it's cheaper then on GOG but I don't know how you can make 2 versions of the game. It's a total dumbass move by Hello Games and 2018 and they actually made and released a version that doesn't have MP?

I'm pretty sure it's the same version of the game. It's just that both versions are built to plug into Steamworks for matchmaking. Steamworks runs through Steam so . . .

If Hellogames ever builds their own matchmaking system or if GOG has its own matchmaking system and Hellogames starts supporting it, well then there really WILL be two versions of the game.

Basically the reason they don't have multiplayer if you play the game through GOG is because they don't want to make two versions of the game.

Good thing games can happily use DirectX without having to be sold exclusively through the Windows Store.

That's not even remotely comparable and I'm pretty sure you know that.
 

Jex =TE=

Banned
Totally agree with this. A game that gives me 200-300 hours of a complete game play is a complete game, even if it's a sandbox oriented game. Wicker 3 takes between 100-250 hours for a completion of main story and side quests, and I don't think anyone is crying foul for paying 40-50 bucks for it.

What's great with NMS is that with each major update, I go back and play another couple of hundred hours. Few (or any game) have that allure.

Put it this way. I remember NMS for the amazing worlds and caves and creatures and the story and the night skys and that it was all fun. ED I remember for having a good flight model but much of the gameplay to be boring. I don't sink hours into boring games which is why NMS didn't even get purchased until there was a game there to play. Hopefully, Beyond with be exceptional so I can finally start enjoying the game I bought 4 years ago where the devs lied about what was going to be in it, just like NMS did.
 
Put it this way. I remember NMS for the amazing worlds and caves and creatures and the story and the night skys and that it was all fun. ED I remember for having a good flight model but much of the gameplay to be boring. I don't sink hours into boring games which is why NMS didn't even get purchased until there was a game there to play. Hopefully, Beyond with be exceptional so I can finally start enjoying the game I bought 4 years ago where the devs lied about what was going to be in it, just like NMS did.
So true.

I played NMS for the interesting planets already from start, and kind'a miss some of the types of landscapes and such that existed in previous versions. But from Next, I'll remember the base building. Having a lot of fun doing that, even though FPS drops because of all the stuff I've put in.

And yeah, I love ED for the flight model, and landing on completely desolate planets is amazing. The feeling of being completely alone. I used to love doing missions as well, but they're changing too much and being nerfed, while bunches of bugs are left uncleared. I feel the focus and priority of FDev right now doesn't match my expectations. Haven't played ED in two months now. Longest hiatus since I got it 2 years ago. I do have hopes for FDev though, that they'll pick up ED and do some serious thinking to fix it.
 
1.60 out

Hello Everyone! Seeing all the player stories and creations emerging from the recent updates has been fantastic motivation for the team here. Thank you for the tremendous effort in highlighting important issues with clear feedback – but thank you also for simply enjoying the game (and for sharing that enjoyment online where we can see it!) It’s why we continue to do what we do.
As we touched on in the last Development Update, we are busy brewing up some larger features as part of the longer journey for No Man’s Sky. We are aiming to share further previews of what’s coming up, as soon as we are ready. In the meantime, this week introduces a new update, 1.60, which includes the features highlighted below.

Community Research Update
Specialist Polo has collated all the data they’ve received about creature appetites, diets, and digestion, and are currently analysing the results. Any travellers who collected a mysterious new substance during this research mission may be able to fetch a reasonable price for it at a Trade Terminal… or find a different method of converting it into valuable currency.
However, scientific progress is never without adversaries, and an old threat is weighing on Polo and Nada’s minds. Polo will again reach out to their Traveller-friends for assistance. This time, they wish to gather data on the sentinels that patrol the galaxy and seek to eliminate anomalous entities such as non-convergent Gek and Korvax lifeforms.
SentinelScreenshot_1.png

Polo believes that a deeper understanding of sentinel intelligence may help give the Space Anomaly an edge in their evasion of the sentinel forces, and reveal more insight into this renewed galactic generation. Quicksilver will be awarded to all Travellers who participate in the research, and can be processed by Polo’s Synthesis Bot in exchange for a number of items – including several new to this week.
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For Traveller bases, a statue of a relatively rare, but consistently awe-inspiring, long-necked quadrupedal species.​
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A placeable portrait of a Traveller who will be familiar to many explorers.​
DroneDay.gif

A miniature, autonomous drone is available to build at your base, to provide silent but reliable robotic companionship for weary Travellers on their return home.​
Dance.gif

A lively dancing gesture, to commemorate moments of victory and celebration.​
Even if you missed out on some of the previous research missions, you can still participate in this week’s mission – and more diverse means of earning Quicksilver will soon be available too.

Community Spotlight
No Man’s Sky has always been a game that is built on the community and the stories that you generate. The friendly, inclusive, and welcoming spirit of the player community is a constant inspiration to us – as well as the quirky sense of humour we often see rising to the top of Reddit.
We really enjoyed these 40s-style advertisements by /u/xxGOOSEGREENxx, celebrating farming, the coveted Large Refiner, and a theoretical product refined from Hexite…

We are also excited to see explorers making extensive use of their Quicksilver reward items…
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(Credit to /u/jbx1896 for their base decorating skills, and /u/CrashyBoye for sharing that mind-blowing moment of learning the final Vy’keen word.)
The community’s photographic skills continue to impress and reveal new corners of the universe to us. Some of our recent favourites:

(Credit to @BreogansSky, /u/HiggiWiggi, /u/PaViHahn, and /u/SilverWolf9300)
V&A Exhibition: Design / Play / Disrupt
The Victoria and Albert Museum in London, UK, is currently featuring art from and behind-the-scenes insights into a number of video games, including No Man’s Sky. It is humbling to see our work featured alongside some truly stunning, influential titles. The exhibition is open now, and will continue to run until Sunday, 24 February 2019.


Development Update – Current Patch and Future Plans
Patch 1.60 is live on all platforms today. It includes a large list of fixes and improvements – notably the new features we previewed last week, as well as the new Quicksilver Synthesis Bot items. The complete list is available below.
Last week we gave you a sneak peek of upcoming features, I’m delighted that most of them are already made it into version 1.6, along with a whole bunch of fixes and tweaks.
We have some exciting features in the pipeline for No Man’s Sky which we’re looking forward to sharing with you all. In the meantime, thank you again for being here with us, for reading these updates, and for playing the game.
Thank you so much,
Sean



Patch 1.60

  • Enabled terrain tessellation on PS4 and Xbox One X.
  • Added the ability to customise the player’s body shape in the Appearance Modifier.

  • Enabled quick menu keybinding for PC players.

  • Fixed an issue that could prevent other players’ bases from downloading while exploring.
  • Restored the ability to use keys/buttons on the Quick Transfer inventory popup.
  • Dying after falling into space no longer removes items from your inventory. Falling into space in Permadeath will reset your character into a safe position instead of killing you.

  • Added additional landing pads to the Space Anomaly and Atlas Stations.

  • Fixed an issue that prevented deleted bases from being cleared out from the teleporter list. Any new deleted bases will be automatically removed. Existing entries may have to be visited to successfully be removed from the list.
  • Fixed an issue that caused players with Teleporters to be returned to their Base Computer instead of the Teleporter Terminal.

  • Introduced a number of optimisations to the audio system and fixed some audio glitches.
  • Fixed some missing audio in the Quicksilver shop.
  • Introduced a number of additional general optimisations.
  • Fixed an issue that caused ricochet projectiles not to damage some objects.
  • Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).

  • Added the ability to untag markers.
  • Fixed an issue that caused tagged markers to vanish when entering Exocraft.
  • Fixed an issue that caused too few predators to be interested in hunting the player.
  • Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added automatically. Build the new rooms to access stored items.

  • Added text chat functionality to Orb multiplayer on PC.
  • Added new attack behaviours to the Biological Horrors…

  • Fixed a number of issues around Nada + Polo’s dialogue onboard the Space Anomaly.
  • Fixed a network error in base building.
  • Fixed a crash in base building.
  • Fixed a crash in the main menu.
  • Fixed a crash in the inventory system.
  • Fixed a crash related to multiplayer Monuments.
  • Fixed a crash in region generation.
  • Fixed a number of miscellaneous crashes.
  • Added rich presence text for the Steam client.

  • Fixed an issue that caused discoveries made in a multiplayer session to not immediately sync with other players in that session.
  • Fixed an issue that could cause technology to vanish when being repaired.
  • Fixed an issue that caused the value of repaired ships + weapons to be too low when trading in.
  • Fixed an issue where Pugneum was refined into Big Ball.
  • Replaced some duplicated item icons.
  • Fixed a number of visual glitches with terrain rendering.
  • Fixed an issue that caused timers not to function properly in multiplayer.
  • Fixed an issue that could stop base parts being deleted despite the player not being inside the object.
  • Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
  • Fixed an issue where multiplayer Monuments had a missing label.
  • Fixed an issue where ship summoning was missing a sound.
  • Improved the animations of various alien creatures (particularly those with an above average number of legs).
  • Fixed an issue that could cause the Multi-Tool to rotate out of place in the player’s hands.
  • Fixed an issue that prevented players with two-handed Multi-Tools from melee boosting.
  • Fixed an issue where the camera change key in the Appearance Modifier didn’t work on PC.
  • Removed some outdated items from the Guide catalogue.
  • Fixed an issue where Quads + Walkers showed incorrect information when viewed through the Analysis Visor.
  • Fixed a number of collision issues onboard frigates.
  • Fixed a collision issue with base doorways.
  • Allowed Exocraft geobays to be built on top of other structures.
  • Added a visualisation of the terrain complexity cap for bases, to notify players when no further edits can be saved. (Please note this relates to terrain carved by placing base parts, not edits made directly by the Terrain Manipulator.) A system to allow players to remodel base terrain and reclaim edits is in progress.
  • Improved interaction camera positioning on Boundary Failure objects.
  • Fixed an issue where Hexite could continue to spawn after the relevant community event.
 
Thank you for this extensive post with all the fixes and changes, it's much appreciated.

I hope they'll fix the flooded rooms when building underwater soon too.
 

verminstar

Banned
Thank you for this extensive post with all the fixes and changes, it's much appreciated.

I hope they'll fix the flooded rooms when building underwater soon too.

Very much this...the flooding is one thing but hearing yer feet sloshing through the water that isnt there...thats a minor issue true but however.

Nice update there, repped ^
 
Already found a new bug (which I've reported). :D

Perhaps I should join the experimental update, so some bugs can be caught earlier.

Community Research Update
Specialist Polo has collated all the data they’ve received about creature appetites, diets, and digestion, and are currently analysing the results. Any travellers who collected a mysterious new substance during this research mission may be able to fetch a reasonable price for it at a Trade Terminal… or find a different method of converting it into valuable currency.
I killed a couple sentinels, and got the quicksilver, but I can't recall I saw any "mysterious new substance." Did I miss something?
 
Already found a new bug (which I've reported). :D

Perhaps I should join the experimental update, so some bugs can be caught earlier.


I killed a couple sentinels, and got the quicksilver, but I can't recall I saw any "mysterious new substance." Did I miss something?

I recevied Pugneum. I'll sell to see the price.
 

verminstar

Banned
Hate being negative but this bug is annoying. After completing the goal and ye launch into space to have a banter with Polo, all seems well...until Polo spam repeats the same message over and over and over...and keeps going until ye leave the ship or the system. Gets boring cos every single time ye enter yer ship, Polo is straight onto the blower AGAIN!

Apart from that, this goal was easy...kill a walker...done and dusted in 5 minutes flat, collect walker brain which means another ship gets the hostility scanner, fly into space, get spammed by Polo till ye cant stand the sound of it anymore before leaving mostly in an attempt to shut him up.

On the plus side, lotta little nips and tucks here and there, always nice to see and the lag from before has calmed down to a more manageable level, monstrosities can now get ye even when yer on higher ground and one no longer has to get creative with the terrain manipulator to place the exocraft bay somewhere cool.

Keep the good stuff coming HG...gained a new fan here ^
 
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