Hi jefranklin18Not quite the middle: http://www.eurogamer.net/articles/frontier-still-committed-to-elite-iv
I must say, some of the comments below the article made me laugh!
Hi jefranklin18Not quite the middle: http://www.eurogamer.net/articles/frontier-still-committed-to-elite-iv
Hi jefranklin18
I must say, some of the comments below the article made me laugh!
Accompanied with:Surprised by the Frontier hate in the comments.
This one was particularly stupid:
the realistic solar system physics meant that you could warp into a system and then have to spend so many months getting to the required planet that you actually timed out on a mission. This was unbelievably unacceptable to a younger me.
Likewise.I for one liked the Elite sequels more than Elite itself. There were unique. There are dozens of Elite clones, in space, underwater, whatever. I don't need one more Elite clone. No one dared what Braben had done with FE and FFE.
Combat was a matter of two masses moving relative to each other at hurtling speeds, losing the arcade immediacy of the original. Generally AI pirates just ended up crashing into me, forcing the most undeserved game over, because presumably they found the flight system impossible as well.
A tell-tale sign of crappy pilot. There was a period when my preferred tactics in FE2 involved keeping close and disabling enemy drive with carefully aimed, short burst of beam laser. Uncontrollable jousts my ass.
Every open-ended space-sim/trading game in existence is basically an Elite clone. I hope that Braben works around possible problems with scope and physics by providing helpful, fully optional automatics, rather than ditching all that made Frontier special.
Well, my reaction (in 2006) was more along the lines of:I'll have to be honest here and admit that I never really liked the Elite sequels. I still remember the disappointment when I got home and fired up Frontier, after weeks of childish anticipation it was a bitter blow.
Odd, I can't fly in Elite. Literally. Pitch+Roll are like the worst controls for a space-sim ever.I wanted the new Elite to be Elite+; filled in polygons, planets you could land on, more ships, more missions, more everything! And it sort of was, but it was also fiendishly difficult compared to the original.
Well, I had to learn to fly in FE2 before it stopped being like this, but how rewarding it was.I couldn't win any space battles, it was like trying to shoot a fly from a speeding car
How was it a problem again? Of all accusations levelled against the game this one is the most bizarre.and getting anywhere soon involved farting around with time compression.
It might be the specific of my country where original games were practically impossible to get at the time, and rampant copying and bootlegging resulted in tons of copies without any sort of documentation, which kids back then had to 'solve' entirely on their own by gritting their teeth and trial and error, but I recall one of the stories by one of Polish Frontier vets how any kid in his neighbourhood who could not make a perfect pass under the bridge near new San Fran' with his eyes closed on his Amiga was considered a complete, utter loser.The game I had dreamed of appeared to be there, but I couldn't access it. As Draq so eloquently puts it, I must have been a crap pilot. I was, and it probably had something to do with me being an impatient, spotty teen at the time.
Quite the contrary. In addition to an excellent space shooter (yes, excellent, after you expended some effort learning it), broadened appeal of more and better possible careers, and bigger universe, you also got a perfect physics toy.They had taken a winning formula and added so much technology to it without asking if it was necessary or desirable that they narrowed the games appeal.
But HOW? In what way did time compression interfere with your enjoyment? This *is* bizarre.Draq, concerning time compression, it's not a "bizarre accusation", it's what we call an opinion. I dont hate the game, I just found it a disappointment at the time.
There is also no denying that you can start playing the game right off the bat even if you're completely unskilled. F7, RMB+Mouse up, Enter, F9 - bam, safely flying away from the planet, undercarriage up.I'm sure it's very rewarding to get the hang of the physics and so forth, but no one is denying there's a fair old learning curve involved.
Yes, but there is no point in rolling in a spaceship. There is no air in space.You cant yaw 180 degrees in a plane either.
when i play frontier (not first encounters) on a PC, the enemys come allwas lined up like a string of pearls, but as far as i remember, when i played on the AMIGA, it happened often that a bulk of fighters was awaiting me, likewise in first encounters.
Quoted for emphasis.For me, at the end of the day you're flying a rocket ship through space (albeit a spiffy nuclear powered jobby), and to have it feel like an aircraft is just wrong, especially in a universe like frontier. You wanna fly an aircraft, play a flight sim, why should every game have to feel exactly the same to play?
To me, it's as ridiculous as complaining that a motorbike game does not feel exactly the same to play as a car game and is therefore unplayable. Thats not to say i didn't enjoy xwing or wingcommander, etc, but those are far more fantasy based games i can kinda disconnect a little more in those and the story is much tighter, it feels like a work of fiction and its fun, and i enjoy it for that.
Lesson for Frontier:Perhaps it suffered from over-estimating its audiences knowledge of physics and how things really work, because its nerdier than is fashionable. Compounding that, i dont recall there being a huge amount of documentation on how to fly and fight and why things are working all funny compared to elite or wing commander. it could be difficult to make sense of what was going on at times, even for me and i was a pretty good frontier pilot at age 12, on my brand new amiga 1200.
How painfully true.As far as reviews go, sadly most games reviewers are morons
Off the mark, perhaps, but not without merit.