Yep again, I think people are getting confused with 'dumbing down' and working with the processing power they've got. Someone mentioned Dragon Age and the fact it was dumbed down because you couldn't zoom out to a birds eye view - you couldn't zoom out because the XBox simply isn't powerful enough. Or it was dumbed down because you have to keep pressing the 'A' button to attack - well, no, all the console version did was make the use of a joypad a more enjoyable experience - with the PC version you can set it so you only have to click once again. (Also, if it really bothered you, you could always just buy the PC version - assuming your PC is powerful enough).
I think it has nothing to do with power.
But gamepad thumb stick vs mouse and
buttons on the pad vs many more on Keyb.
It's a gamer user interface thing. Game need be optimise to platform specific common HID. Some games are completly adoptable others need drastic gameplay revison. A focus shift. If focus went from game strong point to a other kind of gameplay then you got a lot of hate mail.
Three years ago I spent £2000 on a PC and £400 on an XBox, today every new XBox game released works without problems.
That because the bussness model is this Dev vs publsiher vs console firm (S). For PC is dev vs publsher. Microsoft and sony filter out a lot of crap. And take royalty per game even disk. Still some come trough, but not as much as the very open PC.
My PC (which cost a lot more money) barely runs Star Trek Online (which, if we are talking about dumbed down games, that one is a prime suspect and it hasn't been anywhere near a console).
Some dev's and publisher just want to reach as large as audience the so called mainstream. Wich get larger as the lower you requierment are. That nice if you focus on gameplay in a MMO. But still is no garante for sucses. So every body can play it. But just don't want that crap.
My argument would still be to show off Forza 3 on the XBox (and I couldn't see Elite IV being much different (apart from set in space etc etc :smilie

.
It's a simulation - a very, very good simulation.
No it is not, with a gamepad. It like you steer proportinal or with a very crude analog feel. tumbdown means the gamepad interaction is in a way intrperted so you can drive a car trough a circuit realy well. A quality and robust steerwheel is simulation. We console steerwheel drivers drive smooth around corners like you do with a realcar and much more smoother. While gamepad drivers drive like a saw patern.
But if I had to fly something I want a joystick.
There is an extensive livery designer - here's something I managed to do with 'only' a joypad -
So you did some retexturing.
Did that to in COD blackops where you can add some thing to your weapon and some. Nice. But it's not like you got tools dev had accesable with a controler. It realy tumb down to workl wel with a controler. And modding on console is certenly possible but much more restricted.
Imangin what you could do with Softimage or 3D studio max. Design a brand new type of car. In this field PC modding freedom just beats consoles.
that because Game are developed from the platform most suitable to make game, PC that is.
There is an excellent online auction facility for buying and selling cars
There is a personal storefront facility
There are extensive multi-player features (take a look on youtube and see that people have even been able to setup games of car football)
And yes, the menus are easy to navigate
Well that some extra dev's wich have some time to put features in that can stand out. While I do have a Xbox360 Elite to. I don't use it much just like my Wii.
GT5 PS3 did something else put AI in it called B-spec. Managing a team. Bit arcade. But nice and uniek. The menu are simplefied and not much to do.
This is actualy proof that Consoles are lesser then the PC where games are made on.
I fail to see why anyone would think Frontier would even want to dumb their game down - but why they shouldn't be allowed to develop it on games consoles.
The matter is actual this. It isn't easy to comprehen this. And if a 10milion funding is at risk. playtesting it give you much realworld gamertester feedback. Wich often lead to tumb down. Because what mouse can do fast master extensive menu a game controler can't do much. By play testing they can find out if ELite can be done as is, on console without cutting out feature, or just a different aproach to deliver it trough a gamepad in a optimal way.
I don't know for sure, my guess is. It loose some.
The PC version could have better graphics, more planets even - but it would still be the same game, it wouldn't be dumbed down.
You asume it wil not, like I asume it will got thumbed down. There are more games that got consolised so it hints that gamepad can't offer everything a mouse can.
The difference is this. BEcause of the lack of accuracy a console menu is a central screen like four direction tree where you shift levels.
While a mouse 5 to 25 pixel large accurate point device that can handle complex and extensive menu more efficient.
The problem is has Elite interfaces that depend more on mouse in a way that gamepad can't handle it, efficent enough like mouse. Even with interface adoption to gamepad. Are there game pad alternative menu system that can do the job equaly?
WoW could never appear on this generation of consoles because the world is too big, not because it is too sophisticated.
I think you are very wrong here the problem with MMO is that serverside they have to deal with Microsoft online demands. And that is a huge conflic. Sony Nintendo dito. It's a extra party with to much say in it. And demand there part of the fee to. Huge barrier for MMO. That have to be solved first.
That why crossplatform online gaming from differnent platform companys no game exsist. Only between same platform own platforms system.
this possible
PSP/PS3
WinPC / Xbox360 Shadow run game.
But no PS3 vs Xbox360
No Xbox360 vs MAC or linux.
MMO is doable on console. But then MS and dev and publsher needs to play well together.
And to sum up - I'd still like to see Frontier Elite II on XBLA (as long as it's not dumbed down

)
I don't. Like to see a small team of 10 making a DirectX11 remake of it. with a budged for producing it in 2 to 3 years.