Modes The Open v Solo v Groups thread IV - Hotel California

Status
Thread Closed: Not open for further replies.
Need for 4th mode Open PVE equal with others

Let's not reopen that particular can of worms. I have participated in a good chunk of the threads where that idea was kicked around. I like it, but so many other people hate it. Mostly PvPers who would be largely unaffected anyway.
 
Let's not reopen that particular can of worms. I have participated in a good chunk of the threads where that idea was kicked around. I like it, but so many other people hate it. Mostly PvPers who would be largely unaffected anyway.

Was just adding it to the SUm up that was requested ^,^
 
Interestingly (or not) i saw a post yesterday coming from the other side. Basically (i cant remember thread so hope i get it right) it was a pvper complaining saying to stop trying to turn open into a policed group .. open is pvp mode and if you do not like it then use the private groups. Not saying i agree... .just that some pvpers are ok with the groups and solo existing so long as open stays their mode where they can blow up victims with no consequences ;)
 
Interestingly (or not) i saw a post yesterday coming from the other side. Basically (i cant remember thread so hope i get it right) it was a pvper complaining saying to stop trying to turn open into a policed group .. open is pvp mode and if you do not like it then use the private groups. Not saying i agree... .just that some pvpers are ok with the groups and solo existing so long as open stays their mode where they can blow up victims with no consequences ;)

If both sides can be civil and agree on seperate mods it works great
 
Nice. I had no idea this thread existed but great! There's been a re-animation of these issues lately. New blood apparently finding out that they have spotted problems that have been around for a while. So to summarise my position:

1. private groups are too big if they exceed the 'friends' bracket. I put this at around 25 peeps.
2. Having excessively large private groups is creating a private group sub culture who get all the benefits of playing but do not have to react with the rest of the open players and they still affect the bgs
3. A large sub group of private players can materially affect another players, or group of players, gameplay through invisible manipulation
4. Players do not want to be killed by other players while playing the game
5. Players who want to kill you are also playing the game they way they want to play the game.
6. The crime and punishment system is inconsistent with juxtaposing these two view points because npc's authorities are too easily outwitted by seriously modded player ships
7. The crime and punishment system does not make bounty hunting feasible for players
8. The crime and punishment system does not penalise or react to player piracy with significant magnitude or penalty to marginalise this kind of anti social behaviour
9. If you really want to avoid a player it is possible to do so by addding them to your blocked list and unfriendliness them (apparently)


Ohh and I have put about 3 posts in the suggestions section about how the crime and punishment system might be modified to accomodate the rebalance.
 

Robert Maynard

Volunteer Moderator
Nice. I had no idea this thread existed but great! There's been a re-animation of these issues lately. New blood apparently finding out that they have spotted problems that have been around for a while.

One player's problem is another's feature. :)

So to summarise my position:

1. private groups are too big if they exceed the 'friends' bracket. I put this at around 25 peeps.
2. Having excessively large private groups is creating a private group sub culture who get all the benefits of playing but do not have to react with the rest of the open players and they still affect the bgs
3. A large sub group of private players can materially affect another players, or group of players, gameplay through invisible manipulation
4. Players do not want to be killed by other players while playing the game
5. Players who want to kill you are also playing the game they way they want to play the game.
6. The crime and punishment system is inconsistent with juxtaposing these two view points because npc's authorities are too easily outwitted by seriously modded player ships
7. The crime and punishment system does not make bounty hunting feasible for players
8. The crime and punishment system does not penalise or react to player piracy with significant magnitude or penalty to marginalise this kind of anti social behaviour
9. If you really want to avoid a player it is possible to do so by addding them to your blocked list and unfriendliness them (apparently)

1) Other opinions vary. For some, Private Groups offer a pseudo Open-PvE mode where they can play without other players attacking them for no reason. The published game design offers the possibility of multiple Open "groups" (i.e. modes) where the rules can be different to accommodate different play-styles. Frontier have not yet chosen to implement these.
2) The three game modes have offered this from the very beginning of the Kickstarter, over four years ago.
3) By design - the BGS works on indirect PvP, as does Powerplay.
4) Indeed - Frontier are well aware that the majority of players do not get involved in PvP.
5) Indeed - however there is no requirement on any player to play as a target in this non-PvP focussed game.
6-8) C&P is a separate matter - however significant improvements to it may encourage some players to play in Open. Only PvP Bounty hunting relies on other players.
9) Not sure on this one - the block feature is, as I understand it, only guaranteed to block comms from a player (unless the functionality has been changed).
 
Oh dear, it has been resurrected! :D Seriously Robert, at one point you have to admit you love this thread dearly and want it to become immortal Highlander style :p
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom