The Open v Solo v Groups thread

Returning for the first time since before Fleet Carriers launched. Glad to see this topic is still going lmao.

Here's my two credits: dynamic community interaction is what breathes life into the game. More of that is better.
 
I would guess most stories about filling buckets have to do with alcohol and the aftereffects the following morning.
Buckets? You were lucky. We had black plastic sacks to put our poo in. And then carry it away with us until we could hand it off for proper disposal.

You can't dig a hole in the snow to poo in in the Norwegian winter, otherwise come spring, the locals would keep finding it ....
 
You can't dig a hole in the snow to poo in in the Norwegian winter
Why did i start thinking of Les Dawson

"I was sat at the bottom of the garden a week ago, smoking a reflective cheroot, thinking about this and that - mostly that, and I just happened to glance at the night sky and I marvelled at the millions of stars glistening like pieces of quicksilver thrown carelessly onto black velvet. In awe I watched the waxen moon ride across the zenith of the heavens like an amber chariot towards the void of infinite space wherein the tethered bolts of Jupiter and Mars hang forever in their orbital majesty;"
I must put a roof on this lavatory

O7
 
Why did i start thinking of Les Dawson

"I was sat at the bottom of the garden a week ago, smoking a reflective cheroot, thinking about this and that - mostly that, and I just happened to glance at the night sky and I marvelled at the millions of stars glistening like pieces of quicksilver thrown carelessly onto black velvet. In awe I watched the waxen moon ride across the zenith of the heavens like an amber chariot towards the void of infinite space wherein the tethered bolts of Jupiter and Mars hang forever in their orbital majesty;"
I must put a roof on this lavatory

O7
Would not get away with his mother in law jokes these days.
 
I appreciate the offer but I like all forms of in game interaction

Pledge to Mahon
Go to CG in a Mahon Powerplay system where participants are supporting Kaine
Sit outside the station with Report Crimes On killing all non-Mahon players & NPCs possible without getting a bounty
Anyone who shoots back gets attacked by the station because of Powerplay
 
Pledge to Mahon
Go to CG in a Mahon Powerplay system where participants are supporting Kaine
Sit outside the station with Report Crimes On killing all non-Mahon players & NPCs possible without getting a bounty
Anyone who shoots back gets attacked by the station because of Powerplay
I'm pledged to the pirate king. Been doing some piracy here and there at the cg. About half the traders are happy to have an actual pirate interaction. One poor soul told me I didn't say please, when in fact, I DID say please, so he had to taste the rebuy. I can't abide my manners being impugned as a gentleman scoundrel.
 
I'm pledged to the pirate king. Been doing some piracy here and there at the cg. About half the traders are happy to have an actual pirate interaction. One poor soul told me I didn't say please, when in fact, I DID say please, so he had to taste the rebuy. I can't abide my manners being impugned as a gentleman scoundrel.
I remember one who complained on reddit when a Kumo pirate said "please" and argued that pirates should RP with ruthless threatening lingo... "yar, drop booty or walk the plank!".
 
This simplest and most logical solution is for merits to be awarded in all game modes and have only open play effect control points.

The simplest and most logical solution is to remove open mode, as it's only open players who constantly moan about what other players are doing in the game.
No more open mode = no more reasons for them to moan about what I'm doing in my PG (as they'll be in their own PvP PG)
 
The simplest and most logical solution is to remove open mode, as it's only open players who constantly moan about what other players are doing in the game.
No more open mode = no more reasons for them to moan about what I'm doing in my PG (as they'll be in their own PvP PG)
The reason people dislike PG/solo effecting powerplay is because PP's entire thing is putting the powers directly against each other and it's pledges directly against each other. It cuts its own legs out from under itself.
 
This simplest and most logical solution is for merits to be awarded in all game modes and have only open play effect control points.

In principle, I'm not opposed to weights to account for the de facto increased difficulty for some activities, in some areas, in Open. However, in practice, it's trivially easy to select 'Open' and turn it into 'Solo'.

For this to change there would need to be relay servers to bypass IP filters (a firewall that only allows IPv4 connections from Frontier's servers prevents any peers from connecting) and significant changes to the block system, which aren't going to happen. Failing that, some system to track actual encounters would be required, which could easily be gamed. Incentivizing Open can't really work if there is no way to even enforce the fundamentals of the mode.

The simplest and most logical solution is to remove open mode, as it's only open players who constantly moan about what other players are doing in the game.
No more open mode = no more reasons for them to moan about what I'm doing in my PG (as they'll be in their own PvP PG)

Since this is a multiplayer only game, irrespective of mode, I have to see the mess Frontier have allowed us to make of the setting, irrespective of mode.

What you do in your PG affects my game, always has. I don't need to see you make those contributions to experience their effects.
 

Robert Maynard

Volunteer Moderator
Since this is a multiplayer only game, irrespective of mode, I have to see the mess Frontier have allowed us to make of the setting, irrespective of mode.

What you do in your PG affects my game, always has. I don't need to see you make those contributions to experience their effects.
Whether Frontier's decision to allow all players to affect the mode shared galaxy while allowing those players to choose whether or not to play among other players is "the original design sin" or "the enlightened design decision that likely got the game backed in the first place" remains a matter of opinion - however it is the game we all bought and that may be the only common ground for some players.
 

Robert Maynard

Volunteer Moderator
The reason people dislike PG/solo effecting powerplay is because PP's entire thing is putting the powers directly against each other and it's pledges directly against each other. It cuts its own legs out from under itself.
The lack of limitation, in terms of proportion, in "people" here omits the fact that not all people have a problem with the fact that Powerplay remains a mode shared game feature, as it has been since it was introduced to the game ten years ago. Sure there is a subset of the player-base that can't accept that no-one needs to play with them while affecting a largely PvE activity driven game feature - as has been the case with the game in general since the game design was published in 2012.

.... so it has never been the case that Powerplay pledges are required to oppose each other directly when engaging in Powerplay - it's always been an optional activity for those inclined to engage in it.
 

Robert Maynard

Volunteer Moderator
This simplest and most logical solution is for merits to be awarded in all game modes and have only open play effect control points.
It's the simplest and most logical solution for those players who don't care how their desires affect other players, certainly. Those who would be adversely affected by such changes only need give as much consideration to the proposal as they have been given by those making the proposal - which is to say none.

Unfortunately, for them, all players bought the game on the same basis, i.e. all players experience and affect the game's mode shared game features and playing among other players is entirely optional - so those who enjoy in-the-same-instance PvP don't "own" any game feature any more than players who eschew it. Put differently, in-the-same-instance PvP is an optional extra in this game and players can't force other players to play the way they want them to.

It's long been the wish of some players, who can't accept that other players don't need to present themself to be shot at while affecting the shared galaxy, that the effects of players in Solo and Private Groups be either heavily penalised or removed completely - that's been clear for over twelve years now - however it's not their game to take away from those players who don't share their play-style preference.
 
The lack of limitation, in terms of proportion, in "people" here omits the fact that not all people have a problem with the fact that Powerplay remains a mode shared game feature, as it has been since it was introduced to the game ten years ago. Sure there is a subset of the player-base that can't accept that no-one needs to play with them while affecting a largely PvE activity driven game feature - as has been the case with the game in general since the game design was published in 2012.

.... so it has never been the case that Powerplay pledges are required to oppose each other directly when engaging in Powerplay - it's always been an optional activity for those inclined to engage in it.
I'm aware. I've been playing this game off and on since it's release, and in classic Fdev fashion they released powerplay as you said, in a way that undermines the entire point of it. Just because they messed up from day 1 doesn't make it any better. The opposite in fact
 

Robert Maynard

Volunteer Moderator
I'm aware. I've been playing this game off and on since it's release, and in classic Fdev fashion they released powerplay as you said, in a way that undermines the entire point of it. Just because they messed up from day 1 doesn't make it any better. The opposite in fact
If the implementation of Powerplay (1.0 and 2.0) is not in accordance with what some players expect it to be then it's more likely that the expectations of those players don't match with what Frontier are prepared to offer. If the implementation "undermines the entire point of it" then it's more likely that the assumption by some players as to what the point of the feature is does not match that of Frontier, i.e. if's certainly a feature where players can choose to engage other players in PvP (where those other players have also chosen to make themself available for PvP), what it is not is a feature where any player is forced to make themself available to be shot at - and never has been.
 
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