The Open v Solo v Groups thread

Which is why PP is so good as it is, if you want PvP you know what to do, don't want PvP you also don't have to, something for all.

O7
Not really something for all no. Something specifically for people who don't want to play together, and nothing but unrealized potential for everyone else, and the game.
 
Take any given 'strand' of elite dangerous, and there's way too much emphasis on hauling as I've said many times before.
Most CGs, colonisation, PP2.0, smuggling, etc all are haul focused.
And let's be frank.
A hauler wouldn't stand a cat in hells chance against a blinged murderous cmdr in his Python ll or fdl/mamba/corsair.
So it makes sense for those who do haul & that's the vast majority of us, to have the option to do it in relative peace n quiet (npc pirates inclusive).
That's how it is!
Nothing is going to change that. Because if it was open only, the whole game would require a rethink as to hauling survivability.
Cloaking, low radar signature, diverse countermeasures, afterburners, etc.
Can't see that happening anytime soon.
 
We are playing together fine in Mobius away from the PvP minority :ROFLMAO:

O7
"minority" sure lol. Yes most people don't do dedicated PVP, I don't even do dedicated PVP much if ever, but the idea that most people only want a warm and fuzzy galaxy is absurd lol. Maybe Fdev will produce milky way galaxy tycoon for you guys.
 
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"minority" sure lol. Yes most people don't do dedicated PVP, I don't even do dedicated PVP much if ever, but the idea that most people only want a warm and fuzzy galaxy is absurd lol. Maybe Fdev will produce milky way galaxy tycoon for you guys.

Fdev produced us the game we like. There's no need for veiled insults, you might not like what we can come up with :)

In the meantime, there's quite a lot of PvP focused guys who want a true challenge, the dangerous Open encounters, so they equipped their G5MBs and search for hazardous action in Deciat. I've heard it's quite popular as a true test of skilz.
 
The game absolutely offers consensual PvP.

That need for consensuality is a flaw for many in exactly the same way being able to opt out of any other given aspect of the game would be to others. Imagine if one did not need to go through the process of Engineering to get the rewards, could automatically and instantly jump to any system, or could flip a switch and never be interdicted or scanned by another NPC ever again...while still being able to make the same contributions at the same weights to the BGS and PP?

If CMDRs are part of the game, and the game certainly suggests we are, being able to opt out of, or require consent for, legitimate (non-rule violating) encounters is going to seem out of place.

What anyone does, in whatever mode, affects everyone else, in whatever mode, and nobody needs to see those contributions to experience their effects.

Slightly more accurate an assessment, wouldn't you agree?

No. They are both wholly accurate statements, though yours is more explicitly comprehensive. Nothing about my use of 'you' implied exclusivity any more than saying, "you (as in specifically, you, Rat Catcher) are a member of this forum", implies that any other member is not.
 
If you watch the original presentation I think "my other ship is a cobra" the warm fuzzy universe was exactly what David Braben was looking for .
The problem you have is now after 10 years we have a game with all modes . I've said on many occasions , BGS and PP 1&2 don't give extras for PvP stuff . They all are filling buckets . NPC kills are no different to PvP kills but are quicker ( more NPC around ) due to P2P limits so open is never really open just a series of PG which depending on the commanders connection will allow or not other commander interaction .
To he truthful I'm surprised open only is still being talked about even console players have accepted ( to a certain degree) after 3 years .
 
Fdev produced us the game we like. There's no need for veiled insults, you might not like what we can come up with :)

In the meantime, there's quite a lot of PvP focused guys who want a true challenge, the dangerous Open encounters, so they equipped their G5MBs and search for hazardous action in Deciat. I've heard it's quite popular as a true test of skilz.
True test of skilz?

The selection of Deciat (first engineer new players get guided to) as the venue tells us the real motive.
 
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Yes, patroling Deciat in G5 murder boats is the true test of their skilz.

:)

Very dangerous, that's why they usually fly in pairs or more.
That's because Deciat (along with Sol & Shinrarta Dezhra) is where the players tend to be. I've been arguing this for years - when you don't add any PvP specific features to the game and cater to that audience, players will instead default to going where the targets are (due to time efficiency reasons rather than the 'weak targets' narrative).

If FDEV added a PvP specific component to Powerplay, combat fitted players would be less likely to camp these high-traffic systems (this was proven in the first few weeks of Powerplay 2.0 with the rare goods rush).
 
That's because Deciat (along with Sol & Shinrarta Dezhra) is where the players tend to be. I've been arguing this for years - when you don't add any PvP specific features to the game and cater to that audience, players will instead default to going where the targets are (due to time efficiency reasons rather than the 'weak targets' narrative).

If FDEV added a PvP specific component to Powerplay, combat fitted players would be less likely to camp these high-traffic systems (this was proven in the first few weeks of Powerplay 2.0 with the rare goods rush).
So, why Deciat? Why not San Tu?

I'll tell you. Both places have PvP players, but Deciat has the extra fun of upsetting new players. For maximum salt, there's the chance of exploding someone whose past few days' play has been devoted to finding and bringing a meta-alloy, after finding out what the heck it is.

I hear PvP players touting their skills and complaining that FD don't cater to them, but as long as they defend the indefensible they have no credibility with me. If they did stop defending it and clearly disowned seal-cubbers etc., I'd start listening about PowerPlay. But no, it's always "If you play in Open you consent to PvP..."
 
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So, why Deciat? Why not San Tu?

I'll tell you. Both places have PvP players, but Deciat has the extra fun of upsetting new players. For maximum salt, there's the chance of exploding someone whose past few days' play has been devoted to finding and bringing a meta-alloy, after finding out what the heck it is.

I hear PvP players touting their skills and complaining that FD don't cater to them, but as long as they defend the indefensible they have no credibility with me. If they did stop defending it and clearly disowned seal-cubbers etc., I'd start listening about PowerPlay. But no, it's always "If you play in Open you consent to PvP..."
Well Deciat is good place to gather those kind of PVP'ers you WANT on your block list.
 
I don't get it. Most "griefers" aka gankers are chasing a kill count scoreboard. Seems like this helps them lol.
That's the thing, I don't care about their activity so I don't care if any of them increase their score by 1. It's just a way to build an accurate blocklist.

Any meaningful comms before or after an encounter will keep them off my list, but that has never happened.

And BTW I'm only trying to collect the worst sorts, so I keep to Deciat. It would be pointless in San Tu for example: those are not the droids I'm looking for.
 
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