The Open v Solo v Groups thread

Robert Maynard

Volunteer Moderator
Surely. But it also does not remove features which were given (or promised) to players at Kickstarter. But at least there is a chance that these opposing players may set trigger to on. If they want to see to whom they counteract with as well.
True, however as it would be optional I expect that there'd still be complaints from those who complain at the moment that opposing players don't need to make themselves visible.
 
True, however as it would be optional I expect that there'd still be complaints from those who complain at the moment that opposing players don't need to make themselves visible.
There will always be complaints. At least the party of "danger avoidants and time optimizers" will have an option to reveal themselves if they want.
 

Robert Maynard

Volunteer Moderator
There will always be complaints. At least the party of "danger avoidants and time optimizers" will have an option to reveal themselves if they want.
There is no "danger" in a game played in the comfort and safety of ones gaming environment with an immortal space pixie as an avatar, in any game mode - even though some of those who play in Open insist that there is.
 
There will always be complaints. At least the party of "danger avoidants and time optimizers" will have an option to reveal themselves if they want.
LOL would this be like some form of cloaking device, i could have some serious fun with that :ROFLMAO:

O7
 
I still say just clone the current universe and set a separate universe that is Open Only the Open only universe would also limit the power of block to not stop instancing only communications. Then leave the current one as is, allow a one time copy of your profile to include credits and ships only and let it run from there.

Solo and PG people get their no contact universe and everyone that wants fun competition gets theirs. Problem solved.
 
Never going Open. Been attacked for absolutely nothing and have no desire to engage with PvP in any way. I'm not even a PvP player in other games. It's not my thing. I am a Solo player and proud of it! Should Solo be removed, so will I. So, as long as whatever they do for open doesn't affect Solo, Cmdrs like myself are all too happy = D

That said, if they were to encourage cooperative play and disallow or at least SEVERELY punish ganking, random murder, etc. then I would be happy to try Open or whatever new mode was introduced.

Though, short of wiping the offending Cmdrs profile, I can't imagine any cost high enough to truly dissuade nonconsensual PvP. I suppose you make it so that players could issue a duel request and, if accepted, would allow both parties to engage in PvP. If declined or ignored, no damage would be received and the Cmdr that was propositioned for a duel could not do any damage either (to avoid the Fallout 76 issue) until they also submit a duel request and it gets accepted.

Just a thought. I'm sure that this suggestion has been made before and hated, loved and otherwise ignored. Keep in mind that my opinions are my own. My opinions can't hurt you. My opinion isn't hiding in your closet, waiting to steal your candy. So rest assured, my opinion does not affect your existence in any way whatsoever.

Fly safe Commanders!
O7
 
Just had a skim read of this thread so, I have probably missed a lot.

I have been taking part in the Thargoid CG in my little AX build Krait. Been playing in open as it increases my chances of taking down one of the big boys. Unfortunately I have been killed a couple of times by pilots in PVP build ships. An AX build ship is no challenge to a PVP build ship, in fact it's paper thin in comparison. I think it would be great if the game had two open modes, a PVP OPEN mode and a None PVP OPEN mode.

I am fully aware of getting good and grinding a good PVP build. I am a capable combat pilot and have a couple of fully engineered PVP build ships however, a PVP build against an AX Build is a huge mismatch.
I am aware of Solo mode but soloing goids in a CG is extremely slow going and it's more fun with other pilots with a greater chance of completing the CG. Likewise Private Groups , they seem to be slim on the ground finding a PG that has enough interest in Goid hunting. I am billy no mates when it comes to my ED buds as they lack the skills and/or have no interest in combat.

I am not against PVP but I am against it when it's forced and especially when it is a huge mismatch.

FDev have done nothing relating to the issues of forced PVP and I doubt they ever will but, I feel better after my little vent and suggestion. lol
 
Just had a skim read of this thread so, I have probably missed a lot.

I have been taking part in the Thargoid CG in my little AX build Krait. Been playing in open as it increases my chances of taking down one of the big boys. Unfortunately I have been killed a couple of times by pilots in PVP build ships. An AX build ship is no challenge to a PVP build ship, in fact it's paper thin in comparison. I think it would be great if the game had two open modes, a PVP OPEN mode and a None PVP OPEN mode.

I am fully aware of getting good and grinding a good PVP build. I am a capable combat pilot and have a couple of fully engineered PVP build ships however, a PVP build against an AX Build is a huge mismatch.
I am aware of Solo mode but soloing goids in a CG is extremely slow going and it's more fun with other pilots with a greater chance of completing the CG. Likewise Private Groups , they seem to be slim on the ground finding a PG that has enough interest in Goid hunting. I am billy no mates when it comes to my ED buds as they lack the skills and/or have no interest in combat.

I am not against PVP but I am against it when it's forced and especially when it is a huge mismatch.

FDev have done nothing relating to the issues of forced PVP and I doubt they ever will but, I feel better after my little vent and suggestion. lol
I think it's more exciting and challenging to have to build for the potential PvP encounter. It doesn't need to be much of a compromise, just enough to evade or escape.

Private groups are an excellent way to play with only those you want to play with (and who are happy to play with you), but as you say, you need to have met those friends somewhere. If you want to have random encounters and find friends to play with I think it's inevitable that some of those you meet will not want to play the same way you do, and may well actively oppose your objective. The game provides ways to avoid players you don't want to meet again already.

Of course it's okay to disagree & hold your own view, just as I do with your opinion :)
IMO if an Open PvE mode were added it would remove that little excitement remaining when meeting a stranger of unknown intent & ability.
 
I am not against PVP but I am against it when it's forced and especially when it is a huge mismatch.
You can block the perpetrators after you were killed. They appear in your history. If you block them, they will no longer instance with you.

You want Open PVE, you gotta make it yourself.

If you want to be able to switch between both (fictional) modes, make notes of the names you want to block temporarily, though i think those that are after non-pvp built ships are likely not interested in a fair fight anyway.
 
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My 2 pence. The developer needed to set a firmer genre for Elite long ago. It's either an mmo, or it's not. This is based around 2 things.
1. IMO you cannot have in game mechanics (BGS, PP) that can be manipulated from the safety of an offline mode when those mechanics cannot be defended, or can only be swayed by out grinding the oposition, in the interest of fairness any in game mechanics that affect others (think player factions and PP, even exploration) should only be able to be directly defended too.
2. PVE is no challenge, where is the challenge if I have a ship that flattens elite npc's with a 5 second trigger pull, I have had more fun, gained more satisfaction, learned more and made more friends in open over the last two years than all of the previous.

If the community could vote, I would be voting open only, (possibly only once a certain rank is acheived or when out of a larger starter zone as a compromise for newer players)

(also, those that choose to fly open please dont use the block feature unless it's waranted, it does not work as advertised, you can still instance with blocked players if you, or they are in a wing where a player isnt blocked. it just ruins instancing for everyone)
 
(also, those that choose to fly open please dont use the block feature unless it's waranted, it does not work as advertised, you can still instance with blocked players if you, or they are in a wing where a player isnt blocked. it just ruins instancing for everyone)
This has been fixed. Blocking can trump wing beacons.

Blocking also doesn't break instancing. CGNAT does.

I don't have to be your content, nor do I have to be your ISP. Simple.
 
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My 2 pence. The developer needed to set a firmer genre for Elite long ago. It's either an mmo, or it's not. This is based around 2 things.
1. IMO you cannot have in game mechanics (BGS, PP) that can be manipulated from the safety of an offline mode when those mechanics cannot be defended, or can only be swayed by out grinding the oposition, in the interest of fairness any in game mechanics that affect others (think player factions and PP, even exploration) should only be able to be directly defended too.
2. PVE is no challenge, where is the challenge if I have a ship that flattens elite npc's with a 5 second trigger pull, I have had more fun, gained more satisfaction, learned more and made more friends in open over the last two years than all of the previous.

If the community could vote, I would be voting open only, (possibly only once a certain rank is acheived or when out of a larger starter zone as a compromise for newer players)

(also, those that choose to fly open please dont use the block feature unless it's waranted, it does not work as advertised, you can still instance with blocked players if you, or they are in a wing where a player isnt blocked. it just ruins instancing for everyone)

It isn't a normal MMO for sure. I played Elite & Elite+ on & off for years before ED launched, and one of the things I wished I could do was to meet other players doing their own thing in the game. ED allows that, with a fairly simple black & white list to allow individuals to tailor their experience. It works, but as you say works best for all concerned when the block list is empty & played in Open. That's how I play the game, I can meet anyone that isn't preventing me from instancing with them & I've met all sorts (overwhelmingly positive).

But.

Some people are spiteful, or unreasonably vindictive, taking things too far, with in game actions that are intended to have an effect out of the game specifically to frustrate others. I can understand why people don't want to have their game disrupted by people like this.

So just as I don't question the motives of a random attack but simply deal with it, I don't question why people block or play in group. I assume they have their reasons.
 
This has been fixed. Blocking can trump wing beacons.

Blocking also doesn't break instancing. CGNAT does.

I don't have to be your content, nor do I have to be your ISP. Simple.
I'm not 100% confident it has been fully fixed, as recently as yesterday my wing instanced with a player that 1 of us (not me) had blocked.
 
It isn't a normal MMO for sure. I played Elite & Elite+ on & off for years before ED launched, and one of the things I wished I could do was to meet other players doing their own thing in the game. ED allows that, with a fairly simple black & white list to allow individuals to tailor their experience. It works, but as you say works best for all concerned when the block list is empty & played in Open. That's how I play the game, I can meet anyone that isn't preventing me from instancing with them & I've met all sorts (overwhelmingly positive).

But.

Some people are spiteful, or unreasonably vindictive, taking things too far, with in game actions that are intended to have an effect out of the game specifically to frustrate others. I can understand why people don't want to have their game disrupted by people like this.

So just as I don't question the motives of a random attack but simply deal with it, I don't question why people block or play in group. I assume they have their reasons.
Agreed riverside, as mentioned by the waranted comment, things like genuine griefing, doxing, any kind of hate speak are more than justified. But i mean blocking just for being ganked goes against the open playstyle, some of my good in game friends met me by putting holes in my ship. :LOL:
 
I think it's more exciting and challenging to have to build for the potential PvP encounter. It doesn't need to be much of a compromise, just enough to evade or escape.

I disagree...
If i get into a PVP encounter in which the only thing i can do is running, that's not a PVP encounter.
It's me having to drop whatever i'm doing to run for my life. It's wasted time since i cannot fight, i can only run.

In the MMO i played in the past, i could PVE in my PVP gear and still teach a lesson to whoever noob tried to frag me.

For ED to have any sort of meaningful PVP, it needs to adjust outfitting so murder boats are no longer possible
And one possible way for doing this could be to prevent military modules to go in anything else than military slots (and tone down the FDL/Mamba shields)
This way my fully armed Cutter could still trade and fight a potential attacker since the said attacker will not bring another cutter full of SCB, HRP and MRP. They will have the same 2 military internals like i have too...
 
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