The Open v Solo v Groups thread

Basically all of those ideas are well something that if I said what they are I would be censored. Why have massive galaxy where you cannot go and explore?
Personally I have no problem with the galaxy being big. I just wish the inhabited Bubble was much smaller, at least when it comes to the number of systems. Quantity = dilution = watered down and flavorless. Again, my emphasis is on activities (trade, combat, etc) that happen in the Bubble. Exploration is a totally different thing, so go on out and explore to your heart's content, I won't stop you.
 
Personally I have no problem with the galaxy being big. I just wish the inhabited Bubble was much smaller, at least when it comes to the number of systems. Quantity = dilution = watered down and flavorless. Again, my emphasis is on activities (trade, combat, etc) that happen in the Bubble. Exploration is a totally different thing, so go on out and explore to your heart's content, I won't stop you.
Personally I do like Bubble as it is. Big metropolises and then backwater colonies... If you want smaller one, there is always Colonia.
 
Personally I do like Bubble as it is. Big metropolises and then backwater colonies... If you want smaller one, there is always Colonia.
X4 Foundations is my smaller Bubble, and it's amazing - way better than Colonia IMO. But that's emphasizing things like trade, combat, diplomacy, running missions, etc. If you're first and foremost an explorer, you probably wouldn't like X4.

But the reason for my original post that went down this path is the idea of bringing players together (the "Open" part of this thread), and shrinking the Bubble would be one way to bring those of us in Open "together". But as I keep saying over and over, it's not going to happen, so need for you to worry.
 
And what it removes from you if somebody wants to say circle whole galaxy, or visit murky depths of great void?

This will never happen without a galaxy reset but to my mind shouldn't exploration have some game play associated risk?

The only factor stopping me getting to beagle point as it stands now is time.

If there were another challenge involved, other than the monotony of jump, scoop, plot, repeat wouldn't it give those explorers who are good at exploring a better sense of achievement?
 
This will never happen without a galaxy reset but to my mind shouldn't exploration have some game play associated risk?

The only factor stopping me getting to beagle point as it stands now is time.

If there were another challenge involved, other than the monotony of jump, scoop, plot, repeat wouldn't it give those explorers who are good at exploring a better sense of achievement?
Risk lies in tediousness of task. Yes with shielded ship, and sharp reactions you can make it pretty low risk. But lets say you have flown 4 hours, little bit sloppy refuel, or FSD supercharge...especially in paper build. Or mess with fuel situation, then either Fuel Rats or demise.
 
This will never happen without a galaxy reset but to my mind shouldn't exploration have some game play associated risk?

The only factor stopping me getting to beagle point as it stands now is time.

If there were another challenge involved, other than the monotony of jump, scoop, plot, repeat wouldn't it give those explorers who are good at exploring a better sense of achievement?
 
More than rng produced "cannot anticipicate this or that" stuff.

Yep. The instant dead (from companion stars) was rightly removed.

There has to be player agency in any challenge - going back to ganks in Open, this his how (evidently) a lot of CMDRs see the risk of Open - zero (perception) of player agency
 
Perhaps if adding risk to exploration gameplay something should be done with general reliability of ships. More ways for ships system go wrong, maybe something to do with reliability of highly engineered modules (that would also bite combat oriented players). Something forcing you to keep eye on ships systems, use AFMU or try to get lucky.
 
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