For all the problems that the space game next door has, it at least has the cajones to make an mmo an mmo. Ain't no solo in SC. The way I look at things, the best thing for the open/solo/pg divide in terms of BGS or in general is to copy something like WoW and give Open an incentive, vs taking something away from solo or pg. Make open count 10x towards BGS and give a credit and material boost for grinding in open, maybe 4 instead of 3 materials and a 20% credit boost. WoW gives an xp bonus for being in its open world PvP server to encourage people to use it.
The biggest problem that bgs has is botters. They can operate in solo with impunity, and you can't "fill buckets" against a machine that doesn't need to eat, sleep, or work. And that one person can deploy ten of against you. If you give humans an edge in terms of contribution, it might discourage bot use, or at least make those bots vulnerable.
The way I look at it, if I wanted to play a solo space game I'd sooner go for something like X, Strike Suit Zero, Everspace, Stellaris... way better options. The emergent gameplay you get from Elite is its draw. Why handicap one of its most unique features?
The biggest problem that bgs has is botters. They can operate in solo with impunity, and you can't "fill buckets" against a machine that doesn't need to eat, sleep, or work. And that one person can deploy ten of against you. If you give humans an edge in terms of contribution, it might discourage bot use, or at least make those bots vulnerable.
The way I look at it, if I wanted to play a solo space game I'd sooner go for something like X, Strike Suit Zero, Everspace, Stellaris... way better options. The emergent gameplay you get from Elite is its draw. Why handicap one of its most unique features?