The Open v Solo v Groups thread

Indeed we do all make mistakes. Yours is assuming I don't accept the game for what it is. I do or I wouldn't play it for several thousand hours, but that doesn't mean I can't voice my opinion.

Powerplay would be better if it was only effected by open. That opinion isn't changing. I've had this conversation before, just as you have.

If you accepted the game for what it is, you wouldn't be all over this thread making a bazillion posts trying to get FD to change it. I suppose you don't expect FD to change anything, maybe you just enjoy forum PvP, i know i do!
 
You clearly didn't follow the logic of my post with your responses.

Let me make it simple. The overall thrust of it is that making it open only wouldn't significantly improve anything for those who want it, while making it significantly worse for those who don't.
Disagree. This is a matter of opinion based on predictions of the future outcomes for something that hasn't occurred. I think pp would be more dynamic and get new life, you think it would be bad. We disagree, moving on.
Sure, some open only proponents do the PvE, even love the PvE, but the whole onus of PP will be on those doing PvE, and the numbers will be significantly reduced, so your "non-issue" is a real issue, unless FD tweak the number to cater to a much smaller playerbase interacting with PP.
This division of exclusive PvP players and pve players in the powerplay community is entirely fabricated. As for numbers being reduced, that's your prediction. I don't predict that. I predict that many people who've been put off powerplay over the years would see it as another sign to return.
 
Yeah I generally agree that there should be more proactive security, especially in high sec.

As far as the immersion point, it poses an interesting question though. Would there be a massive manhunt? How wide? It starts bringing into play the various factions/authorities interests and the bigger question of the value of a single life in the galaxy with trillions of lives where a space station executes you for loitering lol. Definitely a fun one to dissect from an in game world perspective.
Probably would. State that does not care about protection of its subjects, controlling its area and at least trying to have violence monopoly stops being a state. So what exactly would Federation, Alliance, Empire be, if they would not, or could not fullfill those duties.
 
Probably would. State that does not care about protection of its subjects, controlling its area and at least trying to have violence monopoly stops being a state. So what exactly would Federation, Alliance, Empire be, if they would not, or could not fullfill those duties.
Fair (This is why archon is best). But yeah open would be better if system security meant more.
 
Fair (This is why archon is best). But yeah open would be better if system security meant more.
IRL criminal gangs tend to protect their turf too. At least from competitors or freelancers. Paying protection money in many cases does mean also that outsiders better leave "protectee" in peace. Probably something like Archon would take a pretty angry view of somebody robbing&killing wrong kind of targets in his area.
 
IRL criminal gangs tend to protect their turf too. At least from competitors or freelancers. Paying protection money in many cases does mean also that outsiders better leave "protectee" in peace. Probably something like Archon would take a pretty angry view of somebody robbing&killing wrong kind of targets in his area.
I always imagine it more of (in world/faction logic) the weak are culled and the strong eat, and his benefit of no bounties once you're high enough rank matches that idea of rewarding illegal action.
 
Nice IRL example. My parents visited Russia by a travel agency provided trip, at wild 1990's. Vyborg area. Travel agency had a protection deal with some local mobsters. It worked. One woman at their travel group was robbed of her handbag, containing money, passport and so on. Travel quide did not bother reporting it to local militia (at that time Russian police was called that.). He reported to his local contact. Certain Oleg. During same day handbag was returned. With all property inside. Including money.
 
This division of exclusive PvP players and pve players in the powerplay community is entirely fabricated. As for numbers being reduced, that's your prediction. I don't predict that. I predict that many people who've been put off powerplay over the years would see it as another sign to return.

There are very PvP oriented players, there are people who enjoy both, there are PvEers who don't mind a bit of PvP and PvP encounters, and there are hardcore PvEers who want nothing to do with PvP.

We know open is the most popular mode, and i suspect a vast majority are people who spend their time focused on PvE, but don't mind the PvP when it happens.

I'm not fabricating any division. However, its clear, from the types of people who have posted over the years, some of those who push the hardest for open only are those who enjoy PvP at a level way above PvEers who don't mind a bit of PvP on the side. Its quite clear because those people wouldn't be pushing for this so hard, for them its a "if it happens it happens" kind of attitude, not something that pushes someone to be active on the forums about significant change. More or a take it or leave it attitude.

So, the division is more just categorizing along the lines of open only proponents vs those who are against, and probably a chunk of people who don't care about it enough to debate in the middle. However, i suspect a lot of those people enjoy the ability to switch mode when they want to, based on their mood and wouldn't appreciate it if FD took that option away.

As for your prediction, PP2 saw a massive upswell in the number of people signing up, including many people who had never done PP before or who had dismissed it. That kind of indicates that the reason for PPs popularity (or lack of it) is more to do with the mechanics/features than anything to do with modes.

Are there really that many people not doing PP specifically because of modes? Compare it with how many people do PP because they can enjoy it in PG/solo.

I very much doubt it.
 
Are there really that many people not doing PP specifically because of modes? Compare it with how many people do PP because they can enjoy it in PG/solo.
Over the years I've been playing and focusing on powerplay, it's been a consistent stated factor by people I've played with who lose interest in the game.

Why? Because they were for the most part, in the "if it happens it happens camp" and go to the systems to oppose actions by doing the things they need to oppose actions by ongoing by an enemy power, and it would never happen. Especially when pp first launched. The number of times I would wing up in a mixed wing of haulers and combat ships expecting resistance to our own efforts and never found any, despite the numbers ticking up and showing high activity, was depressing.

A few times is whatever, instancing, schedules, etc. but for it to never happen is a pattern.
 
Take that we all play open now , and we are all in different PP factions . Why aren't we all seeing each other ? Right now ? The assumption from the PP open only side of the argument is that everyone else is in solo and PG if they are not seen by the PP open only folk.
So technically moving it open only wouldn't improve the player count for that gameplay because we all play open already and we never meet ?
See my conundrum? We all know the instancing is terrible and that's why it's empty not because everyone is playing in different modes but because the game can't handle those instances or timezones.
 
Are there really that many people not doing PP specifically because of modes?
Dunno, I don't bother with PP as I find it uninteresting - I gave PP1 a sniff, did the 'recommended' module shopping and didn't bother any more.
Took a look at PP2 and found that to be equally tedious so jacked that in with some alacrity.

I know some players adore it, so not disparaging it, I just find more interesting things to do with my playtime than being part of a gang supporting whoever, for whatever reason.
 
Are there really that many people not doing PP specifically because of modes? Compare it with how many people do PP because they can enjoy it in PG/solo.
PP1 was dull and unintuitive, picked up my Cytos and left.

PP2 undermining was interesting though at the time somewhat pointless vs reinforcements via mining at the time which I find dull, picked up my alt's Cytos and left.
All done in open, no PvP occured.
 
Dunno, I don't bother with PP as I find it uninteresting - I gave PP1 a sniff, did the 'recommended' module shopping and didn't bother any more.
Took a look at PP2 and found that to be equally tedious so jacked that in with some alacrity.

I know some players adore it, so not disparaging it, I just find more interesting things to do with my playtime than being part of a gang supporting whoever, for whatever reason.

PP1 was dull and unintuitive, picked up my Cytos and left.

PP2 undermining was interesting though at the time somewhat pointless vs reinforcements via mining at the time which I find dull, picked up my alt's Cytos and left.
All done in open, no PvP occured.
Powerplay is boring because it doesn't produce the tactical pvp scenarios it should do... This isn't just down to modes though, it's more to do with the size of the gameplay area and lack of enemy activity alert systems.

The game should do more to help defending players find opponents who are actively undermining within their territory. Imagine if a nation state had no way of detecting foreign incursions.. its not plausible, and results in stale gameplay once you've been doing the merit grind a few weeks.
 
" Imagine if a nation state had no way of detecting foreign incursions.. its not plausible,"

My response would be "cable cutting" and "pipeline destruction". Not to mention "cyber attack".

The incursion is only noticed when there is a problem, and often the culprit is long gone or there is insufficient linkage.
 
" Imagine if a nation state had no way of detecting foreign incursions.. its not plausible,"

My response would be "cable cutting" and "pipeline destruction". Not to mention "cyber attack".

The incursion is only noticed when there is a problem, and often the culprit is long gone or there is insufficient linkage.
That or set a leisure centre on fire...
 
" Imagine if a nation state had no way of detecting foreign incursions.. its not plausible,"

My response would be "cable cutting" and "pipeline destruction". Not to mention "cyber attack".

The incursion is only noticed when there is a problem, and often the culprit is long gone or there is insufficient linkage.
Sure but there is never any risk of detection by enemy players in Powerplay... there should be to certain powerplay activities to make the gameplay more spicy.

For example, If you were doing an undermining activity deep in enemy territory and you knew there was a high chance of a direct player response it would make the whole experience much more tense and rewarding, not to mention more interesting to potential stream viewers. NPCs are scripted and predictable, which makes them dull after a little while.
 
Back
Top Bottom