Maybe, typically they are not interested in duking it out while I'm with my Cutter, my exploration build Krait is wholly another thing....btw it does not even have a cargo rackClearly you hang around with the wrong people
Maybe, typically they are not interested in duking it out while I'm with my Cutter, my exploration build Krait is wholly another thing....btw it does not even have a cargo rackClearly you hang around with the wrong people
Incorrect, the mission success would be the objective, not necessarily the kill in this scenario.Prepared opponent means long and tedious slugfest typically ending when said opponent wakes out. Or do you hope for paperthin haulers?
Well is waiting down mission counter to run to zero exactly fun either? When thinking about hunters perspective? Basically you'd have best luck camping near final destination system.Incorrect, the mission success would be the objective, not necessarily the kill in this scenario.
Also, if they respond to an enemy incursion in a paper-thin hauler then that's on them...
There is an easy solution: close Open (sounds great ;-)) and the PvP player can create their own private group where attacking others is encouraged. If so many are eager to fight honestly it shouldn't be a problem...
As has been mentioned time and time again, the game is far too large for this so-called "organic PvP" to happen regularly, as we are too spread out.
Particularly when activities such as PP or CG's compress the playerbase into even smaller regionsAnyway, the idea that the game is too big for organic PvP is as silly as the idea that warfare never happened on Earth before the population explosion caused by the second and third agricultural revolutions.
Logically the answer would be a PvP/Open Only server seperate from the shared galaxy in much the same way as Legacy.There seems to be two (at least) concurrent threads here:-
1. Advocacy for a proper PvE mode, with the extreme position to be a removal of PvP in its entirety
2. Improved PvP (such as PP missions etc), with a similar extreme position of the removal of Solo or PG (with a slightly lesser version of keeping those modes but for them to have less influence on the BGS or PP)
If our assumption is that there should be some sort of risk/reward system in place...
...then there's no in game bonus to PvP as it stands, all activities pose less risk or are more efficient if they're conducted in Solo/PG - even in Open the risk is determined by instancing, timezones and with the size of the galaxy, simply finding other players to add that risk.
Is there a compromise to be found between the two groups?
(Notwithstanding that whatever we suggest is unlikely to ever be implemented)
Particularly when activities such as PP or CG's compress the playerbase into even smaller regions
Yet we still get the same subset of people coming on the forums complaining about the people doing those events in Solo or PG's.
With the same old "we don't see anyone at the event" complaints.
It's been floated a few times in the past in these discussions, and when it has generally positively recieved with only minor issues (such as what becomes the 'canon' server in terms of lore/plot progression) being needed to be resolved.As to whether there would be enough support for such a mode, only Fdev knows...
You're conflating two things here.
The point that I (and Morbad) was making is that the game, while vast in scale, compresses players into smaller areas for such events.
The other thing (the usage of solo/pgs to avoid confrontation) is a very different talking point from the one Morbad raised: which is that your assertion that the game is 'too big' for organic pvp is incorrect.
I'm a PvPer and former PvP pirate, but I don't gank as it's not particularly interesting to me. My case has all been about how difficult it is to find powerplay driven pvp in the game still even after PP2.
The status quo is great if you're a private group/ solo PvE player or a ganker. But its not so great for those of us who want proper, objective driven PvP.
So even though PP "compresses players into a small area" (as you say), people still cannot find PvP, according to this PvP'er.
It's you lot who are mixing your arguments, not me.
It's been over 10 years, and the message still hasn't sunk in, so I'll say it again...
The game is PvP-enabled - it is not a PvP game
There is a difference. If all you want is PvP, you're in the wrong game.
Simple thing, only pure combat players can fly optimised purposebuilt ships. Every other player need to sacrifice primary capability of their ships to accommodate PVP needs just to make some survival and escape possible. Be it jump range, cargo capacity and so on.This is why, as mentioned several times by people not including myself, in the early days of powerplay, there was a vibrant, active dynamic/organic PvP environment built up around whichever PP systems were contested that week, where you got the kind of activity to which Lateralus refers, before the slow transition to Solo/PG as the preferred min-max meta for CGs or PP.
It seems fair... pure combat ships can't do much else than combat, picking up some halfway builds allows a CMDR do pursue different tasks.Simple thing, only pure combat players can fly optimised purposebuilt ships. Every other player need to sacrifice primary capability of their ships to accommodate PVP needs just to make some survival and escape possible. Be it jump range, cargo capacity and so on.
Well, it works both ways.So if you hate gimping your ship to provide "content" for people who basically need others for their content, well you do not play in Open.
Others do not need other players as their content. Co-op and such is just added bonus.Well, it works both ways.
And how do you know that?Others do not need other players as their content. Co-op and such is just added bonus.
They have Open for thatMay be there are some others who'd like to have some challenge in escaping from a murder boat
Challenge is basically non existent unless you do and try something intentionally stupid. Like: "okay I try that in paper ship."And how do you know that?
I mean, who are the others ...it's always funny to read posts made by someone on behalf of an unknown reference.
May be there are some others who'd like to have some challenge in escaping from a murder boat, or encounter a pirate, or... [ok I can add here like one hundreds of more examples but these are not needed].
I wouldn't exclude all the possibilites... many years have elapsed since this game is out.