How is it playing so far, guys? I thought it released last night.
I only played for a moment before I had to go to work, but it plays like Fallout. Clunky 1st person shooting, nothing surprising. Characters are nice (the couple I've spoken to), conversations make sense. The overall humorous tone isn't as over the top as the trailers suggested.How is it playing so far, guys? I thought it released last night.
So.... how big is the world? Is it more instanced like Mass Effect or more free roam from site to site like Fallout? (I dont expect full planets ofc)
It's very fallout in my opinion, but better.How is it playing so far, guys? I thought it released last night.
O.k looking at some of the yt vids the planets look pretty nice..
Can you land anywhere, or is it fixed places ?
Also are these planets whole, or linear type area's, i.e. sq type terrains ?
Here you go mate, wanted to post this due to the typo in this thread title..I would have gotten the game in a heartbeat if the name had been "The Otter Worlds"
Wow - that's ...2 days?It's short
AWESOME!Here you go mate, wanted to post this due to the typo in this thread title..
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Wow - that's ...2 days?
I really dont "get" the world they have created. I mean - it has "artdeco" architectural and artsy bits, taking robots from Fallout, spaceships, I pick up the sniper rifle that looks exactly like old timey wild west ones, and there are folks with fedoras. I might be the only one but I dont like it at all haha, I have a feeling they tried to appeal to everybody at once and from what I see it worked. But its not my cup if tea, after 2h I cant say the game immersed me or gave me anything that would keep me playing any further. Its just OK for me, and shooting parts made me only think - huh, I want to replay first Rage.
Yeah. Something a bit over 20 hours.Wow - that's ...2 days?
Another Bioshock comparison I'll draw is the length. In Bioshock the story could be rather easily be completed in a day or two of fairly casual play, but the weapons, powers and traps combined with respawning enemies in delightfully wicked areas made for an experience that begged for experimentation and replay. Despite the fact that the game was pretty short if measured in a linear fashion, I had no problem spending several hundred hours playing it. That's pretty genius for a story driven single player fps.Yeah. Something a bit over 20 hours.
I by all means haven't done everything, been everywhere and tried everything. I think by being thorough, you'd gain another 10-20 hours. But still, it's kinda short.
Then again, I think it's fair - it's much more story-focused than Fallouts and I've said earlier I see that as a good thing.
Now I'll just have to find out the replay value of it all. If the game manages to get different enough with different approaches, I'm good.![]()
Why? I think it's exactly the case with TOW. Every mission can be approached in a number of ways, some missions you will not even find if you choose certain routes and associates. I've now spent about 10 hours on the first planet and about half of the stuff I've done is different from my first playthrough, so I think I'm good there.Another Bioshock comparison I'll draw is the length. In Bioshock the story could be rather easily be completed in a day or two of fairly casual play, but the weapons, powers and traps combined with respawning enemies in delightfully wicked areas made for an experience that begged for experimentation and replay. Despite the fact that the game was pretty short if measured in a linear fashion, I had no problem spending several hundred hours playing it. That's pretty genius for a story driven single player fps.
I've been secretly hoping Outer World's would have that, but I'm losing my hope now