"The Outter Worlds"...

How is it playing so far, guys? I thought it released last night.
I only played for a moment before I had to go to work, but it plays like Fallout. Clunky 1st person shooting, nothing surprising. Characters are nice (the couple I've spoken to), conversations make sense. The overall humorous tone isn't as over the top as the trailers suggested.
Naturally I haven't got any good weapons to try and haven't done any missions to speak of so it's hard to say, but my first impression is "This is kinda cool, I'm going to play it."
 
So.... how big is the world? Is it more instanced like Mass Effect or more free roam from site to site like Fallout? (I dont expect full planets ofc)
 
So.... how big is the world? Is it more instanced like Mass Effect or more free roam from site to site like Fallout? (I dont expect full planets ofc)

It's very Mass Effect-ish. That being said, I haven't left the first world, yet, so I don't know how big it REALLY is, it would be like judging the size of Mass Effect before you left the Citadel.
But it's like ME or Borderlands. Semi-open areas instead of a true open world
 
O.k looking at some of the yt vids the planets look pretty nice..
Can you land anywhere, or is it fixed places ?
Also are these planets whole, or linear type area's, i.e. sq type terrains ?
 
O.k looking at some of the yt vids the planets look pretty nice..
Can you land anywhere, or is it fixed places ?
Also are these planets whole, or linear type area's, i.e. sq type terrains ?

No. It's like planets in Mass Effect - a limited area. You don't fly the ship. It's a glorified loading screen. :D

That being said, so far I'm lovin' it! The graphics are really cool. (I now saw some places where I understood what Jason meant by Bioshock likeness.) and the characters are kind of awesome, I have to say.
I am easy to please though, so take me with a grain of salt.
 
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Here is a tip to make the game visually not killing your inner self:

  • Go to the configuration file(s) location. (%LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor) or
  • Users/(Username)/AppData/Local/Indiana/Saved/Config/WindowsNoEditor

  • Open Engine.ini with a text editor.
  • Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  • Inside that section, add r.SceneColorFringeQuality=0.
  • Save the file.
It could be just me but the chromatic aberration gave me actual physical headache after 30 min and cross eye vision. You can set the overall effects to low to get rid of it but it will also turn down cool lenses and such.
 
I would have gotten the game in a heartbeat if the name had been "The Otter Worlds"
Here you go mate, wanted to post this due to the typo in this thread title..
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Okay, so it looks like I am going to have one complaint about The Otter Worlds.

It's short and the ending is kind of... underwhelming?
But considering how much fun I had playing through it all, I'm replaying it right away.
Gonna see how much will the playthrough and story change with taking different routes and decisions and if it changes substantially enough, I'm willing to add the time of three playthroughs together and retract my complaint about the length.
 
I really dont "get" the world they have created. I mean - it has "artdeco" architectural and artsy bits, taking robots from Fallout, spaceships, I pick up the sniper rifle that looks exactly like old timey wild west ones, and there are folks with fedoras. I might be the only one but I dont like it at all haha, I have a feeling they tried to appeal to everybody at once and from what I see it worked. But its not my cup if tea, after 2h I cant say the game immersed me or gave me anything that would keep me playing any further. Its just OK for me, and shooting parts made me only think - huh, I want to replay first Rage.
 
I really dont "get" the world they have created. I mean - it has "artdeco" architectural and artsy bits, taking robots from Fallout, spaceships, I pick up the sniper rifle that looks exactly like old timey wild west ones, and there are folks with fedoras. I might be the only one but I dont like it at all haha, I have a feeling they tried to appeal to everybody at once and from what I see it worked. But its not my cup if tea, after 2h I cant say the game immersed me or gave me anything that would keep me playing any further. Its just OK for me, and shooting parts made me only think - huh, I want to replay first Rage.

It's kinda like firefly: futuristic cowboys with retro elements.
 
I'm enjoying it a lot more after I figured out you could avoid fights just by sneaking around them.

Love RPGs, and Obsidian are masters of them. Don't like FPS gameplay or anything where you have to kill "the boss enemy" just to progress. I grew out of that in the 1980s.

Wild west comparisons are valid IMO.
 
Wow - that's ...2 days?
Yeah. Something a bit over 20 hours.
I by all means haven't done everything, been everywhere and tried everything. I think by being thorough, you'd gain another 10-20 hours. But still, it's kinda short.

Then again, I think it's fair - it's much more story-focused than Fallouts and I've said earlier I see that as a good thing.
Now I'll just have to find out the replay value of it all. If the game manages to get different enough with different approaches, I'm good. :)
 
Yeah. Something a bit over 20 hours.
I by all means haven't done everything, been everywhere and tried everything. I think by being thorough, you'd gain another 10-20 hours. But still, it's kinda short.

Then again, I think it's fair - it's much more story-focused than Fallouts and I've said earlier I see that as a good thing.
Now I'll just have to find out the replay value of it all. If the game manages to get different enough with different approaches, I'm good. :)
Another Bioshock comparison I'll draw is the length. In Bioshock the story could be rather easily be completed in a day or two of fairly casual play, but the weapons, powers and traps combined with respawning enemies in delightfully wicked areas made for an experience that begged for experimentation and replay. Despite the fact that the game was pretty short if measured in a linear fashion, I had no problem spending several hundred hours playing it. That's pretty genius for a story driven single player fps.

I've been secretly hoping Outer World's would have that, but I'm losing my hope now
 
Another Bioshock comparison I'll draw is the length. In Bioshock the story could be rather easily be completed in a day or two of fairly casual play, but the weapons, powers and traps combined with respawning enemies in delightfully wicked areas made for an experience that begged for experimentation and replay. Despite the fact that the game was pretty short if measured in a linear fashion, I had no problem spending several hundred hours playing it. That's pretty genius for a story driven single player fps.

I've been secretly hoping Outer World's would have that, but I'm losing my hope now
Why? I think it's exactly the case with TOW. Every mission can be approached in a number of ways, some missions you will not even find if you choose certain routes and associates. I've now spent about 10 hours on the first planet and about half of the stuff I've done is different from my first playthrough, so I think I'm good there.

I would definitely recommend this game. Maybe wait till it's on Steam so you don't have to deal with Microsoft or Epic (I think the exclusivity is only 6 months, here and there will be a hefty discount on Steam once it's there I'm sure. And maybe even some DLC (although I haven't heard of anything planned in this regard).
As I said, length of the main story is my ONLY complaint. :)
 
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