It's not that the npcs will be more difficult in single player because we told them to be, they'll just be more of them and their difficulty will scale along with the number of human players available. So even in multiplayer, if you're not near anyone you can expect npcs more difficult than normal. But then again large groups of human players might also allow extremely hard npcs to show up to challenge all the players as a group too.
So if I'm in multiplayer in a system with a number of other players who happen to be friendly and just killing NPCs, those NPCs will all be easier than if I was there solo? That doesn't make any sense at all to me. Surely NPCs should either be exactly the same difficulty whether or not other players are there, or they should be harder when there are more players around to kill them.
Or are you assuming that "players in an actual grouped party are working together -> harder NPCs" and "players just happening to be in same system will probably kill each other -> weaker NPCs", thus assuming that most player->player interactions will be hostile? What about the case where players aren't actually "partied" but are still fighting the same NPCs?
I guess I'm just not happy that solo play is being "tweaked" in this way vs multiplayer. In my mind they should be identical, just with extra players in multiplayer. What's the goal? To discourage players from playing solo as much as possible? Why the need to make solo "as hard" as multiplayer? Shouldn't players be able to choose the level of "hardness" they wish, especially when they're soloing?
If this is the direction the design is taking purely to keep a mythical "balance" between solo and multiplayer "risk/reward" then I might actually be in favor of having a "solo online" play mode where any commander you create in that is forever tied solo and can't be multiplayer, just to avoid these sorts of design fudges to appease the "don't let people solo stuff" crowd.
Oh, and while I'm complaining, cockpits : please please please let us have a HUD-only mode. The cockpit struts etc look pretty in a screenshot but I know for sure they will give me migraines and just become annoyingly in the way (for me). I really don't see this as any more of an "easy mode" than multi monitors, having more time to play, cash to burn on credits, all the other imbalances there are in the game. And it's one that every player has a personal choice over (hud or cockpit), at least!
As for immersion, the latest current fighter jets have cockpit views with zero "architecture" visible, HUDs projected onto the pilot's eyes, external camera views etc. Why wouldn't there be even more of this far in the future? Just seems much more plausible.
And no external 3rd person view? Why would I go to the bother of keeping my paintwork shiny, applying decals, etc if I can never see them? All that "simulated wear and tear and damage" you show off in concept art - I'll never get to look at my own ship while flying to see it all?