Which generally means ganking, griefing and being general *******s with benefit of superior something (levels, ships, gear etc etc).
when will the aggressive paranoia ever stop. Do you really need to make more drama, you´ve already been awarded the core audience medal with the grouping concept, what else is missing?
Look, this isn´t going to be a sandbox anway, sandbox MMOs need to be player driven, driven by necessary player conflict, even territory control, we have none of that confirmed/denied yet. It looks very much NPC driven, therefore rather on the WoW side of things. Calm down.
Which rather blows the whole idea of "risk vs reward" out of the box.
Gankers and griefers do not take risks, but claim all the rewards if they are permitted to steal some or all of the possessions of their victim. In ED it would mean having roving bands of gankers with ships kitted for combat and escape, who will just blithely attack anything and everything they can beat and run from rest, making their risk minimal unless you get good drop on them. Easier said than done.
It´s an Online. Multiplayer. GAME. With pirates and bounty hunters and ships that go pew-pew, what would you expect to happen?
Victim loses all progress they have made between their last docking and moment of death, which is not very rewarding to most players and does tend to drive them away from the game.
Wouldn´t drive me away
PvP-people really should drop the "risk vs reward"-argument, as it does not hold water properly, specially if you state that players will always go for route of least resistance. What I have seen in variety of games to this date, all risks are for the victims and all rewards tend to float towards the ganksquads.
I´ve played MMOs long enough and experienced the dumbing down of the whole genre and the downfall of the themepark "please everyone" model. It´s destined to fail and sadly, people like you caused it. Devs will learn, some day, hopefully not too far away.
Though you are correct that players go for route of lowest resistance. Griefers and gankers tend to be one of the fastest growing groups in games. Often game starts out with smallish number of eager people with good ideas and perhaps even some sense of honour. But once game gets publicity, they are overwhelmed with flood of antisocials who are there just to wreck havoc as soon as they can.
So if we do not want the route of least resistance, how we deal with that issue is what I ask.
I wonder, I wonder.. how come radical PvE-only players know sooooo much about gankers and griefers? I tell you, I don´t believe you ever played ANY title offering the slightest possibility of being "ganked". It´s all hyperbole and made up horror fantasy supporting your agenda plus some urban myth you read about EVE. You obviously know nothing and the whole purpose is fear mongering.
In case you ever played EvE tell me about it. How did you start, which skill progression did you take, which ships did you own, which upgrades, how did you mine, which corporation did you join, how many ISK did you make before you got your ganking trauma?