But those games are tiny compared to ED. ED will be the biggest gameworld ever devised - thats the point I'm making when I say it has to appeal to a mass market. By definition it has to appeal to the widest possible audience otherwise whats the point of having 400 billion systems aimed at a niche market? Surely with a game this size the more players the better? And with the mechanics ED has it doesn't matter if 99% of them only like PvE - a PvEer is still far more interesting to interact with than a scripted NPC because the PvEer still has the potential to turn to PvP for a moment and blow you to bits if you annoy him, or more intriguingly lure you into a false sense of security - then do you harm when you least expect it
Yes those other games are tiny, that´s why we would have more than enough territory for different flavors of gameplay and risk level -- right?
I don´t quite understand what you imply..?
a) the universe is so big that you don´t meet anyone and one ruleset wouldn´t be a problem ?
or
b) the universe is so big that different rulesets territory based don´t matter because you woulnd´t meet anyone to bother with "guild warfare"?
Also there is flaw with your plan to interact with "PvE-only" players because they won´t exist in your universe, so there you have the playerbase split already.
at the current model you can only interact with the PvAll player who does PvPvE in the All Group, if he doesn´t decide to go least resistance mode and magically vanish from the 400 billion systems universe to avoid trouble
The essential problem I find with your model, fromhell, is that you build a universe and then segregate (block off) swathes of content based on players' play-style choices.
It strikes me as a much better design from the outset to create content and a grouping system in which all players can enjoy all the content as they like.
Which is where ED's approach as it stands is so refreshingly good.
oh wait, you mean 200 billion star systems are not enough.. seriously? Considering the unlimited number of systems, this is a totally ridiculous argument, sorry. Besides the PvE-only player segregates himself from content, you have the choice to go where the risky systems are or not, no one tells you "don´t go there", there is no wall blocking you, just the fear in your mind. You don´t want to take more risk, your own choice.
So what about content which is specifically PvPvE oriented, like two opposed player groups, one fighting against a group of NPC, the other defending the same group of NPCs ? Yep you´re already blocked off that content if you don´t want to fight real players, right?
If you prefer the unrealistic grouping thing, all you win is twice the amount of systems you can´t visit in your lifetime anyway.
I don't want your model we went playing Eve Online this is a different game all together.
Why do all the new posters want this to be an Eve Clone. If you want Eve go play it. I liked Eve for the 8 months I played it even with its flaws, but it wasn't what I wanted which is a modern Elite.
here we go again... YES EvE is different, we know that, thanks.
And once again I say, copying ONE ASPECT of EvE like the universe layout doesn´t make ED an EvE clone.
You could also say every car with four wheels is a Ford T-Model clone...
Joysticks, cockpits, twitch combat, avatars, procedural galaxy, planet landings, no skill training queues are enough to be not an "EvE clone", wouldn´t you agree...