I would think a vanity item of some kind would be fair (unique decal for instance)
Also have a statistic on your commander sheet :
- Total time online
- % spent private (Solo / Group play)
- % spent public (All-pilots)
That's not enough imho.
If I'm getting my ass kicked by players who are earning fortunes in soloplay, coming over to MP, and using that wealth to blow me up time and again - me... a struggling trader plying my trade against
real players in MP and not just scripted AI, I'd be inclined to group switch too and go solo when I'm skint just to level the playing field and give me a chance to recover losses.
The way I'd do it would be for the first week that I remain in the "All" group I get a unique to All-groupers shield generator.
2 full weeks of All play - I get a unique to "All" group missile launcher.
3 full weeks of All play nets me a unique to "All" group long range Hyperdrive.
This stuff is far better than what a soloplayer can get!
6 months of unbroken All play nets me a unique ship.
If at anytime I switch to solo or private play my timer resets.
I'm joking of course.
I like Fromhell's idea of rewarding players who take the risk but I think it'd upset a lot of people now. I still think finding a way to stop those of us who take a harder path from being exploited by those that don't (like switching groups all the time) is the way to go. Not sure how though.
The presumption here is that PvE is easier than PvP .. it's not - there can only be 31 players in your instance but hundreds of NPCs.
I've mentioned this before - it doesn't matter how hard you make the AI it'll never match the ingenuity, guile, and talent of a human player.
Lets not forget, PvP isn't just about combat. PvP comes in all guises. Its about competing for resources (if you're a miner) and possibly even competing against other players for trade runs. As an explorer is about competing against other explorers who could be surveying the same areas you are and racing back to stake a claim before you do. Do we know if NPC's will be doing those things too - I'm not sure. And if they are they won't be any better than an experienced human player who can adapt his strategies on a whim and learn new ways to get one over on his fellow players.