Alpha 11
Hi Folks!
Yes Pioneer has a new Alpha release, Alpha 11
Here are some of the details below
"New features
* Visual refresh: new panel graphics, UI font (Titillium Text) and model font (Cousine Bold) (#105, #114, #115, #138)
* New star images in system info view (#159)
* Manual thruster adjustments can now be made in set-speed mode (#118)
* 5 new ground based starports (1, 2, 3, 4 landing pad configs, 1 airport config) (#120)
* Major upgrade to coriolis station model (#158)
* Clicking on the hyperspace icon a second time after a hyperspace is initiated cancels the jump (#25)
* Screenshots are now in PNG format (#91, #140)
Fixes
* Orbital stations create a small amount of population (#85, #96)
* Terrain colour changes based on temperature now works properly (makes Earth look correct again)
* Crash when using an illegal goods trader that is a police front (#88)
* Crash when restoring bulleting board ads after loading a game (#86)
* Crash in AI collision detection in ternary systems
* Discovery Base (Sol) orbit too close to its parent (#116)
* Don't create illegal goods traders in systems with no illegal goods (#109)
* Better layout for hyperdrive ranges in ship purchase screen (#94)
* Use power-of-two texture for facegen to support more graphics cards (#83)
* Remove duplicate system 'EI Cancri' [2,0]
* Crash on call to Lua method Player.AddCrime
* Crash on any mission failure (#144)
* Mission status screen layout tweaks (#145)
Internal changes
* Lots of code cleanups, warnings silenced, etc
* Fonts rendering controlled by per-font config files (#106, #113)
* Background stars & Milky Way use a VBO (#164)
* Remove non-VBO code paths in the terrain renderer" (quote from robn (Pioneer dev) at the SSC)