The Planetary landing and planetside missions discussion Thread

i hope im very wrong but the scale of planets now in supercrusie are not rite so instancing will havto be part of it and not seamless
 
i hope im very wrong but the scale of planets now in supercrusie are not rite so instancing will havto be part of it and not seamless


If it's not seamless then I'm not interested. At the moment ED is one huge loading screen, I'm not paying again for another.
 
I do hope they work on re-entry mechanics in a believable fashion, though. While technically impressive, the guy in that video enters the atmosphere at a speed that'd almost certainly vaporize his ship before it reached the ground.

I agree. Kudos for this first draft, but I hope a lot more effort is involved in our version.
 
i hope im very wrong but the scale of planets now in supercrusie are not rite so instancing will havto be part of it and not seamless

Planet scales are correct ingame. I've spent many hours in low orbit over Earth likes in virtual reality. Devs have also stated countless times that everything ingame is correct scale

@Patrick - If ED is half as good i'll be happy.
 
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i hope im very wrong but the scale of planets now in supercrusie are not rite so instancing will havto be part of it and not seamless

Incorrect, the scale in supercruise is acurate to the meter, All things in supercruise are correctly scaled and have correct sizes and distances, you're just going many times the speed of light in supercruise (capable of) and thus gives the illusion that everything is small.

When planetary landings are implemented, we should be able to supercruise right down into a planets atmosphere, because I believe we are capable of going much slower in supercruise, right down to the speed the space shuttle re-enters our own atmosphere in real life.

We should be able to slow down to 6 kilometers per second (Or 6MM/S in the game), which is about the same speed the space shuttle reenters the atmosphere. I'd even expect to be able to go all the way down to 1 kilometer per second and sustain hypersonic flight, once you are close enough to the ground you can Load screen out of super cruise and enter real flight and land on the planet. It won't be seamless because supercruise and real space is already instance, but this is the closest thing to the real deal, that is unless Frontier devs pull out some special tricks to make it seem seamless.
 
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Planet scales are correct ingame. I've spent many hours in low orbit over Earth likes in virtual reality. Devs have also stated countless times that everything ingame is correct scale

@Patrick - If ED is half as good i'll be happy.

Do you have the Outerra tech demo?

Fascinating to play around with.

I would honestly hope that Frontier with vastly larger resources could at least match their effort.

Outerra is btw, building a "game" with the entire solar system in 1-1 scale.


I have posted this video on other threads:

Outerra world in a box. Procedurally generated mixed with real data for planet earth that looks fantastic from orbit, to walking the Swiss Alps or the Rocky Mountains.

https://www.youtube.com/watch?v=iNgWwvSaTZ0

Guess it depends on the capabilities of the Cobra engine in the end.

Check it out boys and girls :)

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The tech demo is free btw if anyone want to play around with planetary landings prematurly :)

Now they are working on procedurally generated clouds, something Braben has talked about for both earthlikes and gas giants....

From ground:

https://www.youtube.com/watch?v=TUOgf3YPgfw

From above:

https://www.youtube.com/watch?v=R2k1iKRNWkM


No worries I am sure England will have crap summers even in a thousand years :D
 
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Do you have the Outerra tech demo?

Fascinating to play around with.

I would honestly hope that Frontier with vastly larger resources could at least match their effort.

Outerra is btw, building a "game" with the entire solar system in 1-1 scale.


I have posted this video on other threads:

Outerra world in a box. Procedurally generated mixed with real data for planet earth that looks fantastic from orbit, to walking the Swiss Alps or the Rocky Mountains.

https://www.youtube.com/watch?v=iNgWwvSaTZ0

Guess it depends on the capabilities of the Cobra engine in the end.

Check it out boys and girls :)

Yep, great game. I posted a link to it further up the page, spent many hours wandering around in the rift
 
Yep, great game. I posted a link to it further up the page, spent many hours wandering around in the rift

Of course they really don't have cities etc yet, but look at what one amateur programmer did a decade ago with procedural generation:

https://www.youtube.com/watch?v=-d2-PtK4F6Y

What Frontier have done with the Milky Way is truly amazing, but I think the wider audience will truly get what they are capable of when we see what they do with planets.

Before I get too optimistic, I need to run off and kill some procedurally generated pirates :)

Cheers.
 
Ok then so if i am wrong and the planets are to scale then i ask the question, what about the city lights they recently put on some planets ?.
On seamless entry these would have to stay constant and turn into actual city's and buildings as you approach. that's some work to do where as instancing would save a lot of hard work wouldn't it
 
Ok then so if i am wrong and the planets are to scale then i ask the question, what about the city lights they recently put on some planets ?.
On seamless entry these would have to stay constant and turn into actual city's and buildings as you approach. that's some work to do where as instancing would save a lot of hard work wouldn't it

These don't have to be the final thing. They could just be a placeholder to give more believable occupied planetary surfaces in the meantime. They could be completely re-written for planetary landings with no impact on the game. After all, we've never been down there, so changing them won't exactly be jarring :)
 
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