The Planetary landing and planetside missions discussion Thread

That is all we know for certain. All we have been officially told is that "most of the dev team" have been working on something "secret for PC & Mac" which will be announced at Gamescon in four weeks.
If we take this at face value (difficult, I know with FD's apparently deliberate ambiguous statements) then it will not be one of the expansions they announce at Gamescon. We already know here are separate teams, and at face value that statement refers to the core game team, not the expansion team. Nothing would surprise me with FD any more, but the 'straight' reading if that implies something new and from out of left field - somewhat like powerplay was.
 
Highly complicated to implement and more or less worthless unless we can then walk about which is even more difficult to implement. So way, way, way in the future.
 
Hopefully it doesn't follow the suit of other console ports where it takes 6 months to a year to get ported! (Like Terraria and Minecraft updates, or Payday 2 updates. I mean, the last Minecraft update took like 8 months, and only added night time sensors and colored glass lmao.)

There is no reason, other than Microsoft, that XBox versions should not appear at the same time or soon after the PC/Mac version. The game uses a multiplatform engine (Cobra) so is written to the engine not to specific platforms So there is no 'porting'. 'Jumping through Microsoft hoops' is already quoted as the reason why XBox players can not (at the moment, anyway) meet PC/Mac players in game, though we do share a common galaxy. I would guess that you could expect XBox versions of new features a month or two after PC/Mac, but not at the same time.
 
Planetary Landings again

Edit: Because the forums full of the sensitive type.

Im not trying to rick roll anyone and i apologize if i gave anyone a heart attack, though for the sake of the argument lets assume the devs decided to go live with the whole planetary landing feature. Whats next? What are you expecting?

I personally am not one to be so obsessed with this possible feature. I am enjoying the cabin fever within my ship interdicting, trading, exploring, and pew-pewing my heart out. Nevertheless, all those explorers and pioneers have the right to wish for more -- though we must admit it would require a lot of development and resources for the devs to catch up on before we can see this become a reality. 400 billion star systems to program and prepare for commander insertion -- :p and we all know how much bugs/ glitches annoy the community.

So, what will you expect? Alien life forms to interact with? Possibility of jumping out of the ship to dip your feet into the gasses and liquids of the atmosphere? Terrain to maneuver through? Speak on it.
 
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Very important thing to remember is that DB has said many many times (last time hinted at E3) that planetary landing is coming in phases. Meaning first you for example will be able to land only on airless planets/moons etc. It won't be one big "planetary landing" update, but multiple updates that take it step by step.
 
If you need to stretch your legs, you should leave the computer, not have your computer guy leave his space ship.

I don't care when landing's coming.

I want to know: What will we be able to do that we can't do today? In FE2 there was no difference between a space station and a planet starport. They had shipyards, outfittings, market, BB and so on.

What we could do was mine planets, deploy a mining robot and leave it to work. But FD doesn't really like mining, so I doubt we get that. So what do we get?

Just walking around will be not good enough, especially since I doubt they can make planets interesting enough. If a game company designs an open world game, they drop so many hours into the world design of a single world. How many unique worlds will ED even see?
 
Well im no moderator nor a FD staff. Thought people would be able to figure that much out. Still a discussion i thought was worth having. If anyone got bent over this or thinks its a waste of their time, feel free to ignore and let it sink to the bottom of the forum abyss.
 
I expect something like NMS but with much more realism and without all those sentinals, although they will probably fall far short of this on the first iteration and we will get better in updates.

And lets be polite to the OP please.
 
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Planetary landings.

What I hope for is that FD does not try to bite off far more than it can chew.

We do not need GTA-like game play in fully realized cities on planets. If FD tries that they will fail miserably.
Just look at a game like GTA V. The budget of that is staggering, the amount of people working on that is insane and we are talking about only a comparably small area. The city is not even on the same scale as LA, because that would be too much, even for GTA V.

Do not even try it FD!!!!


We could have free movement on planets without human inhabitation, or only a few bases, or a few small settlements etc.

What I would do on planets with large cities/urban areas is have mandatory landing corridors.
Any deviation from such a corridor by a cmdr would be punished by fines and eventually death.
We would land in star ports. These could be beautiful and diverse, with wonderful immersive skyboxes that show us the surrounding city.
These star ports would be hubs of activity where we would be able to interact.

There would be no such thing as strolling around fully detailed and living and breathing cities, because I believe this would be the death of the game as it is impossible to create something like that with enough architectural and cultural variety and believability on a galactic scale, on thousands of planets in the human occupied universe.
Not even Rockstar or one of the other dev giants could pull that off, not even if they all worked together.
For a small dev like FD even attempting this would explode in their face.
 
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Planetary landings.

What I hope for is that FD does not try to bite off far more than it can chew.

We do not need GTA-like game play in fully realized cities on planets. If FD tries that they will fail miserably.
Just look at a game like GTA V. The budget of that is staggering, the amount of people working on that is insane and we are talking about only a comparably small area. The city is not even on the same scale as LA, because that would be too much, even for GTA V.

Do not even try it FD!!!!


We could have free movement on planets without human inhabitation, or only a few bases, or a few small settlements etc.

What I would do on planets with large cities/urban areas is have mandatory landing corridors.
Any deviation from such a corridor by a cmdr would be punished by fines and eventually death.
We would land in star ports. These could be beautiful and diverse, with wonderful immersive skyboxes that show us the surrounding city.
These star ports would be hubs of activity where we would be able to interact.
There would be no such thing as strolling around fully detailed and living and breathing cities, because I believe this would be the death of the game as it is impossible to create something like that with enough architectural and cultural variety and believability on a galactic scale, on thousands of planets in the human occupied universe.
Not even Rockstar or one of the other dev giants could pull that off, not even if they all worked together.
For a small dev like FD even attempting this this would explode in their face.

Whatever they achieve it will be procedurally generated unlike all the GTA games, so not a good comparison.
 
This is not a dumb thread. It's the obvious way to go.. if the expansion was modular and environment creation was procedural. i.e. less work for the developers, less costs and maintenance and they could tweak the procedural-generation parameters to create any world they wanted and randomize it to their hearts content.


I love the idea of FPS mixed with Aircraft / Spacecraft simulation. It's something we only saw in an arcade way with 21st Century FPShooters and later with Sim-FPS hybrids like ARMA-2/3. Heck, I was talking about this years ago and it makes perfect sense for game-developers to move in this way, i.e. more environment immersion and interaction.. the problems up 'til now are world generation + bugs.


However.. once effective procedural generated world environments are achieveable (and there are examples already) then it will revamp massive environments. Systems within Systems. Networks within Networks. It's achievable and will be a reality.. Hopefully sooner rather than later.


Oh and ignore the nay-sayers.

IMO the Internet has its own Online Community of Geniuses who make up 95+% of people who blabber on about a genuinely good idea being 'stupid' or 'impossible' .. they were there with the first steam-engines, they were there for the creation of the 'impossible' and 'impractical' wing, they were there enthralling their followers of the impossibility of rocket-engines.

I suspect they were there with the invention of the wheel.. but were probably made to eat their own words as it was a simple enough idea for even primitive people to grasp.
 
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