The Planetary landing and planetside missions discussion Thread

Im very curious about how they plan to handle atmospheric flight. ~300 m/s are pretty slow (less than mach 1) to get anywhere on a earth-sized (or even bigger) planet.

Same here. That's about 1100 km/h, or 1/5 of the speed the space shuttles used to approach the runway at (actual touchdown speed was nearer to 300 km/h). But the shuttle was known to approach the runway by "falling rather than flying".

Planetary landings might be a place we would see our speeds increase significantly above 300 m/s if we don't take the gravitational pull from the suddenly extremely proximal planetary body into account. In fact, landings might be a mini-game of keeping the delta-V managable or we would immerse ourselves into the planetary crust, so to speak.

Hopefully planetary landings will come with a training scenario to learn this aspect of the game! And hopefully there will be turbulence to deal with as well.

:D S
 
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I'm starting to get the feeling that if/when we get it, it's going to end up more like this:

dark-star-exterior.jpg
 
EGPWS & Planetary landings

Well that screen attached to our chairs has been bugging me since early beta, have always wondered why they have left it blank so long :S

Started thinking perhaps they are saving it for planetary landings? They will need to add an enhanced ground proximity warning system, it looks like the perfect place to install the screen.

Am wondering what others think? I guess they could have the EGPWS integrated into the hud, although that would just clutter things further.
 
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Really hoping Dev's make the planetary missions detailed will be cool for fps but also cool exploring like (Aliens/Prometheus) as well as detailed fps mission like assassination missions (take out pirate lord or political rivial) or taking over enemy base on planet or station. This will really add a lot more options for different types of game play in much more detail, can't wait!


Shadowma
 
Really hoping Dev's make the planetary missions detailed will be cool for fps but also cool exploring like (Aliens/Prometheus) as well as detailed fps mission like assassination missions (take out pirate lord or political rivial) or taking over enemy base on planet or station. This will really add a lot more options for different types of game play in much more detail, can't wait!


Shadowma

I'd reign some of that in? - Consider the depth of the missions we currently have...?
 
Lots of us are assuming the colossal Gamescom release is planetary landings. If that's not it, there could be much wailing and gnashing of teeth. It could be anything - a huge new, unannounced ship? Maybe war between the Federation and the Empire?

I still think some kind of FPS-like planetary exploration is a long way off; considering that in addition to implementing all the FPS-style gameplay, you'd first need:

- atmospheric entry: ability to enter the atmosphere, see the detailed terrain, fly over/between mountains etc.
- landing: at surface stations/outposts, and/or ability to land anywhere there's a clearing.
- moving about in ship: unless you instantly warp from your seat to outside, you're going to need to walk though your ship to outside. Maybe your seat just slides down and pops you out underneath the ship? :)

My guess is we'll just see the first one - atmospheric entry, and maybe the second, landing at surface stations. It wouldn't add a huge amount of new gameplay, but it certainly would add some amazing backdrops to RES/CZ combat, and could even making take-offs and landings interesting if they add dramatic enough terrain.
 
The older Elite games were seamless. One can still dream.

If they don't make it seamless then I would say that is certainly a step backwards ! They better bloomin' well make it seamless otherwise what's the point ! Might as well put loading in the middle of the screen like a 1995 game !

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I also don't think that the colossal release will be PL. I think it will be a whole load of bug fixes, a bunch of PP changes and a storyline ! PL is some way off yet !
 
They've been teasing something colossal, and are going to announce it at a world famous gaming expo. So no, it's not going to be a load of bug fixes or some weak powerplay changes, or one big ship. Whatever it is, it's going to be something BIG, something that has to draw attention to the game for people who haven't played it yet or maybe who don't even know much about it. I don't see them making a show about fixing some bugs or adding a ship, it will have to be a big new feature (or set of features), something that adds a new layer to the game, something more tangible than powerplay (which is just some new rules and a few interface screens when you think about it), something that will attract new people who haven't bought the game yet.
 
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They've been teasing something colossal, and are going to announce it at a world famous gaming expo. So no, it's not going to be a load of bug fixes or some weak powerplay changes, or one big ship. Whatever it is, it's going to be something BIG, something that has to draw attention to the game for people who haven't played it yet or maybe who don't even know much about it. I don't see them making a show about fixing some bugs or adding a ship, it will have to be a big new feature (or set of features), something that adds a new layer to the game, something more tangible than powerplay (which is just some new rules and a few interface screens when you think about it), something that will attract new people who haven't bought the game yet.

I think you missed the part where I suggested storyline. I would certainly consider that to be colossal, tangeable and something big. You saying no to any of that plus bug fixes and a re-worked powerplay doesn't matter.
 
Storyline in Elite? I don't think so.

Also, they see all the hype for NMS. They need to show something about PL, even if its just images and a small teaser. IMO we won't have a beta until months, but I believe they will show us something.

I hope 1.5 is about missions/NPCs. :)
 
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I'm also thinking it's going to be the first phase of PL - flying around and landing on large celestial bodies with no atmosphere (I hope that includes asteroids!). We know it's definitely not space legs because one of the devs (Sandro?) specifically said it would not be.

obhype: It would be awesome to land at an outpost in a jungle clearing, and hear all the jungle sounds piped in through the ship's speakers...
 
I think you missed the part where I suggested storyline. I would certainly consider that to be colossal, tangeable and something big. You saying no to any of that plus bug fixes and a re-worked powerplay doesn't matter.

Don't hold your breath for a storyline in ED. Anyway I guess we'll have our answer in a few days now.
 
I`m a little disappointed with the ease at which a pilot can explore the galaxy. Outside of wear and tear on your ship, its not a particularly dangerous pursuit and it should be! After-all, you’re a lone pilot, far away from occupied space, yet you can explore the galaxy with almost god-like ease. The game has been out for quite a while now and much of space has already been explored. Its very beautiful out there, and there are sights to see, but other than that, exploration amounts to ticking boxes on a list and perhaps a race to get your name on a planet, rather than exploring for the sake of curiosity, discovery and most importantly....adventure. The first two are there, but in small amounts and they would benefit tremendously from planetary landings. Of course, there are some things in the game, which unfortunately, probably have to be the way they are now, at least until such time as more can be done to improve them.


I would hope that P.L`s would offer a variety of things to do. I think there needs to be missions and shooter elements among those activities, especially in occupied space, but I think exploration could be improved greatly if there were a survival oriented focus to deep space exploration. After-all, it’s a frontier out there and it should feel like one! Planetary exploration should be difficult. I would like to see players being able to land, map a planet, carry out detailed surveys for various purposes, be they locating planet-side resources for big corp money etc, or going out in search of lost pilots derelict ships be they alien or human etc. But a pilot should need food, water and other elements, in order to survive a treacherous environment a long way from occupied space. This might involve setting up some sort of machinery and a temporary base of operations, from which food, water, fuel, oxygen or other elements could be created, perhaps with planetary resources, and consumed while exploring, prospecting, mapping etc. Sure, in regard to fuel, you can fuel scoop quicker and easier, but I don’t think that would prevent people from wanting to do it on a planets surface, just because they can! If your using a wheeled vehicle to roam a planet fuel will be needed. If the planets and activities to be had on them were interesting enough, I certainly would use those abilities.

For instance: Imagine setting up your base and some survey equipment on a planet, which at first seems completely devoid of life. It takes time for your survey equipment to complete a cycle and so in the mean-time, you decide to take in the view or go exploring the terrain. However, unbeknownst to you, there just so happens to be a species of giant bug living beneath the surface of the planet. This organism only emerges out onto the planets surface at night time only. So there you are, going about your mission, doing whatever it is you choose to do and then suddenly these things start to come up out of the ground. So all of a sudden, a seemingly hospitable world, gives way to a “Pitch Black”, “Starship Troopers” type situation, with you sprinting back to your ship and a horde of giant alien bugs in hot pursuit! You have two choices. You can either fight off the horde long enough for the survey equipment to complete its cycle, or get into your ship and get the hell out of there, which may mean abandoning your equipment altogether or attempting to retrieve it at a later time. Such decisions could cost you the mission, or even your life! This organism might also damage or destroy your ship and so leave you stranded on that world and have to survive there, until you get rescued by another player! Once something like that occurs, you would then need to activate a beacon which would automatically generate a rescue oriented mission, for another player, back in populated space. You could of course just choose to take your own life instead and wind up on the insurance screen.

Planets themselves, meaning the terrain, conditions, atmosphere, radiation etc present on them, should offer their own challenges, in and of themselves! Planets with high surface radiation might require a pilot to spend at least some of their time underground or in caves to avoid lethal doses of radiation while exploring. Ice planets and particularly planets with a lot of volcanic activity could be especially lethal environments. Even traversing the terrain on foot, or in a vehicle should be dangerous. Personally, I would welcome anything that gives way to adventure, in an emergent fashion!

Probably never happen, but its nice to dream!
 
I think in all honesty this thread is a bit premature.
Planetary landings and everything connected to that will be, either a huge fail or half baked product if the following steps are not completed first and in order.

a. walking around on ships.
wich should'nt be just random its should be well thought out and has meaning to it.
interaction with crew or other npc or even cmdr passengers to start with should make the universe more alive for a large amount of players, I reckon.

b. walking/floating around on stations.
idem above applies. I expect rich gameplay. no meaningless 'show me your wares' minigames ;)

c. planetary landings.
Iam more inclined to maybe split this 3 way
- atmospheric flight and maybe interaction with low orbit stations (or ships not suitable for descending, being in waiting orbit for that matter)
- actually landing on the planet but only at designated areas possible with a small part to explore on the ground.
- full acces. (at this time several more months have passed and we can then start to think about more stuffs to do on the surface combining whats allready in place from: what we've learned from ship and station walking)
 
Storyline in Elite? I don't think so.

Also, they see all the hype for NMS. They need to show something about PL, even if its just images and a small teaser. IMO we won't have a beta until months, but I believe they will show us something.

I hope 1.5 is about missions/NPCs. :)

Why not ? Did anyone even have the slightest idea that either CQC or powerplay were going to happen ? I don't think either were discussed in the DD.

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I think in all honesty this thread is a bit premature.
Planetary landings and everything connected to that will be, either a huge fail or half baked product if the following steps are not completed first and in order.

a. walking around on ships.
wich should'nt be just random its should be well thought out and has meaning to it.
interaction with crew or other npc or even cmdr passengers to start with should make the universe more alive for a large amount of players, I reckon.

b. walking/floating around on stations.
idem above applies. I expect rich gameplay. no meaningless 'show me your wares' minigames ;)

c. planetary landings.
Iam more inclined to maybe split this 3 way
- atmospheric flight and maybe interaction with low orbit stations (or ships not suitable for descending, being in waiting orbit for that matter)
- actually landing on the planet but only at designated areas possible with a small part to explore on the ground.
- full acces. (at this time several more months have passed and we can then start to think about more stuffs to do on the surface combining whats allready in place from: what we've learned from ship and station walking)

I read somewhere that this collosal update had been worked on for a long time. I'm talking, a long time prior to powerplay. That's what I got from it anyway.

There is no need to have first person walking around before PL. They did it in previous versions of Elite so I don't see why that would need to come before it. It would just be another way to experience an environment other than space. Docking/landing would be similar to docking in a space station but just on a planet with gravity and atmosphere instead.
 
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