Got any links for that tech that's realtime and on a planetary scale? I only know of couple of products that have that but they're offline solutions.
Confirmed no caves then.....
Got any links for that tech that's realtime and on a planetary scale? I only know of couple of products that have that but they're offline solutions.
The driving model is getting there but I think it's safe to say the Newtonian crowd might be pleased with the aerial capabilities of the buggy![]()
Confirmed no caves then.....
Confirmed no caves then.....
on a planetary scale.
I personally don't know of any tech out there that does this in real time on a planetary scale.
Got any links for that tech that's realtime and on a planetary scale? I only know of couple of products that have that but they're offline solutions.
No Man's Sky?
No Man's Sky?
NMS is going to be offline, and not in real time though right?
NMS is going to be offline, and not in real time though right?
I don't see the confirmation in my reply. I asked if the poster could post links to the tech described and that I personally don't know of any tech out there that does this in real time on a planetary scale. I'm saying nothing about what we're doing.
I was more interested in why a lack of such features would indicate our development team were below average in ability (which could be seen as quite insulting really) and that by implication you can never have interesting looking terrain with just heightmap and texture based variation.
NMS is going to be offline, and not in real time though right?
Like I said earlier, I’m not in Murray’s ballpark in terms of smarts, but the gist of what he said was this: No Man’s Sky is underpinned by a mathematical formula that generates everything in its universe on the fly. Every blade of grass, every rock and every creature is created as the player approaches it.
Planets don’t exist until the player arrives at them and when they leave, those planets vanish. The avatar sits at the centre of an algorithm that generates environments as far as the eye can see. There’s no danger of the player running out of space because no mode of transport they’ll ever use is capable of moving faster than the algorithm’s speed at generating the environment.
No Man's Sky?
True, I do remember seeing caves at one point though I'm not seen them since. Not sure I remember seeing overhangs either but I guess if they can do caves that would indicate the ability to do overhangs too. However they lean very heavily on small draw distances when you're actually down on the ground to give time for the algorithms to churn and generate the terrain where as we can't use atmospheric fog (on account that we're doing airless bodies) to hide generation so we need to be able to generate terrain to quite a distance (all the way to space in fact seeing as you'll see these planets from super cruise as per normal).
I'm fairly sure NMS has caves.
Yeah it does, but then NMS is much more focused on exploration and also has water (or equivalent), plants and animals (or at least dinosaurs). Bear in mind the NMS landscape is quite stylised with a kind of 1960s sci-fi look; it looks more like a game landscape than a realistic one, IMO (and nothing wrong with that if that's the look you're going for).