I immediately had to think of this:
https://upload.wikimedia.org/wikipe..._9_Flight_17_carrying_CRS-6_(17127808431).jpg
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If no one does it before i get home, I am so going to photoshop a Cobra on to that...
I immediately had to think of this:
https://upload.wikimedia.org/wikipe..._9_Flight_17_carrying_CRS-6_(17127808431).jpg
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Is it the SpaceX landing pontoon?haha, where did you get that pic from?
You would need the right combination of chemicals for ignition to take place, but at the same time, it is a very scary prospect.I'm thinking, this is not as much about weather as it is about atmospheres.
What would happen if (when "landing" in gas giants is a thing) we get inside the atm of a as giant with, let's say, 80% of it's atmosphere being inflammable? I'm imagining a giant fire ball would replace the planet
Well I have been thinking about epic fights in storms , such as a rain storm.
You would need the right combination of chemicals for ignition to take place, but at the same time, it is a very scary prospect.
Unfortunately the rocky moons and planets in horizons will have zero weather. The devs stated one of the reasons we have to wait for atmospheres is because they want to do weather affects correctly.
Here's to the future with blind landing's due to sandstorms on desert worlds, severe icing and engine flameouts on icy worlds, windshear and severe turbulence when landing on floating bases in waterworlds, torrential rain lashing down on the canopy whilst wrestling the ship against insane crosswinds. The mind is the only limit, planet Earth has enough interesting weather to keep a pilot on his toes for his entire career.. Alien weather will be something special
When it comes to planets with Atmosphere, there will be places that only the toughest ships will be able to fly and some that will just become no-go areas. Wind, which requires air/gas is a very destructive force. Look at the Grand Canon, the theory that it was created buy a group of Scotsmen, looking for lost change is a myth. Most of the wear and tear was created by winds moving sand etc. If you have ever seen a sand blasting paint remover in action, then you'll understand the shear power of such forces. 5 mins moving around in winds of hundreds of meters per second, throwing dust and sand at the hulls and superstructures of ships, will strip nice new ship skins in seconds and then the whole ship, to its base elements in minutes.
We all like a bit of Atmosphere, but some will be, nothing less than deadly and that is before we consider, any that contain naturally corrosive elements, such as Venus, which is basically thought to have an atmosphere made of acids.
But you forgot to deploy the landing gear . . .
is that to-scale?
I feel you have the wrong idea about the timescale.
Terraforming a planet would take generations.
The installations to do it would probably strain corporate budgets, let alone the budget of individual players.
"See the continuous evolution of plants and animal species"? LOL.
How long do you plan to play this game? 100 million years?
Even the Cambrian explosion took around 25 million years.
You'd need to introduce a massive (on the scale of billions of tons) of chemicals, likely, to induce large-scale ignition. Remember Jupiter and the Shoemaker-Levy comet that impacted it in the nineties? Fireballs bigger than Earth from the impacts, but they didn't set fire to the entire atmosphere. https://en.wikipedia.org/wiki/Comet_Shoemaker–Levy_9
Some people are saying it ruins the game however, and that's part of what I was addressing, but only a part.
The rest is exactly what you stated, that the game doesn't cater to casuals, because it doesn't. It doesn't cater to anyone, it's a sandbox universe game, missions are a mini-game inside the game world, they are not THE game, just a mini-game. People who don't have any time to devote to doing missions don't have to, they suffer no repercussions for that, they simply don't get the benefits of doing missions, if there are even any benefits for doing missions. Rank in the Federation and Empire is gained by doing missions for specific factions allied to them, and all that rank gets you is access to some ships, ships that aren't even the best possible ships for their price ranges/tonnage/mission profiles. And anyone can get the rank to access those ships by doing a single mission at a time as they have the time to do them, it may take them a longer time frame than someone who's able to devote hours at a time to doing missions for this specific purpose, but the time spent will be the same for both as it takes the same amount of missions regardless of doing them in batches or one at a time.
Power Play, easy enough for a casual player to do it as well, an hour here or there during a week is enough to get to rank 4 and keep it without any issues at all. I spend maybe 2 hours a week doing PP specific things like delivering reports, delivering fortification supplies or fighting in Crime Sweeps, none of which are time sensitive other than needing to be done between the start of the PP week and the end of the PP week. PP isn't a mission driven thing, it's a specific action driven thing, delivering reports, killing enemies, fortifying with supplies, things you can do with an hour's play a few times a week for rank 4 quite easily. Rank 5 is the only rank that requires some effort, and if you are a casual player, well, if you want that 50 million credit salary a week, you should have to do something more than just show up once in a while, don't you agree? Don't ALL of you agree with that?
And again, missions and Power Play are mini-games inside Elite Dangerous, you can do them or not without it having any negative effects on your gaming. Getting credits, earning ranks in Trade/Exploration/Combat can all be done without touching a single mission or ever bothering with PP. You can earn enough to own every single ship in the game and outfit them however want without doing a single mission, although to get access to Faction specific ships you will need to do some missions for those specific Factions, but you can take as long as you like to do that, it's not a 'you must complete X number of Faction missions in X time frame or ELSE!' thing. Do 1 mission for the Faction every few days, or better yet, don't do any missions, just make contributions to the Faction, you know, those 'help repair our station in the name of' that pop up on the BB? Those are the BEST way to get good rep with a Faction, and they take 0 time to do. So if you just HAVE to have a Federal Dropship or Imperial Clipper, start making contributions to the Factions whenever you see them pop up, you'll get there eventually, without having to do any actual missions at all.
If you want to actually have a direct influence on the BGS, you need to devote time to that, sorry, but that's just how it is, and they shouldn't change that to cater to people who can't or won't devote any time to it, as it's not exactly a little thing to change the socio-political landscape on a single planet, much less for an entire star system or systems. People who actually want to do that aren't casual players to begin with, they WILL find the time to devote to the game to do those things, it means something to them for whatever reason.
The OP didn't do missions because of a feeling that they take too long to do. It's been pointed out that that is a misconception, most missions take a few minutes to complete, only a few take longer, and you can easily avoid them while doing lots of other short time missions.
I noticed that people feel like missions are a big part of the game and if they can't do them they are missing out, or that they need to be MORE whatever to make the game better, and I pointed out that the missions are just a mini-game, Elite Dangerous is a real sandbox game, there is no overriding directive to do any specific thing, you can roam about and do whatever you want at any time and progress in the game however you want.