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Aliens (US vers) on the C64 did a good example of how to work this into a game...
https://youtu.be/YKq1b9CzToE?t=215
Sequence starts at 3:45 in the video if the link doesn't work properly, entering the atmosphere and safe trajectory shouldn't be easy.
yay another aliens fan.. I loved that game back in the 8bit days, and indeed I myself have used that exact youtube video as what I would think would be a great way to base atmospheric entry in elite.
personally I think each ship should (and maybe does?) have 2 flight models.
space flight and atmospheric flight....
that way some ships may not right now stand out as brilliant space fighters but may make superb atmospheric superiority fighters.
imagine if I am in my eagle and being chased by someone in a cobra... I am outmatched in space, but if I jump to SC, and manage to get close to a planet and get into the atmosphere, maybe the tables would turn then?
indeed really bulky ships I do not think should be able to fly in normal atmosphere well at all. perhaps something like the python, all it can manage is to essentially land and take off and that is it, it has to escape gravity & atmosphere as soon as it can before its engines overheat &/or runs out of boost?. imagine the heat and energy that thing would need to fly?
maybe an anaconda cant enter the atmoshphere at all, and has to use a small dropship from its hull (again a bit like aliens)
I really hope atmospheric entry is complex, something we have to learn, where we are constantly tweaking power to engines and shield and need pinpoint ship control and reactions, and if we get it wrong we either burn up or bounce off the atmosphere.
Some people complain that too many people want easy mode if they do not like PvP (bear with me I am not going OT), where as I am not like that at all... the thing is, I have no interest in that kind of difficulty, but what really excites me is I want to feel like I am a space pilot. I want piloting my ship to be a real technical feat.
indeed ED was like that for me back in beta..... i remember the 1st time docking the conda from in my rift (this was back when you did not want to be hitting the station walls at all)... it was brilliant! I properly felt like i was captaining a massive oil tanker going into a small port.... but in space!..
I want to bring back that feeling. basically I want to be convinced I am in control of a massive space ship, with all the nobs and gadgets needing to be under my control, and if that takes a few weeks of practice to get right, even better.
if they want to add landing computers to do it for you, i am fine with that (better that than nerfing it - indeed make maunal docking harder again for me as well) but docking comptuers and landing computers should be much more inefficient, take power and lots of ship slots to give an incentive to learn properly.
just my 2p and i fully realise i am probably in a minority.
(FSX with spaceships would be perfect

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