I am not in the mood to go through 11 pages of discussion, but I will comment on the original post:
I like where you are going in some ways. First: What gameplay mechanic can planetary landing and walking around ships bring us? <--- THIS!!!!! I also think FDev should think about improving or adding gameplay that is not simply there, but has a purpose.
For example the current mechanics:
1. Trading: People do it to get money. From midgame onward it's the only way to fund your progress.
2. Fighting: People do it for fun. It yields a little bit of money, but at a risk.
3. Exploring: People do it for fun. You cannot earn a fortune. It's just fun.
4. Mining: People do it for money early on. Later it gets repetitive and not profitable.
5. Missions: People do them to progress the lore. It's basically the storytelling. Taking over systems and stations, helping poor indipendent fighters or rich corporations.
Most of the current main mechanics can be hugely improved. This has to be priority before adding more dull content. A lot of people are complaining, that the game is boring. I do not agree, but I can see why they feel that way. 1.-5. are not yet fleshed out enough. Exploring can be improved by statistics, rare finds that unlock missions and add to the lore and so much more. The background-sim doesn't look to work as intended. Money making in the later game has to be easier than grinding traderoutes. (More difficult mission. More rewards.) Missions in general have to vary more and can maybe include long-term goals. (Help Company XY to take over another station. Find a water planet within x Ly for a scientist. ...)
Now let's talk about your suggestions I like:
1/ allow players to create missions. For example, I need a certain piece of equiment for my ship but can't be bothered running around star systems looking for it, post a mission that will reward someone for delivering it.
4/ allow players to employ others to do trading for them-that way they can make money even when off line as other players are doing their trading. In return the players doing the trading maybe get a percentage of the profit plus a large cash injection to allow them to get more storage space or weapons on their ships to aid in said job without them having to fork out the money for them.
7/ ability to hire out other players to escort you in a particularly dangerous missions or to do a particularly nasty illegal thing.
1. Brilliant idea! I am at XY Dock, find an A4 Shield and bring it here. Why not?
4. This could be possible and also expended to: I have to Kill XY - Kill him for me and we share the reward at a certain rate. This basically means: Pass on missions. It's not as easily made and balanced as it sounds in one sentence, but I think it's a good starting point.
7. A must have feature!!
Some of your other suggestions I think are OK, other I don't like. But I don't want to argue, rather try giving even more input and inspiration should some creative people ever read this.
