Rep to OP for some great ideas. Personally, I'd be happy with enough complexity to make you have to think about atmospheric entry, aerobatics and landing without making it sim-heavy. How do you stimulate something 1300yrs in the future with the power output of a small star and the aerodynamics of an apartment block? Too easy to get bogged down in details and loose focus.
I'll be interested to see how FD deals with flight speed. ED ships "fly" at high subsonic/low supersonic speed (as measured on Earth). It would take hours to get anywhere. However, letting players supercruise at atmospheric level opens up a whole new can of worms.
I'll be interested to see how FD deals with flight speed. ED ships "fly" at high subsonic/low supersonic speed (as measured on Earth). It would take hours to get anywhere. However, letting players supercruise at atmospheric level opens up a whole new can of worms.