I'm hoping that atmospheric pressure has an integral role in game play. In the system view that stat is listed in the descriptions of the planets.
So depending on the the strength of your hull and/or shields you may not be able to make it down to the surface of the planet without being crushed. This would be great for example: escaping a couple of Vipers by diving deep into the atmosphere of a gas giant, only to be surprised by an Anaconda that is lurking down there who batters your shields away until you get crushed, or have to climb away and face the other two ships above you etc.
It would be great to hear your hull groaning and creaking and seeing the canopy cracking under the strain as you approach your ship's limit to withstand any more pressure.
This and This!When it comes, I am hoping that planetary landing isn't easy. I want it to be a skill you can learn, something to master. Things like approach angle, velocity, air brakes, switching to atmospheric engines, constant readjustments. I want it to be an experience, all choppy and bouncy, rattling canopy and I want it to be dangerous so that if you mess something up, there will be a chance you breakup during entry. I think it should be seat of the pants kind of flying.
I hope its like that, I would like to see it be used as a tactic for escaping pirates, if its hard and you can be better or worse than someone else at it then you should be able to lose them or gain advantage (or lose it) during descent.
Just my hopes, at the end of the day I will be happy that we get it at all.
That would be really good but sadly there's no way that will happen. It has to be something simple for it to work for the console people. So simplified and easy is the order of the day.
I dream of going down the atmosphere at hypersonic speed with flames around the cockpit and the ship shaking like it's going to fall apart (I know that we have vertical propulsion, but I want to fly a spaceship like an orbiter). But of course, like everything else, it's going to be dumbed-down so much just to please the 10 years old pew-pew crowd.
Heh.
Does anyone remember landing a panther on a heavy world back in FE2, FFE?
It was something you only did once on account of it being impossible to get back up into space when G > Ship's max acceleration.
That would be really good but sadly there's no way that will happen. It has to be something simple for it to work for the console people. So simplified and easy is the order of the day.
I dream of going down the atmosphere at hypersonic speed with flames around the cockpit and the ship shaking like it's going to fall apart (I know that we have vertical propulsion, but I want to fly a spaceship like an orbiter). But of course, like everything else, it's going to be dumbed-down so much just to please the 10 years old pew-pew crowd.
Did autopilot + max stardreamer get you off the surface? I never bothered flying anything bigger than an Asp in FFE. Fairly sure it would do one of get you back in space and blow you up, with the odds on the latter.Not really.
Docking computer + time acceleration exploit would get you down, but trying to come back out you'd be sitting on the pad, engines screaming going nowhere.
Personally im wondering how flight assist off mode will be in atmospheric flights
i expect barrel rolls, uncontrolled tumbles, and stalls![]()
I think it's more likely that atmosphere influence will be largely ignored - except maybe for graphic effect