The Planetary landing and planetside missions discussion Thread

good. grief.

They need to rename it the RealEngine.

It's already been eclipsed by a couple other engines. Has more to do with DX12 than the engine being new. Which it isn't, that was last year's E3 demo.

What they aren't demonstrating is the $5000 in overclocked Halo-tier GPU's that were used to run that. :p
 
You are fined 2,000 credits from the anti abbreviation society. If you change the title to Planetary Landings we will reduce the fine to 1,000 credits. If you do not pay within 24 hours the committee will all hold their breath until their faces turn blue.

Forum users you have been warned.
 
If Horizons PL can provide something like this on approach, I'll be a very happy bunny...
Life is stranger than fiction.

Looking back at Pluto 15 minutes past closest approach by New Horizons...
Pluto-Wide-FINAL-9-17-15.jpg
 
for some reason I still prefer CryEngine or frostbite to a lesser degree. I was never impressed with Unreal but I'm not saying it's bad engine.
 
people really need to lower their expectations of PL. We'll be lucky if it looks as good as 6 or 7 years old graphics.

also, skyrim was hardly a big map. Just cause 2 was several times its size. I wish they could make a rpg with modern graphics with a Fuel sized map. I mean in fuel it took like two hours driving from one side to the other....now imagine doing that walking.

I mean i know LOTR online is a lot bigger..but the graphics are hardly top notch.
 
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The problem is to make it work planetary scale. Games work pretty easy when the stuff happens in planar setting. Guess how much harder is to make physics or water to make work in spherical setting.

Kerbal had lots of troubles with planetary scale physics and they mamaged to fix it barely.
 
The problem is to make it work planetary scale. Games work pretty easy when the stuff happens in planar setting. Guess how much harder is to make physics or water to make work in spherical setting.

Kerbal had lots of troubles with planetary scale physics and they mamaged to fix it barely.

KSP is being made in Unity, which is a pretty godawful engine for accurate physics. Unreal engine and other engines like it do not have these simple issues.
 
COBRA supports DX11 currently, getting it to support DX12 shouldn't be that difficult and is probably something they are working on or looking to do. The Outsider is a game that FD was working on at one point, there's some videos from it floating around, and it shows that the engine is capable of doing quite realistic graphics in a FPS format, so...

I'd love to see worlds that look realistic, who wouldn't, I'm sure even DB wants planetary landings to look like we're THERE, not like we're looking at a cartoon ;)
 
Unreal engine does it good yes, however people need to take a step back and realize that it is created to be an engine good at a lot of things.

COBRA that runs Elite Dangerous is an inhouse, engine, meaning they have access to every part of it, and can build parts for it to do specific stuff, so there is no reason why stuff couldn't look this good as well.

That said this is a video not actual game more a cinematic, looks great yes and unreal engine 4 is insanely powerful but 'not' using unreal engine 4 isn't a bad thing.
 
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