I'm sorry to say Dominic, but in-game information is awful. Very much awful.
GalNet got pushed to the background on the station information screen, I think in the 2.0 UI redesign - it is a tiny box to click on compared to how it was originally... if the player even realises it's something that they should click on...
And in GalNet, well stories are drowned out by all the powerplay auto-generated stuff that, let's be honest, most players have zero interest in and largely because items such as systems in certain states have likely changed again by the time you read the story ... AND there's no link from the story to the galaxy chart anyway so you have to remember/jot it down and search to find it ... AND anyway 99% of the time who cares about the 6 systems or so mentioned out of the whole bubble/galaxy?
GalNet needs a major rethink. As does the CG UI for that matter
Here's how I'd do it:
- Make a GalNet button the entry point to the full-fat modal Galnet/Powerplay/Powers UI in the left hand UI panel, not Galactic Powers - Galnet is more central to the game than Powerplay.
- Fill the full-fat Galnet with background information and lore as well as news, like the Frontier Elite II Gazetteer
- Highlight the UI button when there are new articles.
- Merge the Inbox and a list of Galnet article headers into a filterable feed of persistent messages in the left hand cockpit UI. This has more space than the top left comms UI.
- Have a map button in any messages with a location reference that opens the Galaxy Map or System Map at that location
- Use the top left comms UI only for managing ephemeral state, eg comm messages, wings and multicrew
- Show new message events in the top right log view eg 'New GalNet article received'
- Push more easily-gleaned local state information (Civil War, when did it begin? Powerplay changes? Station Lockdowns/UA bombings shortly after arriving in a system as inbox messages as suggested earlier.
(My credentials: The Kopete instant messenger's contact list and chat window back in the day, bits of KMail's message header list, some work on feed readers, among other things)
Problem with this is that not everyone checks his inbox, and we are back on square one.
These people are beyond help.
The problem is one of visibility. GalNet is tucked away under "Galactic Powers" on the Nav Menu, which is hardly intuitive. Secondly, there really isn't any incentive for people to go check GalNet out (aside from wanting to read the news of course). Here's some suggestions:
I think these are a start, but the cockpit UI could really do with a deeper redesign that reflects what people do in the game. Right now, it's a bunch of features squeezed in on top of the overall design we have since Beta, which was informed by the game's alpha pew pew moment to moment gameplay target, not all the dynamic content and varied gameplay that has come in since.
As Frontier discovered during development, more than half of the game is on the server, and the frontend should expose and leverage all this data. But I feel for the UI devs, they have to implement actual working messaging/nav/trading applications inside the game!
Why couldn't each station have...
- a FINITE amount of people to rescue
- A time limit before they all die (suffocation, fire, reactor overload, radiation, boredom)
Just properly destroy a couple of moderately-important stations completely up front, to get our attention, and leave burnt-out wreckage in orbit.
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