They indeed should. But now balance that with what's going on now where it's simply being used as an excuse to grief/gank without a care in the galaxy?
There's no reason the two (anarchy systems & a C&P mechanic) can't exist togethor though. If a trader is going into an anarchy system there is no security to come to help them. A pirate can "pirate" them to his hearts content in the knowledge of this... And under the C&P mechanic you're suggesting will ruin all this, the pirate can indeed still threated to destroy the trader.... and indeed even carry out that threat. BUT, if they start turning destruction into a pass time, and become a psychopath, what's unfair and unrealistic about them then getting penalised should they leave the anarchy system? Seems entirely logical, realistic and reasoned for the better outcome in the game to me at least?
Maybe what might help is if you could explain how the proposed mechanic would negatively effect your in game time? What are you doing now that you couldn't under the proposal? Because that would be really useful to know as part of this discussion.
ps: As for anarchy systems needing to be more dangerous. Go and spend a couple of hours at the latest Thargoid base or the like in OPEN. Behold psychopathic levels of dangerous![]()
You are getting beyond being just a little obsessive and creepy about what I do with my game time.