The problem with the new C&P improvements

They indeed should. But now balance that with what's going on now where it's simply being used as an excuse to grief/gank without a care in the galaxy?

There's no reason the two (anarchy systems & a C&P mechanic) can't exist togethor though. If a trader is going into an anarchy system there is no security to come to help them. A pirate can "pirate" them to his hearts content in the knowledge of this... And under the C&P mechanic you're suggesting will ruin all this, the pirate can indeed still threated to destroy the trader.... and indeed even carry out that threat. BUT, if they start turning destruction into a pass time, and become a psychopath, what's unfair and unrealistic about them then getting penalised should they leave the anarchy system? Seems entirely logical, realistic and reasoned for the better outcome in the game to me at least?


Maybe what might help is if you could explain how the proposed mechanic would negatively effect your in game time? What are you doing now that you couldn't under the proposal? Because that would be really useful to know as part of this discussion.

ps: As for anarchy systems needing to be more dangerous. Go and spend a couple of hours at the latest Thargoid base or the like in OPEN. Behold psychopathic levels of dangerous ;)

You are getting beyond being just a little obsessive and creepy about what I do with my game time.
 
This is a cut throat galaxy. You have every tool needed to survive a gank. Lots of us do it regularly in unmodified ships without dying and whining on the forums.

Anarchy is anarchy. Words have meanings. No one is coming to help you or punish the meanies who ruthlessly murder you. If this concept is too much for you to accept, you have MANY options.

Edit: Probably playing a different game. I don't like twitch shooters. So what do I do? I stay my out of call of duty.
 
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You are getting beyond being just a little obsessive and creepy about what I do with my game time.
It's also getting a little bit "obvious" when I keep asking questions and you go off track ;)

ie: When someone keeps suggesting a proposal will be counter productive, and won't actually explain clearly why, what other question remains to ask?

It's almost like you can't give a clear example...
 
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This is a cut throat galaxy. You have every tool needed to survive a gank. Lots of us do it regularly in unmodified ships without dying and whining on the forums.
This is incorrect, when a group of gankers can destroy ships in just a few seconds, there's not much to be done about it. A few weeks back at the Thargoid announcement, ignoring what happened earlier, just at the final location in my instance three gankers arrived and started destroying ships in unison - no doubt picking on the weakest first - in quite literally seconds. And much the same happened in a friend's instance too.

How is this constructive? What is the least bit challenging and sensible about such one sided affairs, that only a minority of individuals with the right "mindset" enjoy doing?

In this case what are explorers meant to do? Outfit their ships at battleships and needlessly compromise jump range just to defend again needless toxic activity?

How is it realistic that the PF and insurance companies would even overlook such psychotic behaviour and huge bills arriving on their desks with the same CMDRs responsible over and over and over?

Anarchy is anarchy. Words have meanings. No one is coming to help you or punish the meanies who ruthlessly murder you. If this concept is too much for you to accept, you have MANY options.
Possibly... But personally I think it's counter productive to the game. I'd suggest after a while CMDRs don't like simply being there to play as someone elses fish in their barrel for their lolz?

Now, if I were to suggest that just maybe these skillful individuals who can destroy unarmed ships with their dedicated combat ships (in very one sided affairs) actually started getting some penalties for their choice to carry out habitual psychotic behaviour, that sounds like some meaning to me ;)


But all this aside, details are what's important, not bluster, so can you give me a more specific example of gameplay you feel would be affected negatively by the proposal to also apply the C&P (karma) mechanic to anarchy systems? Note: You can see an noddy example of some 'rules' in #696 so by all means use those in relation to your example?

I won't be able to _______________ because this mechanic would ________________.
 
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Well, when someone keeps suggesting a proposal will be counter productive, and won't actually explain clearly why, what other question remains to ask?

It's almost like you can't give a clear example...

I have explained why clearly and repeatedly, you've ignored that and become fixated with what I do in the game even though I've already repeatedly told you it's irrelevant, off-topic and getting strange.

To clarify you seem to be a little odd, I'm not comfortable giving you info on myself in-game or out.
 
I have explained why clearly and repeatedly, you've ignored that and become fixated with what I do in the game even though I've already repeatedly told you it's irrelevant, off-topic and getting strange.

To clarify you seem to be a little odd, I'm not comfortable giving you info on myself in-game or out.

No, you've all too often stated opinions as meaningful and useful as basically, 'Well, pirates won't be able to pirate will they...'

Hence me simply asking for a more specific example. Instead you just keep going off piste seemingly needlessly into more and more personal territory.


So let's be constructive? Quit with the personal banter and just state a nice specific example of what aspect of gameplay you (or anyone) do in ED, that you believe the proposal would have a negative effect on. We can then discuss that?

It's entirely possible I'm overlooking something and the proposal would be unnecessarily counter productive. But, 'Pirates won't be able to pirate will they"' isn't it.

If you don't want to, or can't, then fair enough... But again, quit with the personal stuff please.
 
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Yes, we will need to consider areas of lawless space that would normally be considered exempt from karma (such as barnacle sites), we're chewing this over.
Interesting :)

Personally I don't think FD will spread the C&P (karma) mechanic to anarchy systems... so it will be interesting to see what arises instead to prevent the griefing/ganking going on at the location FD keep enticing CMDRs off to in anarchy locations...
 
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Didn't want to start a new thread as I assume it is somewhat related but ...

... how will combat logging be affected by the new C&P system? Especially when a wanetd CMDR attacks a clean one, gets his booty wiped and logs out even though he shot first? Or could it be tied to the karma thingy dingy? For every log karma goes down significantly. :p
 
Didn't want to start a new thread as I assume it is somewhat related but ...

... how will combat logging be affected by the new C&P system? Especially when a wanetd CMDR attacks a clean one, gets his booty wiped and logs out even though he shot first? Or could it be tied to the karma thingy dingy? For every log karma goes down significantly. :p

Sandro said clogging could be a karma hit (along with attacking clean CMDR's), the problem with that is he also said they couldn't distinguish between clogging and genuine connection issues. There's a few threads going today about connection issues since the latest patch punishing people who don't clog would be counterproductive.
 
Interesting :)

Personally I don't think FD will spread the C&P (karma) mechanic to anarchy systems... so it will be interesting to see what arises instead to prevent the griefing/ganking going on at the location FD keep enticing CMDRs off to in anarchy locations...

It'd be fair enough to try the less restricting option & review from there I'd have thought.
 
It'd be fair enough to try the less restricting option & review from there I'd have thought.

Possibly.

I guess get the C&P (karma) mechanic in there... If it's then a shoe horn fit to (also) prevent griefing in anarchy location while not unnecessarily impinging on what goes on in anarchy systems, great! If something else can be conconcted instead specifically for anarchy griefers, fine...
 
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