Frontier already tried this. 2.1. MoM's changes were strong. People who never considered their ship's survival important (because they had never had to) suddenly did - these changes crossed all modes remeber. AI had an actual rudimental challenge curve; which is
normal in every other game I've ever played. The player base, clearly, did not believe "challenge" should exist in Elite. Even when the edge-case engineering garbage was resolved, nope, nerf the AI because they are actually a problem (which they should have always been at times) and this is unacceptable.
Frontier tried an experiment; making the de facto mode a free-for-all. Most other MMO's will actually split PVE and PVP; because this allows both to be better tailored. But that has
time and
costs associated. It's also not Braben's vision of people experiencing his vision and ignoring each other to just be in awe of the BGS and universe; honestly, David seems a great guy but I can't help but get the impression players are a bit of an impost (some of us probably are, to be fair, including myself).
I'm not sure if the developer was (partly) deluded, or just naive. But this is what we now have; and the odds of that fundimentally changing, well I'd not bet on it. But; for whatever reason, Frontier has this almost flawless knack for sitting on an issue, for so long, when they
do eventually decide it's worth progressing a solution for, people have long since adopted the status quo and will therefore resist any change.
There's is a flawed belief that "if AI were just as good as players", it'd solve all the issues. I used to believe that as well. But it's wildly apparent that the player-base is pretty intractable and this sort of change would never last. Frontier are capable of amazing work and I am still, at times, caught by
how good a lot of the game is.
But there's one universal constant; Frontier developed a FFA game, then ignored that decision for 4 years; and in fact added their own voice to mocking and deriding open as a bad place to be. In so doing, they
cemented the notion that anyone in open is a universal bad egg. When even the
developer is a bit guilty of finger-pointing rather than recognise it's a huge area for improvement and actually pledge early on to solve that; it does set a bit of a tone. They mean well. But Frontier, and Elite, is not going to be a good time for a while.
I think 3.0 is their chance to actually, fundimentally reset the game (from a mechanics standpoint) and focus more on the
experience. I fear, however, they're once again buried in the minutia, and how important that experience has always been, will once again die on the pyre of "complex solutions to problems no-one actually has" followed by "this isn't working as intended, even though it did last week" and now the new "the mechanics have been disabled whilst we solve the problem" - which has caused quite a lot of grief.
All of which, is happening in
live.
There is a lot of good in the new C&P. And there is a lot of good in the challenge curves in the Thargoid and so on. But a lot of that is wasted on how the
experience is being eroded in the pursuit of trying to deliver a vision, regardless of whether that's the one the player base shares.
In essence, the OP, Frenotx, is speaking to the
experience. It's the one thing Frontier still hasn't got a solid handle on. Instead of the developer embracing it's community and seeking deliver an experience, leveraging solid concepts and reworking clearly repeated trends into the experience, they're too busy playing whack-a-mole and turning stuff off. Because it's not what
they want. Commanders agitating is an automatic give-in; but it's still FDev pulling the trigger.
I'm still playing, massively reduced hours tho (I've gone from streaming it pretty much 7 days a week, to about 3-4); but only a few of my friends are; many are moving on. The number one reason? The inconsistent experience, and the willingness for the developer to just crush any creative approaches, rather than maybe consider they could be reworked to provide a better experience. Mostly, I think they are just tired of being the whacked mole.
Frontier's fast-and-loose approach to solving issues with as much dramatic change as possible, has become exhausting. I don't think the op is alone in their thinking. Not by a long shot.