The Corvette is not OP by any stretch of the imagination - the same goes for the Anaconda, Cutter, and T10D - However, there are certain builds that can make them ALL OP and that is primarily down to excessively exploiting certain stacking mechanics. It is totally possible for a player piloted Corvette to get out of their depth in a CZ (even a low intensity one) - at least in the cases of not exploiting certain "god builds".Wrong. If you change the player power level, so should the NPC's. Otherwise you turn the game into a trivial point & click to win game.
That how all the games do it. I don't get why ED should be any different. I mean, it would be like diablo using the Act I mobs in Act IV without
changing the HP or anything. When my expert NPC can clean up a CZ all by himself in my Corvette, it's quite telling of how absurdly OP it is.
When Horizons was released, I highlighted the divide it created - effectively giving one set of players a place other players (who did not own the expansion) could not follow them into. These areas are sufficiently widespread across the universe to make it justifiable to segregate those running Horizons from those not running Horizons. The Horizons owners could still load the base game to play with/against those that do not own it (at the cost of engineering being disabled in their ships) and certain Horizons exclusive ships not being available - or at least prevent them from instancing with the Horizons players perhaps.The big issue with ED in that regard is the fact that engineering is HZ only. If it was open to the core version, it would make tuning the
NPC difficulty curve less of a headache.
I disagree with the OP's stance, I also disagree with the principle of unlocking expansion exclusive content in part or in whole for non-expansion owners.
In general, I do not disagree that there are certain build concerns that when exploited in a combat setting can make certain encounters feel unbalanced (especially in a PvP setting) but FD already seem to have a path to deal with this issue with resistance and shield ignoring weapons. IMO In the PvE setting, there are already challenging combat opportunities for those that do not excessively exploit certain mechanics.