PvP The PvE <-> PvP Rift

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verminstar

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Again, not all of it. Just the ones where player factions and powerplay reside.

You wouldnt lose out on it all. Just the parts where you would intentionally effect other players.

Seems like that should be a good meeting in the middle.

If theres to be a meeting in the middle, then it cant be all take, ther has to be some give...so what does solo gain now that its lost bgs influence? Ye say ye want balance but ddnt offer any...yer plan is to take stuff away and in return...? Nothing...thats not balance, thats a demand, nothing more.

The only way forward is a compromise...in both camps. If no compromise then there can be no resolution...and ye cant argue ye way outta this one because if one mode loses something to another mode, then the modes are no longer equal...which would result in a massive backlash.
 
The guld of difference between PvE and PvP is quite possibly the biggest factor preventing this game from achieving any amount of balance in the realm of combat. This has been an issue since before horizons, but the massive increase in power afforded by engineering, without a similar increase in power in NPCs, has changed a gap into a chasm. PvE became all about "farming" as many vastly technically inferior ships as quickly as possible, while PvP remained all about killing one (or a very small number of) ship(s). What this leads to is people basically playing two different games. What might seem fine for one person will seem like a mess to another, and vice versa. Mechanics that are of great importance to one person, may be completely irrelevant mysteries to another. Beyond the obvious challenge of balancing things to work in two vastly different environments, this huge gap also drives a wedge into the community. It all comes down to "PvE players vs. PvP players" in discussions, with ridiculous things like someone accusing someone else of being one or the other. It shouldn't be like that. It should just be people discussing COMBAT, not one type or the other, or which one is "better" than the other.

It doesn't need to be like this. If frontier would make a concerted effort to make top-ranking NPCs as close to fully optimized PvP fit ships as possible (and scale all other ranks evenly between that, and "harmless" NPCs remaining like they are), this division could go a way. Yes it would be a mess at first. Yes payouts would need to be adjusted, and cr/hr would be thrown into flux again. But guess what? That's because things are currently not in a good place. This craziness would be a pain, but it would get everyone on the same page. Real productive discussions could take place, with everyone now facing the same challenges and dealing with the same mechanics. Talks could change from "PvP vs. PvE", and instead become, "How can we make the game better?" Will this ever happen? I'm not sure. I tend to be doubtful. FDev has proven themselves to be quite hesitant to upset a given apple, much less the whole apple cart. I can hope, though, and we can all encourage them to take the hard steps that need to be taken..... <snip />

[haven't read the replies yet, just the OP - but it spoke to me, so replying before reading the reactions]

It's funny. I live this gulf increasingly within myself :D

I am a BGS player. I "farm" absolutely in PvE for influence for the factions I support. I enjoy PvE combat, especially since I returned to the medium ships (Alliance Chieftain, oh yes).

But I am also increasingly a PvP player. Before 3.0 that would be largely in stock ships, to avoid Engineering imbalances, but with 3.0 Engineering putting max builds in my grasp, now primarily with top-engineered ships, and had some live encounters as well (the vast majority of PvP is practice within my group).

And I would say, 3.0 did a really good job of bridging that gulf, and make it easier to combine the two. I fly a shieldless Chieftain that is primarily for 1v1, 2v2 PvP in its build, but I also use it for bounty hunting and in the CZs. Flying 100% FA Off with PAs and rails, bounty hunting is good practice, if only because of the added danger of running into asteroids, and CZs are fun to practice on big ships - as well as dogfighting small ships. Try hitting a darty vulture with large PAs in HOTAS FA Off! That skill definitely transfers to PvP, too. And the wing assassination missions done solo, against an engineered big three while under fire from 5 vultures? Excellent practice for a medium ship!

Meanwhile, my non-practice PvP has always been BGS or lore based, i.e. related to my PvE gameplay.

So, why choose at all between PvE and PvP? ¿porque no los dos?

[video=youtube;OawrlVoQqSs]https://www.youtube.com/watch?v=OawrlVoQqSs[/video]
 
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If theres to be a meeting in the middle, then it cant be all take, ther has to be some give...so what does solo gain now that its lost bgs influence? Ye say ye want balance but ddnt offer any...yer plan is to take stuff away and in return...? Nothing...thats not balance, thats a demand, nothing more.

The only way forward is a compromise...in both camps. If no compromise then there can be no resolution...and ye cant argue ye way outta this one because if one mode loses something to another mode, then the modes are no longer equal...which would result in a massive backlash.

The compromise would be taking away the ability to effect player factions and powerplay from solo. They can still manipulate the BGS with NPC's all they would like elsewhere. The galaxy is huge. Go do it somewhere else that doesnt have a player faction in it.

Not really rocket science here folks.
 
To funnel certain parts of the game correctly you most certainly can. It wouldnt be the first time a game has done it. And it certainly wont be the last.

You may not like it. But it sure can happen.

There is an obvious issue here. Lets see how the handle it.

Thing is its time to speak up. Allowing it to go on and watch people tear each other apart over gameplay. In and out of the game is really stupid. Lots of PVPers refuse to use the BGS or powerplay even though they have knowledge about it. Its the toxicity they get from the people not understanding what they get into is the issue. That and the outlet for PVP was been restricted by the modes since those are objective based.

They are there to fight with their team over objectives. Then you find out it becomes another community goal in private and solo.

This last community goal was pretty dang awesome though I must say. A bit off topic, but I went there and seen people PVPing a lot of us have never seen before. And people were having the time of their life picking a side and going at it. Best conflict zone Ive ever been a part of. Hope to see more of that in the future.

And guess what not one grain of salt the whole time from anyone.

The really did an awesome job with this last one in that regard. Hope to see more like it.

People don't tear each other apart group, all-mode and solo players are happy already. So are most open players, it's just there are some open only proponents who feel miffed by other peoples choices.

Anyone genuinely interested in making open more appealing should be backing things like the PVP hub and calling out salt miners/gankers/griefers/station trolls, they're the reason opens got a population problem. If those things hadn't all been repeatedly explained away as legitimate PVP for four years this situation with open becoming an irrelevant ghost town might not have come about.
 
I don't know. Why not cross the border into your nearest neighbouring nation and begin to undermine their government and work to expand your own nation into theirs and see how realistic it is to remain unopposed?

Are you confusing real life with the video game ?.
 
Again, not all of it. Just the ones where player factions and powerplay reside.
Then you are talking about removing probably 80-90% of BGS gameplay.

I have a better idea, how about removing BGS/Power Play from Open - problem solved. ;)

Seriously though, FD have been over this ground before - all modes are considered equal, and whether the segregation is by mode, platform, or instance there are going to be a substantial number of players you will never see that have an effect on the single shared universe state. I think it is long overdue that some accept this simple fact and stop this "Hotel California" class filibustering.
 
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One thing that is abundantly clear to me is that the game is nowhere near being a challenge in terms of NPC difficulty, and that it would be a lot more fun if the dial were turned up. I think it's pretty obvious all of the farmers are going to scream bloody murder about any increased NPC lethality across the board, but it's hard to see how bringing some of them up to speed with players with a 2 year headstart on engineering inflation could be a bad thing to anyone willing to employ even a single dollop of logic, fair mindedness or just general sportsmanship. The situation we have now is essentially shooting fish in a barrel, and that's just stupid and unfun for everybody but the farmers.

A couple things that desperately need to happen if you're fdev and you want to cater to anybody besides the farmers: missions with massive rewards that spawn massively OP threats, I'm talking full meal deal everything goes engineering. A new level of CZ & RES that have a chance of spawning moderate to fully engineered NPC's, again, with massively increased rewards both in terms of cash and materials. A small chance that spawning NPC's meant to track you for various mission related reasons have a chance at being moderately to fully engineered. This is just off the top of my head.

As it stands now, a player in a Cobra or Viper can solo wing assassination missions and these ships are an order of several magnitudes more difficult then any other similarly ranked ship anywhere in the game. Hard to see how this is fun, or balanced. Once you remove the word "PvPer" or "PvEr" from the sentiment and realize that the player demographic is more accurately divided between "those who would like a challenge" and "those who don't like a challenge" the situation in regards to the community disagreement on the topic become more clear.

The players who fall in the latter camp have been on a mission to seal club this topic in the head ever since it first came up with 2.1, and the sentiment leveled against Frentox is just another step on that well established road. It's too bad, because if we could all just find some common ground the game would benefit from it.
 
The second principle the OP alludes to is the "fundamental attribution error" and it goes hand in hand with the "othering".

...in contrast to interpretations of their own behavior, people place undue emphasis on internal characteristics of the agent (character or intention), rather than external factors, in explaining other people's behavior.


Eg
"You're only saying that because(attribution error) you are a PVP/PVEer(othering)."


https://en.wikipedia.org/wiki/Fundamental_attribution_error
 
Then you are talking about removing probably 80-90% of BGS gameplay.

I have a better idea, how about removing BGS/Power Play from Open - problem solved. ;)

That's no solution. You could have a new BGS Layer that was solo only though.
 
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No I'm using real life logic. Why should you be able to trigger an outbreak in my system by spending an afternoon shipping in Biowaste in your shieldless Cutter without anyone being able to do -all about it?

Because you did it covertly and no one knows it was you.
 
People don't tear each other apart group, all-mode and solo players are happy already. So are most open players, it's just there are some open only proponents who feel miffed by other peoples choices.

Anyone genuinely interested in making open more appealing should be backing things like the PVP hub and calling out salt miners/gankers/griefers/station trolls, they're the reason opens got a population problem. If those things hadn't all been repeatedly explained away as legitimate PVP for four years this situation with open becoming an irrelevant ghost town might not have come about.

You do realize PVP hub, GCI and so forth all exist because of these issues alone right? Instead of powerplay like FDEV intended? That was supposed to be the outlet for PVP. BGS player faction is exactly the same as powerplay. Except crime rules apply. No difference in the end. Its player groups effecting other player groups.

EDIT: Oh and combat logging. Even if it is 15 seconds. Its still a buncha nonsense.
 
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My take-away from this thread: why wouldn't other players want to blow you guys up whenever or wherever they could find you? I know that I sure do. And, a little dose of irony: it's exactly this attitude so often displayed on the forum that got me into that in the first place.

It's too bad, because if we could all just find some common ground the game would benefit from it.

I'm getting mixed messages. [where is it]
 
One thing that is abundantly clear to me is that the game is nowhere near being a challenge in terms of NPC difficulty, and that it would be a lot more fun if the dial were turned up...

Couldn't disagree more. You're talking about a game. And instead of embracing Open mode where you can go neck and neck with the best human players there are, better than any NPC, you suggest increasing NPC difficulty to further alienate the average Joe wanting to have a bit of space fun? Rubbish.
 
Glad to see I took a long break from the game and this is still a hot button subject. My speculations about the future of this game are almost always 180 degrees out from what happens, so for fun, I'll help you out and say....."if they wanted to address this issue, they would have by now so let it go, not gonna happen" There, should be fixed soon™

=)
 
No I'm using real life logic. Why should you be able to trigger an outbreak in my system by spending an afternoon shipping in Biowaste in your shieldless Cutter without anyone being able to do -all about it?

Because that's how the game was advertised and sold.

Lets turn your argument on it's head why should a player who researched his purchase have content taken away because another player who didn't read up on the game at all is now cross about what he bought.
 
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