Too easy in what ship, performing what task?
Perhaps Withnail's sentiment could be rephrased as: "It's too difficult to find tasks appropriate for end-game ship strength and pilot skill."
It's not so much that any particular task is too easy. There should definitely be plenty of easier and moderate content for players to grow on. The problem is that after reaching that tier of "even wing assassinations are easy in this ship" the typical suggestion offered is to try it in weaker ships, which is the wrong answer for a video game like this. For a game with a set and fully-released solo storyline (e.g. Skyrim, Fallout) it's perfectly acceptable to suggest artificial difficulty increases such as mods or personal limitations. But for a continuing, multiplayer game like Elite where it's possible to reach end-game equipment before... well, before the game is ending... there has to be content to interest the highest-level players other than PvP. Essentially, the suggestion to "do it again but weaker/higher difficulty" only works for re-playing games.
Basically, these people are asking: "I've done X and everything is easy now, did I finish the game?"
And you're saying: "Yes, now play it again but harder"
And that's a problem because the game isn't supposed to be finished already.
Where do we go from here? I don't have any suggestions to offer, just trying to see if I can clarify your positions to one another.
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