The REAL void

There's a story about blind men describing an elephant while groping small parts of it somewhere.
IMO it doesn't apply very well in this case, as ED Milky Way is bound by relatively limited content slowly developed by FDev.

I mean, I'm sure there can be a lot of "interesting" variation of rings, planets and stars for those who manage to find endless joy from such things but in the end it won't cut for the large audience - look at the reddit group and the vast majority of screen shots posted there are ringscapes which as itself tells a lot about variety.

In which case you open new territories (unlikely) or you deepen the puddle so shifting through all those brown dwarves won't be so damn repetitive.
 
Depends on what you define as interesting. But yeah, if Elite's galaxy follows the real Milky Way's star distribution, then roughly 75% of the main sequence (read: scoopable) stars would be M dwarfs.
So I guess if you wanted to slash those out, you'd be down to "only" 100 billion systems.

On the other hand, the rare stuff is running out, as it constantly has since the game launched. Five years later, the low-hanging fruits have mostly been picked clean by now, but I believe the only things that have completely run dry are real (not proc. gen.) planetary nebulae.
If you look, you can still find new systems in the subsectors of real nebulae though, even AFG stars.
 
Well, some people ask for new ships, or new mechanics, or new features. This here is asking for a whole other galaxy.
 
On the other hand, the rare stuff is running out, as it constantly has since the game launched. Five years later, the low-hanging fruits have mostly been picked clean by now, but I believe the only things that have completely run dry are real (not proc. gen.) planetary nebulae.
If you look, you can still find new systems in the subsectors of real nebulae though, even AFG stars.
What disappointed me a bit here was how FDev introduced a promising system of galactic anomalies, biological life signs and sector based first discoveries - then apparently all that was discovered during the first month or so, in most cases during the first week. And then the discoveries were left like that, AFAIK nothing truly new since the update.
 
The trouble with introduction of new content is it has to be play tested on alpha n beta then debugged etc. And as you all know the "other bugs" rear their ugly heads followed by a patch etc and the cycle goes on. If they over egged it and let in a slew of wonderful stuff and it went belly up what then...
The amount of times huge patches mods extensions etc left a mmo paralysed and offline for in my experience 3 weeks! Imagine.. can't soddingwell logon cos fdevs introduced a huge patch and get blamed. I can see it as an ex GM how things go. Yeah they ain't done what they promised apparently. Idk I'm a noob. What I do know is it's a fab game. So introduce the code slowly. Tested and proven. We all end up happier. Just my tuppenny worth .
 
Ok afaik the nearest galaxy to ours is andromeda. On a collision course apparently. Anyways my question is....
The void between our milky way and andromeda, what is IN that void? l'm guessing nothing. Not a star or anything.
So is It gonner ever be possible to travel to andromeda or another galaxy?

LMC and SMC are much closer, they are also connected to the milky way via the Magellanic stream, that stream of gas contains stars, although extremely sparse.
 
Even in Elite's era tech Andromeda is non-attainable goal. Perhaps Thargoids could go there as they do not rely on stars providing gravitational anchor for getting out of hyperspace. Good luck getting there at Alcupierre type warp provided by SC, at 2000c that takes about 1000 years. Though what kind of fuel economy thargoid ships have....
 
the dwarf galaxies that orbit the milky way are much closer than andromeda. Yet, they too are too far away for any tech described in the game to reach.

What's between galaxies tends to be filaments of hydrogen plasma ....still very sparse...but not a true vacuum.

The way we transit hyperspace in elite seems to vary depending on the engine/fuel tech used. The current method is frame shifting ..which is a nearly instant traversal of hyperspace to the destination. However, unless fdev does more retconning or already has...there has been tech in the past that allowed navigating hyperspace ....where travel in it took significantly longer and required hyperspace beacons and such. one could imagine some kind of generational hyperspace journey if something could navigate hyperspace without any kind of beacons / satellites to correct your course ...since there wont be stars or anything for huge distances (in 3d space).

Also, one could imagine some way to travel hyperspace to reach vast distances in normal space without going very far in hyperspace at all.. since we only perceive travel in 3 dimensions and tunnel thru hyperspace's higher dimensions to reach a destination in 3d space, there is no reason to believe there isn't a path that we could take to appear anywhere in the 3d universe going any arbitrary distance in this tunnel. Perhaps it just takes more energy to establish the pathway. Perhaps the route is just far more complex. Perhaps hyperspace beings live in the voids between galaxies (well ...whatever cross-section that would be in hyperspace) and they prohibit anyone from traveling between them in self defense.


edit: current FSD's adopt the "energy" option. where making a tunnel thru hyperspace to traverse out to a destination in normal space always requires an amount of energy that scales with the distance the two points are in normal space. So we are limited in how far that tunnel can be made by the total amount of energy we can process when opening the tunnel (for a given drive efficiency). So your only option is to increase the efficiency or increase the available energy from the fuel - to increase the range. The obvious max limit here is total annihilation (e=mc^2). So if we wanted to do the math and had actual numbers for efficiency of a given fsd in the game ...and available energy of the given fuel we use, we could figure out the theoretical max energy if the fsd was 100% efficient and the fuel was 100% available and get a max distance any fsd tunnel could ever be given some max single burn quantity. It would likely be far less than infinite at least, and anything less than 100% efficient would probably produce more heat than any ship could absorb without melting once the attempt got over a certain energy amount.

eg. if your FSD was 99% efficient. That means 1% gets turned into heat. Lets assume 50% energy available from 8 tons of fuel. that equals
359502071494727 MJ of energy available and 3595020714947.27 MJ as heat. That's something like 3.5 Million Tera Joules of heat. That would be like your ship absorbing over 55,000 hiroshima atomic bomb's worth of heat at once.

So i think it's safe to say that over a certain energy level, we no longer can traverse hyperspace the same way as our current in-game ships.

And in fact, it seems like the FSD drives themselves, must be a couple orders of magnitude more efficient than 99% as we routinely consume up to 8 tons of fuel ...to the point where it is nearly 100% efficient already so that waste heat is easily absorbed in most ships. It stands to reason then that the variation we see in the game is due to fuel energy availability and that the fuel isn't all converted into energy but rather somehow used in the process of jumping in other ways. explaining the constant fuel consumption but varying drive size and distance output. We're talking probably only 0.0000000000001% of the energy used gets converted into waste heat.
 
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Andromeda? Doubtful. Maybe the LMC and SMC someday. We could theoretically even just supercruise to the LMC in about 75 years at max 2001c supercruise speed.

I'd certainly like if the LMC were implemented (there's a lot of cool stuff we know about there) and we could leapfrog there in the game somehow or the like (maybe aboard Jaques Station or fleet carriers, just as an example where it'd be doable with current in-game technology), but I'm not at all really expecting it.

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Unfortunately, pragmatic game development limitations are much more of a relevant factor here than the actual in-game technology. Bear in mind we can't even supercruise between systems due to these same sort of pragmatic game development limitations, not for a lack of in-game capabilities.

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Andromeda? Doubtful. Maybe the LMC and SMC someday. We could theoretically even just supercruise to the LMC in about 75 years at max 2001c supercruise speed.

I'd certainly like if the LMC were implemented (there's a lot of cool stuff we know about there) and we could leapfrog there in the game somehow or the like (maybe aboard Jaques Station or fleet carriers, just as an example where it'd be doable with current in-game technology), but I'm not at all really expecting it.

IcJ1dQX.jpg


Before asking for far away places to visit. You'd have to first fix the game with why the current game suffers from already having things being too far apart.

Travelling in the game is not fun, it's not even a part of any gameplay mechanic. It's a loading screen. So before you add even further things, you'd have to change the game so that traveling is part of the gameplay as much as dogfighting is. Otherwise all you'll get is people demanding super duper jump drives that can just leapfrog the entire distance in < 10 jumps.

Then of course, you'd have to actually create a reason to have another hundred million systems in the game. Having them just to have them is pointless. Something fdev should have been aware of when they created a procedural galaxy with no content with the idea that they'll add it later (after everyone is already bored with the game and gone on to other ones apparently).
 
Before asking for far away places to visit. You'd have to first fix the game with why the current game suffers from already having things being too far apart.

...

The game leaves it for those who care about such things. Just travel around the bubble if that's all you care for. Problem solved.

Having entirely optional content like this that takes some time is a good thing, in my opinion, and I wish there was more of it.

Have more interesting and varied things out there, not easier ways to get to those things that are already there. With easy and quick access, the game universe would seem even more limited, and more contrived and pandering than it does now, at least to me.
 
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Travelling in the game is not fun, it's not even a part of any gameplay mechanic. It's a loading screen. So before you add even further things, you'd have to change the game so that traveling is part of the gameplay as much as dogfighting is. Otherwise all you'll get is people demanding super duper jump drives that can just leapfrog the entire distance in < 10 jumps.

It's not just loading screen, travelling to far away just takes time, if you can't withstand that it is your problem.
 
It's not just loading screen, travelling to far away just takes time, if you can't withstand that it is your problem.
No, it's fdev's problem and they know it. That's why there's been multiple increases to jump distance capability since release and will likely be more. (Increase base jump distance, engineers, neutron boosts, engineer v2, guardian booster, soon to be 500ly movable bases)

Don't confuse optional with an excuse to not make an activity you do all the time in the game to go even short distances utterly devoid of any kind of gameplay and exist only as a loading screen.

And without changing it, any attempt to add content far away will be destined to be nerfed so that it isn't far away. I'd rather not see the effort of creating a huge Galaxy go to waste because they can't figure out how to make getting there interesting, so they take the easy way out and give us another short cut
 
Ok afaik the nearest galaxy to ours is andromeda. On a collision course apparently. Anyways my question is....
The void between our milky way and andromeda, what is IN that void? l'm guessing nothing. Not a star or anything.
So is It gonner ever be possible to travel to andromeda or another galaxy?
There is some dust, most likely dark matter, a few rogue bodies floating in the emptiness perhaps and the regular quantum fields which are everywhere.
And I don't think we ever will, and also don't need to travel to other galaxies, since the Milky Way is a really big place. 400 billion stars should be enough.
Currently we actually explored a fragment of a percent of Elite's game world.

Apart from that, Andromeda is about 2.5 Million light years away from the Milky Way and the collision will happen in about 4.5 Billion years. So the only option here would be bending space/time some more and jump. Crossing the void would make no sense at all. The idea of normal travel through space in general makes little sense with speed limited to under the speed of light.
 
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