The Route planner discussion thread

It saves bandwidth on my free hosting :) and saves me from having to alta tab for short routes. But still better to use my route planner for higher than 50 LY, so it turned like I thought it would turn from my suspicion of how it would work ingame.

urandom try my route planner if you want, for 500ly it should take at much 15 sec (on my signature).

and a very nice route planner it is too. have it open on an ipad to avoid tabbing issues :)
 
It saves bandwidth on my free hosting :) and saves me from having to alta tab for short routes. But still better to use my route planner for higher than 50 LY, so it turned like I thought it would turn from my suspicion of how it would work ingame.

urandom try my route planner if you want, for 500ly it should take at much 15 sec (on my signature).

Wow, this is great. If only I had known about it 3 days ago. :)
 
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I know the dev's were pressed for time on getting the route planner in the game, and even with the bugs its better than nothing. Much appreciated!

But I would really like a custom route planner in the game. Players should be able to build a route by selecting and adding individual waypoints themselves. These would be stored as a list of waypoints. Functionality for modifying the list should be present within the galaxy map. In addition I should be able to save/load/delete a list, and any list should be sharable between players! (send to player)

Basic Functionality list :
Move waypoint (up/down the list).
Replace waypoint (replace a waypoint with another).
Delete waypoint (remove it from the list).

With custom lists, as waypoints are added galaxy map lines are drawn between interconnecting stars above and below in the list, and should show if the jump can be made (ie green = good, Orange = Issue, red = bad) and the associated error if bad ie "Out of jump distance" or "Not enough fuel".

If a custom route list is active or selected, it would replace the star list in the navigation panel, inclusive of cancel list!

Just a basic example, im sure it could be much much more verbose !
 
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Now this new Route Planner feature is a step in a right direction of course, but having a 50LY maximum-range-bubble is somewhat ridiculous, dont you think? 50LY is only 2 jumps with upgraded ASP, and fully fueled ASP has a 250LY range atleast. Why not just make that "bubble" as big as the fuel-tank and an FSD are capable of?

Thanks :)
 
YOu know I'd be happy if upon selecting a distant system I could make it show a straight line drawn between my current system and the targeted one, just to help me keep orientation in the galazy map when travelling long distances.
 
The implementation of the route planner is brilliant. The way it works is perfect. Set your destination and each jump is automatically entered for you.

The Asp has a jump range that is far and away longer than other ships. While I would love to see a bigger range, even a 50LY range cuts the number of times I need to enter a destination into my ship's computer by at least half (for the upgraded asp), or by a factor of 7-8 (Orca on economical fuel usage routes)
 
Yeah, I'd like that, too. Because for the long distance runs, I still have to rely on 3rd-party-tools, which quite frankly is a nuisance, because I either need to ALT-TAB all the time or have some secondary device beside me, to constantly check my route.

The optimal route planner would plot me a course to any system I want to go, no matter how much fuel I have left and how far the system is away from my current location. But for the time being I'd be content with a larger bubble.
 
Now this new Route Planner feature is a step in a right direction of course, but having a 50LY maximum-range-bubble is somewhat ridiculous, dont you think? 50LY is only 2 jumps with upgraded ASP, and fully fueled ASP has a 250LY range atleast. Why not just make that "bubble" as big as the fuel-tank and an FSD are capable of?

Thanks :)

the more systems in an area the worse the 50ly is for lagging you. if you were in the galactic core you'd be saying the opposite.
 
Route planning in 3 dimensions can be a pretty complex problem for computers, and the difficulty increases with the cube of the distance (I think), so large increases in radius could be a real challenge. I guess improved heuristics or some such could help a lot, but that might take some time.
 
Seemed to work pretty well for me last night, it made some odd choices (short 3 or 4 LY jumps) in my 20 LY range Cobra, but on the flip side the low fuel useage did permit me to scoop quickly and be on my way before anything had a chance to interdict me.

It's certainly faster than faffing around with the galactic map for every hop, I guess it depends if you're happy to let the computer do the work or want to exploit your jump range to the full and do it manually.
 
The implementation of the route planner is brilliant. The way it works is perfect. Set your destination and each jump is automatically entered for you.

Not always.
It seems, if the next jump in the route is quite high Ly-wise, and you are in an area of the galaxy with a lot of star systems around it, the next jump target will not show up on the NavPanel, and neither will the route planner plot the next jump automatically.
They need to increase the maximum amount of systems showing in the NavPanel imho.

Example. Had a load of Eridani Paste in my hold, and wanted to go to Lave.
- Plotted course as far out from Chi Eridani as possible, heading towards Lave. The route planner plotted COL285 -> Chambo -> Crucis FWW.
- I jump to COL285, Chambo is pushed off the NavPanel, no automatic targeting for next jump. I have to go into GalMap and set Chambo Manually.
 
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Route planning in 3 dimensions can be a pretty complex problem for computers, and the difficulty increases with the cube of the distance (I think), so large increases in radius could be a real challenge. I guess improved heuristics or some such could help a lot, but that might take some time.

auto-route planning yeah. it increases exponentially with distance.

why not manual waypoint route planning though?
 
I made good use of it last night.My cobra has a 13ly jump range so I can do a few hops, but still had to do my full journey in two stages. Would be helpful if the range scaled based on ship/fuel tank size.
 
Seemed to work pretty well for me last night, it made some odd choices (short 3 or 4 LY jumps) in my 20 LY range Cobra, but on the flip side the low fuel useage did permit me to scoop quickly and be on my way before anything had a chance to interdict me.

It's certainly faster than faffing around with the galactic map for every hop, I guess it depends if you're happy to let the computer do the work or want to exploit your jump range to the full and do it manually.
You can choose to go fastest route or most economical route, and it defaults to most economical :). The toggle is on the navigation panel of the galactic map
 
auto-route planning yeah. it increases exponentially with distance.

why not manual waypoint route planning though?

I'd love that. I actually enjoy navigating in the galaxy map but it's a pain to have to do it after every jump.

Having an Add Waypoint button on the galaxy map system pop-ups would be awesome. It wouldn't even need to check for whole-route viability as it could be set to only appear on in-range stars adjacent to your last set waypoint (or your current system if none set).
 
Not always.
It seems, if the next jump in the route is quite high Ly-wise, and you are in an area of the galaxy with a lot of star systems around it, the next jump target will not show up on the NavPanel, and neither will the route planner plot the next jump automatically.
They need to increase the maximum amount of systems showing in the NavPanel imho.

Example. Had a load of Eridani Paste in my hold, and wanted to go to Lave.
- Plotted course as far out from Chi Eridani as possible, heading towards Lave. The route planner plotted COL285 -> Chambo -> Crucis FWW.
- I jump to COL285, Chambo is pushed off the NavPanel, no automatic targeting for next jump. I have to go into GalMap and set Chambo Manually.

I had the same problem too, but with a different route. Already created a ticket about it.
 
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