i may be wrong on how long that entire jump is but the new route planner won't give you routes over 50ly, really only beneficial for the starter ships and early game grind.
What I'd like to see is the ability to actually plot my course. I'm not overly interested in the computer plotting a 200LY trip for me, I want there to be an element of skill in finding the best route. Once I know what it is though, I should be able to plot way-points into the computer myself that it will automatically target when exiting hyperspace.
add to this the ability to save routes into the ship's database and I think you're getting there.
this gives the best of both worlds for me, I still have to find my way across the galaxy to some extent (i'm happy for it to plan a route up to about 2-3 jumps), but once I've found a route between 2 places I can save it and reuse easily.
Having the route planner go up to 250, 300LY or more would kinda spoil exploration a bit for me - I want to go to that star 1000LY away but I only have to go into the galaxy map 3 or 4 times? not for me. Maybe make a market out of it, like system data, so in well explored areas of space, you can buy cheap routes and add them to your ship computer.
Now this new Route Planner feature is a step in a right direction of course, but having a 50LY maximum-range-bubble is somewhat ridiculous, dont you think? 50LY is only 2 jumps with upgraded ASP, and fully fueled ASP has a 250LY range atleast. Why not just make that "bubble" as big as the fuel-tank and an FSD are capable of?
Thanks
YOu know I'd be happy if upon selecting a distant system I could make it show a straight line drawn between my current system and the targeted one, just to help me keep orientation in the galazy map when travelling long distances.
Not always.
It seems, if the next jump in the route is quite high Ly-wise, and you are in an area of the galaxy with a lot of star systems around it, the next jump target will not show up on the NavPanel, and neither will the route planner plot the next jump automatically.
They need to increase the maximum amount of systems showing in the NavPanel imho.
Example. Had a load of Eridani Paste in my hold, and wanted to go to Lave.
- Plotted course as far out from Chi Eridani as possible, heading towards Lave. The route planner plotted COL285 -> Chambo -> Crucis FWW.
- I jump to COL285, Chambo is pushed off the NavPanel, no automatic targeting for next jump. I have to go into GalMap and set Chambo Manually.
What I'd like to see is the ability to actually plot my course. I'm not overly interested in the computer plotting a 200LY trip for me, I want there to be an element of skill in finding the best route. Once I know what it is though, I should be able to plot way-points into the computer myself that it will automatically target when exiting hyperspace.
add to this the ability to save routes into the ship's database and I think you're getting there.
this gives the best of both worlds for me, I still have to find my way across the galaxy to some extent (i'm happy for it to plan a route up to about 2-3 jumps), but once I've found a route between 2 places I can save it and reuse easily.
Having the route planner go up to 250, 300LY or more would kinda spoil exploration a bit for me - I want to go to that star 1000LY away but I only have to go into the galaxy map 3 or 4 times? not for me. Maybe make a market out of it, like system data, so in well explored areas of space, you can buy cheap routes and add them to your ship computer.
We are using our own planner set to 50 jump range then just use the games route planner to plot a course from each 50 ly system to the distant destination. Just meens useing 4 manual inputs into the games route planner to go 200.