The Route planner discussion thread

- Merge Threads

This is a very welcome addition that was desperately needed, but I am wondering if it is working as intended?

It appears that any system beyond your jump bubble cannot be selected as a target destination, you can only select a system within this 'bubble' range. I am currently trading goods to a system roughly 15 jumps away and because I have upgraded my FSD slightly this means it only plots the first two or three systems in my intended route, the others are beyond this bubble. At present it is still far more convenient to turn to a 3rd party program that will plot all of the required jumps for the route.

FD, are you able to confirm whether you are able to expand upon this further to allow us to select systems (and plot those in between) that are beyond the current bubble range?
 
- Merge Threads

I'm selecting a destination within 50LYs, but only sometimes getting the yellow line. When I do get the yellow line I don't always get the first target on the route selected with the yellow arrow. When I do get the yellow arrow, it never comes up as my jump destination.

If I select the final destination and get the yellow arrow, the plot route button does nothing.

Anyone else having problems?
 
Yes.

a) Route planner still can't plan beyond about 3 jumps. Still using CMDR Club to plan route, then use Route Planner to try and jump to intermediate points along the route. These are routes which my Asp can make without having to refuel.
b) Sometimes when you select a route it just doesn't set waypoints.
c) Sometimes you plan a route and it targets the furthest waypoint, so when you try and jump it tells you you don't have the fuel.

Surprise surprise, ambitious patch is ambitious.
 
The route planner seems to work within a maximum radius of 50Ly from your current location, and this seems to be by design (probably to restrict the number of nodes they are graphing, I'd guess).

It also seems to be bugged if you are plotting the fastest route, and doesn't activate the next waypoint if the individual jump distance is too great. For example, my maximum jump range is currently a little over 24Ly. I am currently in Haritana and want to plot a route to Shudun Sector KC-V B2-5 (LOS distance 45.30Ly). It correctly plots a 2-jump route: Haritana > LTT 5553 (23.95LY) > Shudun Sector KC-V B2-5, but the first leg doesn't activate, probably due to the range. I'm not sure what the cut-off actually is; the longest plotted jump that has worked properly was a little over 17Ly.

This is very close to the maximum range I can see via the in-cockpit navigation panel. The furthest system from Haritana that is listed there is LTT 5855 (18.1LY). I just upgraded my FSD last night, and I don't remember whether the navigation panel was unable to display systems all the way out to my maximum jump range prior to gamma 2.0 or not, but it is possible that there may be a link between the planner not working for longer jumps and the navigation panel not displaying longer jumps.
 
- Merge Threads

The route planner is a great addition for the game, though its only working for economical routes.. If you plot for fastest route you cannot take them because of "fuel drive limit exceeds".

If i can suggest to put in an option where you must specify the drive limit for your ship in the planner, and how much load you carry.

had been a great option. The way it is now, you can pick the most economical route and it works great, but that also means that you have to take all the small jumps like 2 or 3 LY
even though you're ship can jump 25.

no reason to use the planner unless all you want to do is save fuel.

now this would be a great

Thnks for making a great game so far!
 
Last edited:
The jump range could have been the problem with some of the routes I tried, but I tried so many different combinations without success that I'd be surprised if it was all of them. I was also keeping within 50LYs for the full route.

Strangely enough, it's started to work every time now. I'm wondering if there's been some serverside issues tonight as a few people on our TS have had really strange and unpredictable trading results, with prices fluctuating massively. Dunno if it's related but with a new gamma patch you never know.

Gonna hold off on the route planner ticket and see how it goes tomorrow.
 
Route Planner works within a 50LY radius, you can zoom out and see where it can plan trips too as the systems are connected by routes. When its too far away, no routes are planned.
 
The route planner seems to work within a maximum radius of 50Ly from your current location, and this seems to be by design (probably to restrict the number of nodes they are graphing, I'd guess).

It also seems to be bugged if you are plotting the fastest route, and doesn't activate the next waypoint if the individual jump distance is too great. For example, my maximum jump range is currently a little over 24Ly. I am currently in Haritana and want to plot a route to Shudun Sector KC-V B2-5 (LOS distance 45.30Ly). It correctly plots a 2-jump route: Haritana > LTT 5553 (23.95LY) > Shudun Sector KC-V B2-5, but the first leg doesn't activate, probably due to the range. I'm not sure what the cut-off actually is; the longest plotted jump that has worked properly was a little over 17Ly.

This is very close to the maximum range I can see via the in-cockpit navigation panel. The furthest system from Haritana that is listed there is LTT 5855 (18.1LY). I just upgraded my FSD last night, and I don't remember whether the navigation panel was unable to display systems all the way out to my maximum jump range prior to gamma 2.0 or not, but it is possible that there may be a link between the planner not working for longer jumps and the navigation panel not displaying longer jumps.

I wonder if thats related to the strange quirk they had with the left-window nav tab. My Asp has a fully laden range of 24ly but the nav tab would only ever show systems upto 19.5ly. For any further systems you had to goto the galactic map, type the name, wait for the view to pan, select as destination, exit, hit J, and hope that the interdictions hadn't started already. Not exactly user friendly - a topic I've griped on a few times, unfortunately.
 
It won`t select a system as a waypoint if it`s not in the left panels list (happens with grade A frame shift drives because there are so many systems in reach).
I made a ticket.
 
Last edited:
Well a few of us tried it this evening and it worked a treat, what we have done is changed our guild route planner to 50ly jumps which gives us our next routes. We then plotted the fastest route and when arrived just entered the next hope and carried on.

Did about 200 ly without any problems. We like the auto next hop once you came out of hyperspace.

So big thumbs up so far.
 
Last edited:
route plotter in its current guise is pointless for me, im doint 18-22 ly jumps for the most part and it I have to go into the galaxy map amd work out where my 50 ly max is per route in the general direction I may as well carry on using cmdr club and manually enter the sytem names as I go,, glad my sat nav can do more then just the county im in,

Enty
 
Last edited:
Whilst this is a very welcome addition and i'm really grateful to FDev for implementing this, I have to agree with you that in its current form, it is of limited use. I hope this essential tool will be expanded upon by FDev in the near future.
 
been using it all night, worked perfect. just upgraded FSD to 18ly jump. Its only downside is the 50ly radius. Not big enough imo. 100 - 200 ly radius would be alot better.
 
When I select economical route and plot a course it works. But I can do 10 jumps before I reach the destination that could be 40 LY away.
if I set it to fastest route it does not work, I don't get any jump points.
 
been using it all night, worked perfect. just upgraded FSD to 18ly jump. Its only downside is the 50ly radius. Not big enough imo. 100 - 200 ly radius would be alot better.

Same with me. Got to Lave from Eranin and back again in about a third of the time it usually takes.

What I would love to see is an upgradeable nav computer. Basic models allow a jump range of 50ly or, say, five jump co-ords max. Better version a couple of hundred LY and maybe 10 - 15 jumps. But as a start, I'm actually quite heartened by what we just got. It is a massive improvement.
 
Strangely if I choose a jump route just under 50ly it works. If I select a point on the route that is only 2 jumps it won't work.

Haven't been able to check the listing in the left nav panel yet. But on a selection of different ships, with different fsd's, it always seemed to limit the choices presented to 80% of the distance you could travel if a target was available. For example if the ship was capable of 25 ly jumps, the nav panel would never show anything above 20 ly in the list
 
Route Planner works within a 50LY radius, you can zoom out and see where it can plan trips too as the systems are connected by routes. When its too far away, no routes are planned.

All the routes I was trying to set were within 50LYs. I noticed that if you try to set a destination that's further out than that, the Plan Route button is redded out.


It won`t select a system as a waypoint if it`s not in the left panels list (happens with grade A frame shift drives because there are so many systems in reach).

This might have been it. I'll experiment more tomorrow.
 
It also seems to be bugged if you are plotting the fastest route, and doesn't activate the next waypoint if the individual jump distance is too great. For example, my maximum jump range is currently a little over 24Ly. I am currently in Haritana and want to plot a route to Shudun Sector KC-V B2-5 (LOS distance 45.30Ly). It correctly plots a 2-jump route: Haritana > LTT 5553 (23.95LY) > Shudun Sector KC-V B2-5, but the first leg doesn't activate, probably due to the range. I'm not sure what the cut-off actually is; the longest plotted jump that has worked properly was a little over 17Ly.

From what I've seen so far, I think this is somehow related to the Nav panel only displaying the closest systems if there are too many nearby.
 
route plotter in its current guise is pointless for me, im doint 18-22 ly jumps for the most part and it I have to go into the galaxy map amd work out where my 50 ly max is per route in the general direction I may as well carry on using cmdr club and manually enter the sytem names as I go,, glad my sat nav can do more then just the county im in,

Enty

A bit funny how a player-made out-of-game tool can plot routes further then the in-game one, huh.
 
Back
Top Bottom